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  1. Hidden features

    So I was looking at the tournament code and noticed this piece of code (also tested and yes it is working) private void OnDailyTick(){ Hero leaderBoardLeader = Campaign.Current.TournamentManager.GetLeaderBoardLeader(); if (leaderBoardLeader != null && leaderBoardLeader.IsAlive &&...
  2. Resolved Unit skill effects not being applied in battle

    Summary: Browsing your classes SandboxAgentStatCalculateModel and SandboxAgentApplyDamageModel in the sanbox.dll i found a bug that prevents non hero units from gaining the personal effects of skills. At multiple points you use the method AddSkillBonusForCharacter(...) from SkillHelper in the...
  3. SP Native Equipment in encyclopedia

    I made a mod that show a units equipment, their armor and the effect they get from their skills on their encyclopedia page. This makes it much easier to inspect and compare units. It also shows heroes equipment. It is save compatible and has been tested on both stable and beta branches. Sample...
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