Pretty sure they did lock the lance in place and hold it steady for the moment of impact at the least but still aimed it a bit. but I don't know if there are any modern examples to properly draw upon to fully prove one way or the other. I imagine that yes it is unweildy to move around more so due to it's length. Imagine carrying an imbalanced ten foot pole it's not super heavy but at the angle they are holding it yes it would be very hard to maneuver I could only imagine a little bit of left and right and even then you would -Not- want it to be wiggling before you impact.
Honestly, I think you are major contributing factor to why they won't. I think you intentionally derailed everything to undermine me to make yourself feel better and succeeded. I also think that everything I've said here would make the game better and I think you think that too. Your issue was a matter of prioritization right? I think in an effort to make yourself feel validated you've destroyed a good opportunity to implement some good ideas that would improve the game. I've made concessions I shouldn't have under pressure and you get to stand there feeling vindicated patting yourself on the back because of it. Congrats on actively making Bannerlord a worse game? You must feel smug.
I actually totally concede to that. Ya, fix all of those problems and we should keep the stun to some degree.
It isn't and I'll go in depth as to why you are wrong. Currently there is an issue with the interaction of a 1v1 battle of cavalry versus infantry without a spear that's paying attention to the cavalry. The issue is that there is no way to defend yourself and if this battle starts against a skilled cavalry you will lose in seconds regardless of anything you do or how skilled you are at the game. This is because as the cavalry is moving towards the infantry they can see while they are moving at them whether that infantry is going to be blocking, or swinging. Then the cavalry can choose to either stab in front of them outranging the infantry while they are swinging, or charge into the infantry and drop their block and forcing a hit. Every single time they move at the infantry they can make this decision in the moment and there's no counter play no way to respond in any fashion even dodging wont work because they just adjust to where you go. All of the cards are in cavalries hands there's no amount of skill or ability or tactically decision making that can save you as an infantry in this scenario all you can do is pray the cav guy messes up. That's problematic and unnecessary let me give you an alternative.
They don't need to fix crouching bro, it is already in the game. It's probably a toggle. Like they could just click a button that has this on or off. I don't even disagree that fixing chambers would be better. The list is simple ways though like, seems chambers don't work very well with the game state as it is and that could be insanely hard to fix. I'll add it to the list though I agree it should be fixed.
"where they can't be moved to block." My exact quote on the effing vote. What the actual oh my god I can't even engage with how non sensical your reply is .... learn to read? This reply makes me not want to validate your other replies at all because it's so bad. I'll move on, whatever.
I guess you don't use round shields much probably. This is really annoying and happens to me alot, I'm confident this happens to other people. You're in a fight 2v1 or something and you block quickly because you have a shield and it just dives off away from body leaving you completely exposed. It's a frustrating way to die bro you're capping if you say this never happened to you.
Bet. Ya. Let's do that.
Are you sure? I don't think so. It's weird that a giant wooden mallet does double the damage against horses that spears do. It does an INSANE amount of damage compared to anything else in the game. I'm actually convinced it's a bug. Have you tested it? This is weird. And silly. What do you mean? Why do big wooden hammers do so much more damage explain how that's fine?!
Chambers would help yes, I think that shouldn't be the -only- way. I'm not saying like I take a hit but my swing still goes through. I'm saying I take a hit and then I'm not locked for just enough time to take another hit from something else giving the original swinger just enough time to hit you again before you can block. The problem is, with the correct tempo and footwork, two moderately skilled players completely shut down any single player in the game. Also if I see two swings coming at nearly the same time and block one, it's really weird that the millisecond the other one hits me, my blocking of the second swing is phased out of existence. How about you tell me the benefit of keeping it instead. Why are these interactions not problematic? How does keeping the stun and not solving these issues I've raised make the game better?
um. no? You haven't said anything to disagree with. HAHAHA. Agree to disagree on what? All those valid points you brought up about my thread?
Wait a second, you don't have any points. Your point is, all my points are invalid without any clarification as to why. No better suggestions, just, I'm wrong. I'm not agreeing with this nonsense plotline. I don't mind debating the inner philosophy of online social interactions but nothing you've said about my personality actually applies to the point of this thread right. Like my goal here is to try and make suggestions that would improve the game. Your goal here? I suspect is just to make me angry. I will literally chase my tail like a dog for no reason I'm never going to give up replying on you buddy. I know maybe everyone that you love may have already done that but me, this stranger on the internet you've entangled yourself with. I'll never stop telling you to shut up.
Listen! For once in your life just internalize what I'm actually saying instead of regurgitating the constant spew of garbage that is your attitude. That's the difference between me and you, I'm going to add a none of the above option. Please stop posting hateful comments on my thread after that. I don't appreciate your nonsensical misspelled frantic and maligned opinions. I'm capable of changing my behavior and taking advice, please meet my standards instead of trying to pull this entire conversation down for no reason. Goodbye.
Okay, you win. It was wrong of me not to include that as a priority. Does that invalidate everything I've ever said and also undo my birth into this world because my existence and anything I would ever put forward are now meaningless? Because everything you've said make that implication when I don't think we've reached that conclusion yet. I mean, I did correct that mistake right? But here you are with a bone to pick for no reason it would seem. Maybe just maybe it's difficult to listen to people online because other people continually dig into anything they say without provocation justification clarification or the desire to actually achieve anything other then dragging other people down as low as they feel on the inside? Maybe, this comment here is out there for the homies, if you feel sad on the inside you should talk to a therapist buddy. Don't take your damage out on me. Move on.
This is a specific situation that would be problematic, though you could just let people turn their torso on ladders. Then round shields don't have two blocks that fail to protect 90% of your body.
I had them do that to me and didn't think it was intentional. You're right it wasn't a game changer by any means they did it once out of like 10 duels. I think in a 2v1 it would be surprising enough to possibly turn the table. It's not enough though because it's very risky most people can't even do it and that shouldn't be the only possible way of getting out of two skilled players attacking one person at the same time. With proper timing and basic movement it's just over automatically. This is by design and it's easy to fix.
Great advice for any new players looking for ways to improve their gameplay. I don't understand why you wasted your breath saying you disagree with all 8 of these points but thanks for helping random noobs that might be looking at this forum.
I actually agree this issue is the largest problem with multiplayer now, there's no doubt. This has been destroying the population in the most horrible way possible. I think the fact that this remained is the worst thing for the server retention as well. I thought that once the custom servers were released that this was going to be solved. I heard the EU servers figured out a way. If that isn't the case, I would actually say that everything I've posted here isn't as big of a priority as that. Since you are the one person I suspect might fully know, uh, I'm gonna put that at the top uhh because I thought this was finally over... smh.
Chambers aren't consistent enough to be replicated even while you're practicing it in duel. I do agree this could be a great way to offset this problem, it doesn't exist though so maybe that is the suggestion. Shield bash isn't it, movement speed works for kiting but dear god are we really saying that's the only way you can win a 2v1? Why not just make it so that 2 skilled players can't abuse the damage locks with timed swings to kill anyone in the game with no chance of responding?
I completely agree with that and this is great feedback. I reposted this and I think you should say this on the correct thread cause I was trying figure out how to delete this one.
Bro people are gaslighting me because everytime you suggest anything ever nobody ever says they agree because there's no point in saying that, they read it, and they agree. Everyone who disagrees wants to tell me why. I've been aggressively sitting down children and not allowing disingenuous or half baked no thought responses to become prevalent because that's what they deserve. Furthermore it should be OBVIOUS that I play alot of multiplayer when I bring up six genuine complaints about the mechanical problems with the game. ??? People flying in here to tell me how to play the basics of the game didn't read the actual post at all or fail to make basic connections in their brains.
These mechanics all apply to TDM Siege and Skirmish. They are universal problems in the multiplayer.
Yes in a 1v1 this issue isn't relevant. You are correct. You are also ignoring the problem of 1v2 even. With decent timing and skills, these fights are impossible. That's really, really, really, really, unfun. K? Just, if you don't understand something, why openly disagree? What is this interjection for brother?
Bro, you say that but that's not how the game works anymore. That's warband stuff man. Bannerlord lets you hit around people's shields and blocks all the time. I hate the romphalia, this weapon completely illustrates my point and your lack of understanding. BUT. This is in the game as it is now, we can't make that massive of a change, even if it would be for the better. What we can do is play into it a little bit at least. Since attackers have the opportunity to curve their attacks around blocks, defenders should at least be able to move out of the way of certain swings right like this just improves the game.