Let's compare money in native warband to money in native EA bannerlord
In Warband, wages were weekly. Bannerlord, they're daily.
In Warband, the best enterprise was dyeworks, endgame was a dyeworks in every town. Financial stability was critical to the mid game before joining a kingdom as villages could not pay your wages. In Bannerlord, the best enterprise is...was pottery, now I'll be completely honest, I don't even know because there is no way to tell how much you'll make before buying something. Who knows what it will be next update? Will workshops even be worth it?
In Warband, your party size was very small. Im talking, like, 70 dudes by the end of the game unless you have 10 in leadership. In Bannerlord, your party size can likely get up to 500 with maxed stewardship perks - I'm only estimating here, as the perks aren't implemented. Assuming this army is elite and not recruits, you'll be spending at least 5000 on your party alone by 500 troops. This doesn't include garrisons, companion parties which are capped at 80, caravan wages or policies.
In Warband, the most money you'd make was from a town, and that is what would get you into the millions by the end of the game. I believe my character had 1.5 million after conquering Calradia, and like Bannerlord, I had nothing to spend money on. But what I did spend money on up until that point was upgrades to town, good armor, lordly armor, masterwork weapons, and it wasn't really had all that taken care of did I really accumulate wealth. In Bannerlord, I make a majority of my money from fiefs, and a majority of my expenses go into my party, clan parties, and garrisons in that order. This is at what is considered late game. I can't buy new armor because I can't find it, I have 3 million denars, I'm independent, and I'm still wearing a kilt, granted its a very nice kilt. Upgrades barely cost anything (nothing if you don't put money in reserve), and its extremely fast to upgrade things. In Warband, the upgrades were expensive and very noticeable. Bannerlord, the best upgrade is walls, everything else seems to hurt you in the long run. More prosperity? Less food. Less food? Less prosperity until the cycle repeats itself. Weapons and armor however went up to astronomical prices, while I make less and less money, and at end game it actually seems like I'll probably be losing money, especially if my children get their own parties.
It seems across the board we are making less and less while everything gets more expensive after each update. What is this, the Calradian depression? Why is Taleworlds setting up an unavoidable economic crisis in their own game? The game is getting grindier and grindier for a pair of socks and I can barely find top tier armor.