Maybe, but you'd think it would be trivial to have it spin the servers back up after significant enough downtime is detected, which they definitely don't do lmao
What do you think 'poorly coded' means? You went on to describe bad code, with the one exception being inadequate hardware.
I'm going back to NW dammit
It really seems like some super super poorly coded servers, I imagine fixing it would require a huge refactor. If it were easy I'd hope they would've done it by now, not that it being difficult is a good excuse to just never touch it.
Yeah but if they give us all the tools everyone will abandon the vanilla game and they won't be able to effectively monetize it with microtransactions!
I'd say the complete lack of server stability is the bigger audience killer than lack of content, no one wants to play when the game crashes 50%+ of the time, even if it had loads of maps and cosmetics.
Client hardware has no bearing on the server code issues we're seeing. This isn't someone running a weird engineering sample GPU with half-dead RAM having graphics issues, this is an issue with server software and hardware being unstable and affecting everyone.
I've been playing since they opened EA, and my comment relates to the actual servers not the chosen mechanics and stats.
The only solution is to just dedicate whatever resources are necessary and to fix it outright. In either the current approach or your approach MP is just going to continue hemorrhaging players, possibly even faster if they shut down the servers completely.
Right now, yeah, but most of the times I've tried exclusively queuing for siege I waited 30+ minutes with 70-100 people in queue for the same before giving up.
I should've just inspected the element lmao, you're right, they set the max-height property to 200px for signature images.