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  1. Please remove the Bound Crossbow

    TW was misled by someone from the community to do this(that someone pops out of nowhere with no real life experience, watches a few of Todd's Workshop videos and then claims to be an expert).
    Crossbow usable distance should be at a shorter distance than the best performing bow, but should hit hard. Light crossbows should deliver similar distances but be less powerful.
    edit: for those naysayers or those wanting to ask what I'm smoking, the proof is in the pudding. From time to time TW will implement something they see from the community.

    A crossbow bolt at the heaviest weighs less than 600 grain, meanwhile a war arrow can weigh 1200 grain.

    A traditional European war bow can draw anywhere from 130-210 pounds, a heavy siege crossbow anywhere from 700-1300 pounds.

    Crossbows deliver more kinetic energy on an object that is lighter, undoubtedly they would have a greater maximum range assuming the aerodynamic properties are similar, which they are.

    A light crossbow would not have a greater range than a heavy siege crossbow, the comparison in poundage (150-350/1300) and bolt weight (350/500), shows a significant loss in poundage for a minimal decrease in projectile weight.

    Light crossbows were designed with the premise of faster reloads, perhaps not requiring mechanical assistance and being hand loaded. These would generally be used in hunting, attempting to use one on a medieval battlefield or siege would be a rather dire sign of desperation.
  2. Deleted the game and will not come back until at least something changes

    Horse archery is decent but requires retreating back to refill arrows, which feels pretty cheesy to me, otherwise the limited number of arrows you can carry evens it out for me.

    I can kill far more on foot with a swinging polearm or long two hander than on horseback, bow or otherwise. Being so close to both enemy and allied troops makes it harder for ranged units to target you as well.

    If I'm horseback with lance I can target Lords and high value targets and one-shot them, something that's far harder on foot, which I feel is pretty fairly balanced with the increased risk from velocity bonus and being more exposed in general.

    Haven't played Native for a long time though, so maybe looters are death machines there. Games terrible without mods anyway, plenty I use solve that problem pretty easily, so I'd just recommend use mods and give up on TW changing these things.
  3. When ranked multiplayer will be ok?

    Ranked should've been there from the beginning or not at all. Whole point was to keep experienced players away from the hordes of new players figuring out what a block is. By the time it did come, the new players had long since got bored of the 2 semi-functional gamemodes and 1 broken gamemode provided, none of which were particularly good at teaching new players how to play the game.
  4. About updates and mods and blablabla

    I feel like the price of the game is justified. In this new generation of inflated game prices, it's nice to see a reasonably priced game. That said, mods add a ton of content that should have been present on final release.

    Give this game as much time as Warband had to stew and I'm sure it will be a different game in another 4-5 yrs post release along with any DLC taleworlds will add. Everyone will say it shouldn't take so much time but this was kind of the same with Warband, took forever before taleworlds was finished with balancing and features, and then modders unleashed on it.

    Can't justify the small updates which change nothing but break game for mods (although most mods that work with v1.1.x work with the newer updates for me but it can be tricky).

    Don't think you can really compare Warband and Bannerlord's development anymore.

    Warband came out 2 years after its predecessor, Bannerlord came out 12 years later.

    Warband was already producing its DLC Napoleonic Wars 6 months after official release, Bannerlord still lacks features promised in 2018 with a plethora of game-breaking glitches to choose from.

    I know what you mean about Warband, particularly SP, being buggy at release but most of those issues were fixed within months not years.

    I would not expect Bannerlord to have substantial changes, without experienced developers or even simply people familiar with how the codebase was developed the project is simply ****ed. You can throw 100 interns at a brick wall, all you're gonna get is graduate jam.
  5. Guys save multiplayer for xbox?

    PC is probably more dead than console, at least Native anyway. Don't think you'd get many new faces.

    The server crashing was expected to be fixed in months, unfortunately we had to wait for mod support three years later, only for modders to fix in weeks problems TW had spent years telling us were "impractical" or "technically impossible".

    Your best chance is to get mod support and functionality however unrealistic that goal may be for console systems, without it the game you've got is the game you're getting sadly.
  6. Skein, Column and Scatter Formations are useless

    I found it works better with a small group of cav with swinging polearms, as it gives more time for them to hit the archers. They also get hit a lot more so it's probably not worth it.

    Hadn't thought of trying with menav cav, though I'd worry that without a shield they'd turn porcupine pretty quick. Depending on how heavy you want to be microing, you can have the cav shield wall then switch column as you're about to impact. Might soften a few casualties here and there. Definitely more for disruption than killing.
  7. Skein, Column and Scatter Formations are useless

    I tryed it a few times but cav seems to ride a lot slower when in column, you just tell them to follow and ride along the archers?
    Yeah run down the line with follow command, works well for one charge to either deal some damage or to disrupt formation. Careful getting overconfident though, archers will be aiming for you second time round if you come in too soon after the first, with the velocity bonus you're adding with horse speed its an easy way to get one shot.

    Works best in smaller battles (as do cavalry in general imo) or as a last resort against an enemies superior archers.
  8. Skein, Column and Scatter Formations are useless

    Scatters useful for pushing enemy archers after you've wiped their inf, stops them slowing down to stay in formation and I find making distance faster reduces casualties more than keeping formation like shieldwall or line.

    Columns good for cav if you're charging enemy archer formations perpendicularly, stops the furthest wings getting caught on enemy infantry too.

    Can't really find any use for Skein though, if I'm charging cavalry into infantry its probably for the morale damage which is more potent if they all hit at once rather than in a staggered wing.
  9. Statement Regarding Plans For MP Vol.5

    Idk, Persistent Empires is implemented well on a technical standpoint... But on a gameplay level I don't think the modders know what to do with it. Too many rules being broken with no in-game consequences for it.

    It's version 0.1, I'd imagine technical and server stability issues are their priority right now. I'm impressed they've managed to achieve 500 player stability with the night terror that must be that spaghetti code. More effective moderation systems will eventually be developed, but considering the mess that game is I wouldn't expect it quickly.
  10. When will you start actively dealing with cheaters in multiplayer?

    Understood but I prefer a controller and pretty sure PC has the most cheaters/exploit/hackers. Not saying bannerlord but just in general. I'm definitely going to keep playing although the spinning in the guide from last reply doesn't appear to have a limit like it states

    Alot of PC games are rampant with hackers, so that's fair enough. The guide linked before is from 2009, safe to say anything described in there isn't considered an exploit, or it'd have been patched a very long time ago.

    Also, bear in mind, alot of the people you're facing may have played this game for a decade. Some have thousands, even tens of thousands of hours of gameplay experience. It'll take quite some time to catch up to them.
  11. When will you start actively dealing with cheaters in multiplayer?

    Sure do and I'm actually very good until someone has to switch to keyboard and mouse to beat me.

    I've seen chamberblock pop up on my screen. I'm really just talking about me blocking someone and them swinging again before I can even lower my shield

    Console players being disadvantaged isn't new. It applies to almost every game, it's why "Aim Assist" doesn't exist on PC. If you don't want disadvantage, I'd recommend not using twiddle sticks. Or play a game where it is an advantage, like Rocket League.

    The games mechanics are very interlayered and complex, for example "perfect" blocking, where you block just before the attack hits. This will stun your opponent longer after their attack and makes you faster to counter-attack. These things aren't immediatley obvious and are why M and B has such a steep learning curve but might help explain your experiences.

    One thing I can say though is in 11 years of playing this series of games I've seen less hackers than I can count on one hand. And even then they were basic auto-blockers which even in Warband without the relativistic blocking in Bannerlord, was pretty ineffective. In Bannerlord, such a hack is even less effective due to any blocking direction theoretically being able to block any attack.
  12. the grund grind: a salty mutliplayer suggestion+complainment "thread"

    Development has completed. The recent patch notes show how few sprints are available for MP, "lobby server performance" and some asset removals aren't relevant considering the state of the server codebase.

    Deep down in the depths of Armagans filthy little pocketses there was a precious, but you're gonna turn into Gollum looking for it.
  13. Most most pressing multiplayer issues.

    It's to terrible that 48,000 people are playing it regularly, making it the 22nd most played game on Steam OH NO, game ded!
    I'll admit there are some issues that need to be resolved, specifically on the multiplayer front, but they have been doing a pretty good job of fixing issues the last couple updates eliminated pretty much all my problems with the game, and If you give them good feedback they will fix your problem aswell. Getting all dramatic and angry isn't helping anyone.
    Servers crash as frequently as they did two years ago. The regular players are almost entirely single player, they give no relfection on the quality of the multiplayer experience. That experience not even being accessible to some users, even now after official release.

    Although perhaps that's some hero at TW trying to save whoever they can at this point.
  14. Do devs play their own game?

    I don't think Turks are lazy (maybe they are, I don't know), but we know the company culture is easy-going and you can get away with poor performance. Poor management oversight is the problem here and this likely gets worse when people work from home. Salaries are also lower compared to non-game industry jobs, but this is the same everywhere.

    Agreed, I think poor management is also the leading issue here. Especially considering how many of the few english speaking dev's spend much of their own time on the forums, which suggests quite a large degree of personal commitment and conscientious'.
  15. Do devs play their own game?

    mexxico complained about Covid being a significant factor as most of them stayed home.
    Now imagine how a company that has lax work ethics already and low productivity, sends its employees to work from home. Their performance would hit new lows and very little will be done, because management lets it slide.
    At least this means that now they are back in office, the holidays are over and more work is being done.

    I hadn't taken work ethics and cultural norms into account, good point. I hear Turkey's wage for software development is pretty poor, and payments can be delayed for months or even years, leading to massive wage losses due to Turkey's horrific inflation rate.

    It's a shame not all companies respect skilled and specialized employees, I've always found paying someone extra for that little more commitment cost-efficient long-term, compared to scraping as much revenue out of underpaid staff which is akin to pulling teeth, but that may be a observer bias.
  16. Do devs play their own game?

    Covid has had a big impact on the dev team.

    I don't know how it effected TW specifically, but my firm was and is producing as frequent patches and updates as we were before covid. Whilst it did have an effect, it was rather minimal once remote desktops were established and in-house tools could be accessed.

    Maybe it was different for TW, but Turkey has been alot less restrictive on its covid protocols than the UK has been, and it hasn't really been that disruptive to my work or that of my companies. Granted backend software for oil companies and game development aren't identical, but I'd be surprised if there were significant enough differences that covid effected one much worse than the other.
  17. We still need friendly fire in sieges.

    We want to make Friendly Fire available in Siege as soon as possible but the Friendly Fire fix is tied up with another major feature due to technical reasons.

    Thankyou for giving the decision but also the reason for the decision, its nice to know why a seemingly simple fix is actually more complex than it first seems.
  18. ***Community Feedback ROADMAP - What Taleworlds still needs to fix!***

    Maybe it's time for some of ya'll to come to terms it's not going to be a perfect game like ya'll wants, that it will take the modders to make it such. As stated above it was mods like VC and others that made Warband the game that many of us love and still play. TW is just giving them the framework to work on.

    That's a terrible attitude to have. Modders enhance game experience, not fundamentally create it. Sure, Warband is my favourite game of all time because of mods, but I still would've played the hell out of it with just Native. The mods just made it that much better.

    One of TW's originally stated goals was to make it so Bannerlord can be enjoyed with or without mods, they're currently failing to do this. Keeping a company to their word isn't crying or unreasonable, it's what they stated, it's what should be expected. Simple.
  19. Another captain player lost faith in TW

    Bull****. Comparing the total lack of balancing patches in cap mode with the super fast fixes in skirmish, that in turn renders cap mode unplayable, has nothing to do with what you are suggesting. That I want skirmish to suffer, or go into the toxic and age old ridicules fight between the modes. I see the BL community as one...You don't obviously...

    A community is never "one", our only connection is that we play the same game and want it to be good. Beyond that views will differ, we're not ants.

    Crushthrough existed for 3-4 months despite combat testers explicitly saying it was a bad idea before, during and after. If that's what you consider "super fast fixes" then this conversation is pointless.

    Saying that balancing Skirmish is what "ruined" Captain's is stupendously redunctionist, what ruined Captain's mode was the balancing not being seperated from the first place.

    TW have failed every mode and everyone at this point, and while I understand your frustration keep that frustration focused on TW instead of stupid statements like "2-3 skirm players complain about throwing spears, AND BAM!!!" no almost everyone who played Skirmish didn't like them, you're hyperbole is a ridiculous as you are.

    So many of your posts have this bitter, spiteful undertone towards other players and it's tiresome. But sadly, I think you're as stubborn as you're bitter, and thus this conversation is pointless. Goodbye.
  20. Another captain player lost faith in TW

    Sigh....Sorry for dividing the community by pointing out that TW IGNORES the captain mode community 100% and are implementing skirmish balance and perks in a NON skirmish mode, and thereby breaking that mode. Will you give me the permission to fight for captain mode without trying to make this into a skirm/cap fight ? I want TW to make updates to cap, just as swiftly as they do to skirm. I guess skirm players are afraid that cap mode will take time away from the dev's to making skirm even more perfect? After 1.6.0 we better see a MAJOR roll back of skirm perk and balance in cap mode. From my point of view, the lack of support to cap mode from skirm players, is the dividing factor here..

    Your first paragraph does that very well, the second does not. Regardless, TW listens to nobody that is abundantly clear. Crushthrough is a great example of Skirmish being ignored, Menavlion Cavalry is great example of TDM/Siege being ignored, Archers is a great example of Captain being ignored. All the communities are ignored, singling one out does little to help your point.

    It's not that most players dislike Captain mode, it's that most of us from Warband didn't ask for it, we want Battle mode, we want a functioning Siege mode, we want custom multiplayer servers. Captain, Skirmish all the current modes pale in comparison to how great these other modes were in Warband. It's as simple as that. Most Skirmish players don't like Skirmish either, it's just all that is left.
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