Only thing that is seeming REALLY broken to me right this second is the armies never having enough food. I was just watching one of my vassal armies running around and there was like 900 of them in an army, they went to siege a castle and I was standing around smacking enemy armies that came near, I look over and they start dropping in numbers like flies... 1000 men just dying like crazy because AI can't buy more than a days worth of food *smh*.
I'm not sure what you mean by, "the economic system is broken"? Seems fine to me.
Also what is wrong with ai recruitment?
And if your looters are feeling broken, just change the difficulty setting to something other than realism, because that was giving me a headache, getting stoned to death on my horse like they were shooting me with heatseeking missiles. ?
I had a castle. Fully upgraded tax collector. Villages doing fine, should be, since I have the perk that gives me a village bonus. Kingdom passed the toll tax, with my help. But because of the guards
in a castle - you know, the whole point of having a castle - I was loosing 300 gold a day. From just the castle. Add on a small band of 75 troops, quality, I could see losses of 500, even a 1000 gold in a day. I went broke. Stopped playing because I couldn't even recruit some filthy peasant because I didnt have 20 gold. Even if I could by a peasant, couldn't feed him. In other words, I should not be penalized for successfully lobbying my greedy Vlandian leige to stop grabbing every bit of real estate that comes his way and give me a holding. This is not a castle sim - it's a medieval FPS.
Now, you say, well, invest in the nerfed caravans that now get murdered by a moderatly large looter band because the sim automaically kills troops fighing looters no matter the disparity in tiers, or drop ten grand on a smithy. Which I would if I wasnt burning gold so fast I would amost never see that much money.
The AI recruits, I think its what, 25%, of its force just by magic. Just boom, decent tiered troops. You lost a 100 men, have twenty five good ones back, on the house. Now, you, player, you go get some scum and grind them up, no magic heals for you. By the time you've spent the necessary time murderhobo'ing your way through looters, that lord you defeated will still have a better army.
But lets say I want to make things easier. That was what I did with my first game, and it was boring. I could beat armies at 10-1 odds. I was a force of nature. It was so incredibly boring.
So, the economy is broken, the AI recruiting needs a difficulty scale, and armor needs a threshold value. Against piercing or blunt - you have to exceed x damage before damage even register. Your first tier guys should take bashing damage from looters with rocks - they're wearing street clothes, some jerk just lobbed a brick at their head. Your mounted tank should ignore such trifles.