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  1. Herd penalty and availabilty of quests related to companion quests (1.5.10).

    Started up a new campaign and was surprised to find that a party that sent a companion out on a quest (escort herd quest) and a lot of soldiers to accompany them, suddenly had a severe herd penalty. Apparently, the soldiers left their horses with the party and went on foot ? I went from no herd...
  2. Resolved Bug : Borrowed troops cannot be sent back to complete quest when current party size exceeds limit.

    See attached save file. Description : Troop limit in party exceeded (237/234) with 10 Borrowed Troops being in that party with their experience needed to upgrade them being 6/10. To level them up quickly before desertion could kick in (at midnight) engaged 9 looters and had the 10 Borrowed...
  3. Why is money so complicated?

    Just a suggestion. What really helped me out, at least in the previous version (1.2) is a mod called Kaoses Parties Sizes. https://www.nexusmods.com/mountandblade2bannerlord/mods/684

    In the settings you can set spawn rate, max number of hideouts and above all : adjust the number of enemies in parties. Looters, forest bandits, desert bandits and all the other bandit types can be increased. The scale goes up to 10 with 1 being the default. I adjusted only the looters and set it to 10 at first, within 5 minutes spotting a party of 300+ looters ^^. I then adjusted it to 5 and that feels about right for me, biggest I now fought was 235 looters with a well upgraded squad, effectively besting 1 to 4 odds in an intense battle. Loot was lots of gold (don't really know if there were major changes in 1.3 to battle loot rewards), lots of cheap low-tier stuff and lots of prisoners. I totally loved it. What I had been missing is the scaling of the looters size to your party's size and this sort of fixed that for me. Really recommended. Saw there was a new, recent version of the mod (for 1.3) as well. Intend on playing tonight and this time almost without passive income, just to see if I could live off of it.
  4. New player request : Let Taleworlds show us how they want us to play their game.

    As in title. Started a new campaign in beta (1.3) last night and got into a few battles with minor factions. Got vassal with Southern Empire, which promptly got me my own castle, while I was trying to recruit some more.This has resulted in me having clan tier 2 and 1000 denars daily wages within...
  5. Need More Info Companion HOLDING Near Ain Baliq

    It is possible to deal with this bug by saving and reloading each time a companion quest is about to time out. When it indeed does bug out, simply reload and try again. I thought it was doomed from the moment the quest was accepted, but it really comes down to ''midnight'' on the day it ends.
  6. Resolved [Bug] Compainions Stuck on "HOLDING" after sending out on quests

    The thing that never got any fix is the missing troops that you sent along the companion. That mod makes your companion respawn at their initial spawn point without transfering closer to you, but the troops are just completely gone. For example : poacher quest requires a minimum of 16. This HOLDING bug often occurs 2-3 times at the same time, so you get 3 companions that all 3 don't return and all their troops are gone too. Ends every playthrough for me up till this point.
  7. Resolved Companions "HOLDING" instead of returning from missions

    New warband-player here. I got the same issue : Companion HOLDING at random. The units assigned to the quest do not return either...all gone.
    I should have an older save file of a companion right before accepting the quest that afterwards bugged out. Every time I loaded it, it gave the same result, companion + units not returning. I'm a-technical, but if someone can ''guide'' me how I get this save file to the devs for reproducing this bug, I'd be delighted ! This bug ends every playthrough as I tend to send my best units on those missions and when they do not return, all that progress is lost and I quit the playthrough.

    EDIT : It is possible to deal with this bug by saving and reloading each time a companion quest is about to time out. When it indeed does bug out, simply reload and try again. I thought it was doomed from the moment the quest was accepted, but it really comes down to ''midnight'' on the day it ends.
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