I don't understand why they need to cap a 250 skill perk that only makes money. I've never done trading because it's perks are completely irrelevant for the player. There's few goodies a governor could make use of, but that's not possible.
Does TW think 1k passive income is a lot? It's not. It's like a poor town + villages amount before garrison costs.
To me, anyone leveling trading more then the first few perks clearly is going for the 300 perk and intends to buy towns without going to war. So why nerf their money when that's the only reason to play that way? If you you fight for loot then the whole thing goes down the toilet because you just take whatever towns you want. Trading is a completely different RP type of gameplay and has not way to be compared to standard warfare style of gameplay.
BTW why does trade have a 300 perk? Why does 2 handed only have 250 perk? This is some silly stuff and there' so much work that need to be done still to save skills/perks and character development.
You can get like 30k+ a day easily just roaming around and annihilating the AI lords. The only slow down is emptying all the nearby towns of their cash.
Yeah, I made a post last year around may I think about how trading was really OP, showed me making 2 mil in 10 hours of just trading and using caravans when they were OP too.
Trading is still decent but only early game, and at some point, even if it is still profitable, you will want to get some passive income so you don't keep running around the map trading and actually start playing as a vassal.
They nerfed passive income to the ground, good workshops barely make any money and they also capped how many you can have, caravans are not making you any money or randomly surge for a couple of days and give you like 700 a day.
Fief income is a joke as it costs more to maintain them than they produce, even with high prosperity and a really good governor. Being given towns/castles is now a burden rather than a privilege.
The only good way to make money now is post-battle loot from fighting lords.
Leveling up skills becomes way too slow at some point. Of course skill points should take longer to level up the more you level up, but I think if they changed it to something like gradually increasing the XP required to level up a skill up to, let's say, 100 skill points, and from then on it takes just as long from 100 to 101,102 etc as it takes from 99 to 100, rather than increasing the XP required from each skillpoint to the next. You will still feel like progressing, and it's not taking too little or too long to level up from then on.