As you know my first statement was people are comparing a fully finished and polished game to a beta game. Now you say this game isn't even beta. This only makes my statement stronger. People are comparing a fully finished and polished game to an alpha game.
My point was about have they honestly represented it as Alpha? I think not, you may feel otherwise. It's fine.
Also i didn't say they make by using force. They make you want it by making it appealing. You could have waited until release. But you choose to buy it because you couldn't wait. And you pay the prize willingly. Where is the violation?
If you choose to reply, please read my words carefully. I said "OTHERWISE it's called violence", which means they DIDN'T make anyone do anything.
Dude, I never played the original game. I heard about Bannerlord by someone's Let's Play showing up in my Recommended feed on YouTube. I liked what I saw and bought it. Never said I regretted the purchase (quite the opposite). This doesn't mean I can't criticize developers' conduct if I think there's something to criticize (which I do, mostly because I would like to enjoy the game even more and I can't fathom some of their actions/non-actions).
With unity there is no way of getting 1000 individual ai to have this kind of battles.
I sense some Dunning-Kruger at play here.
Never mind the outcome of our discussion, I obviously have nothing better to do at the moment, but I'm genuinely curious:
What makes you say these things? Have you worked with Unity? Have you pushed Unity to its max to be able to say this (and how would you know if you've pushed it to its max)? These are not rhetorical questions. I'd really like to know what goes on in your head when you decide to proclaim these things publicly. Do you think no experienced Unity developer (or someone who is familliar with Unity's capabilities) would possibly read your post? Or you're subconsciously aware of this possibility but choose to disregard it anyway because you just don't care? Fascinating.
Even though many say bannerlord is optimized poorly (which it is atm) fail to see its success.
I loudly applaud part of TW's technical team for what they've done. In terms of graphic capabilities and similar parts of the game, even if they stay as-is by final release, I wouldn't complain at all. I don't find enjoyment in flashy graphics, but in deep gameplay (of which there is none at the moment).
I can't praise the other parts of their team at all. In my eyes, they failed and are failing pretty bad.
Game design - poor
Artwork - pretty good (certainly adequate for my requirements)
AI - so-so (much room AND NEED for improvement)
Management - a joke
Revverie above says you can't count 8 years of development because they were making new engine for many years (which, according to Bloc, isn't even completely accurate). Then what were designers doing all those years? They've had plenty of time to come up with and iron out even the smallest aspects of the game (especially considering they already had much from the original game to go by). Doesn't seem like they did that at all.
No other game can achive this battle atmosphere, and probably wont be able to for a long time.
You have no idea what you're talking about.