After hearing about this test mod, I was wondering if anyone else has done tests in using other programming languages with Bannerlord. The big thing keeping me from trying to mod the game more is that every update breaks mods that use DLL files, and
not everyone releases their source code
mods...
As someone who is much more comfortable with interpreted code than compiled code, I'm running into a bit of a snag with trying to edit an existing mod to my liking. What I want to do is overwrite a specific .cs file within a DLL, but otherwise use the DLL as-is. But since DLLs are compiled code...
I couldn't find any other reports related to this, so I decided to ask it myself...
Lately, the game won't even open for me. When I or Steam opens the "TaleWorlds.MountAndBlade.Launcher.exe" file, the icon appears briefly in my taskbar before disappearing. The weird thing is, the first time it...
I'm really starting to lose patience with trying to figure out the SubModule system for personal mods lately, since no matter what I do I can't get the game to load the mod without crashing. I've been able to get mods from others to work just fine, but mine refuses to work no matter how similar...
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