I have about 99 troops but I'm making 31 denars as party wages. Not sure what else is added to it but my net income is now 40. I don't own any workshops or fiefs.
https://ibb.co/PYTQnPL
These are the mods I have installed
https://ibb.co/Hrk3sGJ
Between selecting a formation and then placing it on the field, the game crashes with an additional popup which has something to do with the GPU. This is the popup
https://ibb.co/tJ17sjd
This will probably be implemented later but I'd rather have it sooner, which is; The game should tell the difference between
1. A kingdom having territorial control over a fief and
2. A king owning a fief
When a lord captures an enemy fief, it should fall under the first category and not the...
Back in the day, it used to be unsafe to venture out and about all alone, lest you be robbed by bandits or enemies. So, people banded together in 'caravans' whenever they traveled.
I think this should be implemented as a mechanic. Already, we are able to see which city a caravan is going to...
Having an encyclopedia that not only lists characters but also lists their friends, enemies, traits, problems (issues), last known location and tournaments they won is great, but it kinda breaks immersion since there wasn't any internet or databases back in 1082 AD!
So instead, reveal these...
Similar to party roles, the King/Queen should have the ability to appoint lords to Offices or Kingdom level roles. Lords appointed to offices have limited tenure (4 years) and are restricted to certain locations/parties. When a lord is invited to the position of an office, that lord has the...
I don't like how my companions with 15 soldiers in their parties just disappear when I send them out to do quests in my stead, only to have them magically reappear in my party 14 days later.
Instead, companion parties should physically go from my location to whichever settlements are mentioned...
It's probably an oversight but I found that there are no encyclopedia entries for NPCs in towns. For example when one of my companion parties help a villager or a caravan from being attacked, I get a notification like "Your relationship with Turiados the brewer increased by 2 to 2". I have no...
Ability to execute lords is great but I feel that this could be expanded upon. Here's how it would work.
Besides an "Execute Lord" button, there should be a "Torment" button. The goal of tormenting a lord is to make changes to different variables such as
1. Attributes
2. Personality traits (of...
I think there's a lot of room for completely new mechanics and behavior of parties in Bannerlord; especially surrounding party stealth, speed and ambushes. Here's how it's going to work.
Adjustable party speed
Right now, party speed is a single number. Instead, this should be made a MAX value...
Aside from cosmetics, clothing items literally have no use. We need to add buffs to those items. For example
"Blacksmith's Apron" - +5 Smithing
"Imperial Clothes" - +2 Charm
"Southern Turban" - +3 Trade
"Imperial Lamellar Armor" - +3 Charm
and so on.
I think the title explains it all. Since we have a fantastic clan system in place, we should be able to switch between different clan members. I know this is currently possible with mods but I wish this feature was officially implemented so that there are fewer bugs and surprising behaviors.
More than combat and battles, the thing I loved most about Warband is the relationships between characters and how they changed over time, leading to different intrigues such as marriages, defections, disputes and quests to resolve those disputes.
Likewise, I feel that there is an opportunity...
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