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  1. Does the design of armor affect damage taken? Or only the armor rating?

    There is no neck armor even on armors that have something covering the neck, yet you can hit someones neck and it will register as neck instead of head. So im wondering if maybe thats a hidden value?
  2. Does the design of armor affect damage taken? Or only the armor rating?

    So right now if i chose a helmet with nothing on the neck it weighs less than a helmet with the same armor rating but something on the neck. So based on what you guys are saying, is it better to go with less covering armor because it weighs less? and is there a way to test out these things?
  3. Does the design of armor affect damage taken? Or only the armor rating?

    Do you guys know if only the armor value matters or if damage is also changed by where on the armor they are hit? for example, if a body armor is sleeveless, will hitting the arms be like no armor? and if a helmet has cloth around the neck, is the neck reduced armor vs a helmet with chainmail on...
  4. How is damage calculated based on damage type and armor values?

    Do you guys know if only the armor value matters or if damage is also changed by where on the armor they are hit? for example, if a body armor is sleeveless, will hitting the arms be like no armor? and if a helmet has cloth around the neck, is the neck reduced armor vs a helmet with chainmail on the neck?
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