When loading a mod before Native such as Harmony for example, a weird bug occurs where if I go into photo mode the color grade options are missing and the only item in the color grade dropdown reads "photo mode not active". This bug wasn't present before 1.8.0.
In the Editor you can add a script called AmbientSoundEmitter to entities. However, adjusting the overrided max and min distance don't work. The distance at which you can hear the sound stays the same.
Hi, this crash has been present since 1.7.0 if I'm not wrong and is still present in 1.8.0. Previously I tried sending the crash dump but it was unsuccessful, and now I have successfully sent it.
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an...
Usually when a lord is released or escapes from captivity, there will be a corresponding notification on the bottom left of the screen. However, I never see the notification that a lord is ransomed, which should go like "X lord of the Y faction has been ransomed from the Z faction".
At first I...
So there's this weird bug that never happened before and only started happening on 1.7.2. If I load any mod with dlls (a Submodule.dll for example) before Native, for some inexplicable reason the icons that you can click on for placing siege engines when you are besieging a settlement are not...
When I start a new campaign and skip the tutorial at the training field, a message is displayed:
However, usually the message would say "You've found the first banner piece", or "You've found the second banner piece" and so on. Also if you notice there seems to be a space between "the" and...
Sometimes the raiders just hold there doing nothing, other times they move in the wrong direction away from the caravan. I can provide a save file but unfortunately I have many mods installed. However I believe this bug is not caused by any of my mods.
So someone reported a bug on Surrender Tweaks where after winning a battle a menu comes up with the options "Capture the enemy", "Try to get away" and "Surrender". This is the first time it has ever been reported and I suspect it could be due to a particular combination of mods. The user did not...
I'm thinking along the lines of the Landowner Needs Manual Laborers issue, where you can bring more than the required number of prisoners. However, in the case of Gang Needs Recruits, you can't bring more than the required number, even though the journal entry clearly mentioned bring at least x...
I'm trying to create a horizontal scrollbar for troop trees that are too wide.
There is a sprite for a vertical scrollbar in the vanilla sprite sheets, but there isn't one for a horizontal scrollbar.
I thought of rotating the vertical scrollbar to make it horizontal, but then there is no...
While troop trees have a vertical scrollbar to scroll up and down, there is no horizontal scrollbar to scroll left and right.
I tried modifying EncyclopediaUnitPage.xml to add a horizontal scrollbar but to no success. It seems that the game does not "see" that the troop tree is too wide and...
The reason is all here.
So a few modders like @Philozoraptor managed to achieve this behavior by increasing the damage of spears. However, this is not ideal as this means that both infantry and cavalry will always use their spears against any kind of enemy and will refuse to switch to their...
By default, spearmen use their non-spear secondary weapons (eg swords) against enemy infantry and only use their spears against enemy cavalry.
This is disrupting a number of mods which are assembling phalanx and pike formations. I'm not the creator of such a mod but there are a number of these...
I'm working on a mod that overrides PowerLevelComparer.xml. It was working on 1.5.8. But when I updated to 1.5.9, it doesn't work anymore. Not even editing the vanilla PowerLevelComparer.xml works.
Also mods that override prefabs such as Better Time don't work anymore.
Hey guys, I'm working on a Surrender Tweaks mod (a mod to enable surrender for lords and garrisons). From my testing so far, only bandits, caravans and villagers can surrender. Lords and garrisons cannot surrender.
Bandits, caravans and villagers each have two different surrender behaviors. One...
I just started a new game on 1.5.8 and in this game version the tutored clan member's equipment can be accessed in the inventory screen. I remember on previous versions it couldn't. Now I can take his weapons and armor which are worth several thousand denars each.
I can provide a save file if...
I'm trying to add a new icon to settlement nameplates in 1.5.6 and the icon types are defined in the widget class SettlementNameplateEventVisualWidget.
This is the class decompiled with dnSpy:
using System;
using TaleWorlds.GauntletUI;
namespace...
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