1) Difficulty level and smithing skill text can overlap. That can be considered a bug. The suggestion is to make the difficulty text different because it isn't very apparent which one is the order difficulty and which one is the actual difficulty of the item.
2) Make it default to show only...
I am suggesting that marking clothing intended only for female characters as female-only on the relevant XML files and giving these items a color overlay (similar to skill requirement and civilian restriction) in the inventory to prevent this:
Not really important but I...
Add a skip all rounds button on the tournament scoreboard next to the skip round button as I illustrated down below. It would be a nice QOL improvement as most of the players spams the button to get to their turn.
Also, another minor improvement would be to colorize the clothing of the...
The below image is just native Bannerlord.
I am assuming the learning limit indicated on the tooltip is the value in which the "Learning Limit Exceeded" penalty starts. In that case, what does the green line represents? It's not the hard cap as you can go well beyond it. It would be great to...
Mesh used for the so-called "Superior Bow" from Multiplayer called bow_roman_a is not used in the Singleplayer part of the game. I am guessing this is an oversight from TaleWorlds.
It looks like this:
Summary: The damage type defined for "Blunt Broadsword Blade" in crafting_pieces.xml is not blunt. This crafting piece is used for Blunt Iron Broadsword and that weapon is used in tournaments that are intended to only have blunt weapons.
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Summary: On a fresh 1.5.9 save, every minor faction hero is created with generic faction equipment instead of their usual unique equipment. You may use the save file that I uploaded for this thread if it's required...
Summary: Every Aserai and Sturgia notable has the same hat on the recruitment menu regardless of their actual headgear. Notables from other cultures don't have any hat on the recruitment menu but I'm not sure if that one is intended or not.
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Summary: Two lord party is patrolling without any food and everyone wounded with a bunch of prisoners. @mexxico tagging you in case you are interested. Uploaded the save file to the system.
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Summary: Items with no culture can spawn in every town. This part is okay. The issue is, there are items that are meant to belong to some culture but got overlooked. As a result, these items can spawn in culturally inappropriate places. I have made a list of these items and split them with the...
Summary: Skill gain tooltip for heroes on the battle scoreboard can appear while the stats of the party which the hero is part of is minimized.
How to Reproduce:
1) Let a hero gain any skill point in the battle.
2) On the scoreboard, minimize the party which is the hero is part of.
3) Put the...
Summary: Troop tier icons are misaligned on the left side of the party screen.
How to Reproduce: Have a troop on the left side of the party screen.
Media:
Summary: "You will gain x influence" message that appears while donating troops and prisoners can appear while selling prisoners or taking prisoners at post-battle party screen where there isn't any influence gain.
How to Reproduce: Have lots of prisoners and transfer them to the left side in...
If the army leader dies during siege assault, the game thinks that the player (and probably other lords too) is not part of the army that took it. As a result, you can't participate in the sack of the town.
Summary: Using the "Character Customization" menu changes character weight.
How to Reproduce: Open the "Character Customization" menu by pressing V and click done.
Media:
Before
After
Summary: Tooltip for renown gains is bugged as shown in the screenshot. Influence and morale tooltips don't even show up if they are supposed to.
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Summary: Cavalry troops bend too much while cheering to the point it causes some unrealistic visuals.
How to Reproduce: Won a battle and watch cavalry cheer until they do it.
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Summary: Forest Bandit Boss has 120 One-Handed, 160 Two-Handed skills while using a one-handed weapon. It's also incorrectly tagged as a ranged unit in bandits.xml.
Media:
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