Just published my first mod on Nexus:
https://www.nexusmods.com/mountandblade2bannerlord/mods/1799
Basically, each mercenary clan gets only 3 lords instead of 4 when starting a new game. This means there will be fewer mercenary parties.
Enabling or disabling this mod doesn't change any...
The SSD I've installed Bannerlord on has only 120gb space and my Windows install is also there. (I'd add another SSD to my PC, but I'm out of free SATA3 slots and don't want to throw out the HDD with all my other stuff.)
Is it a problem if the new patch is over 9gb and I only have 7gb free...
I've been looking around the game source code, but can't find it. Basically, I'm looking for the code that determines if the upgrade troop button is active in the party screen UI.
For example in the native game if you're missing the required disciplinarian perk or a horse or enough troop XP...
It's in the class TaleWorlds.CampaignSystem.TroopRoster.
public int AddXpToTroop(int xpAmount, CharacterObject attackerTroop)
{
if (this.OwnerParty != null && this.OwnerParty.IsMobile && this.OwnerParty.LeaderHero != null &&...
Currently, when you're fighting Sea Raiders, you're only fighting melee infantry (with throwing weapons). When you're fighting Forest Bandits, you're only fighting archers.
Having only one type of enemy in a battle makes the battle less interesting and makes the bandit fights feel more...
I've encountered this bug a lot, when I'm mass recruiting from prisoners.
It happens like this:
1) I have 6 of troop A in prisoners and 4 of them can be recruited.
2) I hold down left shift and click to recruit all 4.
3) Game adds 4 troops to my troop list, but removes only 2 prisoners from...
As I understand, currently troop movement speed is calculated based on their athletics skill and the weight of their equipment.
This means, whenever a change is made to the weight of an equipment piece, it will change the running speed of every troop that uses that item. Also, when one item is...
Basically, it checks if a troop has ammo for crossbow or bow and if it has anything in the horse slot. I've used this for several patches now and it works great.
This is the class, which replaces the formation:
using System;
using System.Xml;
namespace BannerlordTroopEditor {
class...
So many times the battle is going fine, but then I get knocked out and my troops suddenly go stupid and my side starts losing hard. It's especially stupid when I tell my guys to charge and simply continuing to charge would be enough to win. Or when I have archers standing in a good position on a...
Anyone know how I could reduce the number of lords and thus parties per minor faction?
I tried looking through the XMLs, but couldn't find it.
EDIT: I found it and made a mod:
https://www.nexusmods.com/mountandblade2bannerlord/mods/1799
I dislike how my inventory is such a mess since 1.2 because of how there are lots of "tattered", "battered" and "fine" items now. I don't want to remove these items themselves from the game, I just want to set the chance of loot having worse or better quality to 0%. (In other words, I want to...
aserai_mameluke_regular has formation: Infantry, should be: Cavalry
aserai_youth has formation: Infantry, should be: Cavalry
sturgian_woodsman has formation: Ranged, should be: Infantry
vlandian_levy_crossbowman has formation: Infantry, should be: Ranged
galloglass_tier_2 has formation: Ranged...
The few siege battles I've done after the patch have really been better. Better AI and better performance. My troops used to get stuck right behind the siege towers, but now they don't anymore. Also haven't noticed any lag spikes, like I used to have before.
Good job, TW!
"Reinforced Studded Bound Kite Shield"
"Rusty Cervelliere Over Laced Coif"
"Flexible Highland Thinhide Coif"
"Cracked Imperial Studded Strip Shoulders"
"Tattered Padded Cloth with Strips"
"Torn Southern Robe with Waistband"
This does not look good and makes it hard to understand.
Please change...
They are named "Falxman", but don't have an actual falx. Instead they have a spear and throwing axes. The falx is a cool looking weapon, so fix please! :)
Current weapons for Battanian Veteran Falxman:
<equipment slot="Item0" id="Item.battania_polearm_1_t5" />
<equipment...
Currently it's easy to get rich by selling loot you get from battles. It makes other forms of making money kind of redundant. I think this game would benefit from having difficulty options for economics too. This way players, who want a more challenging management game, can get that, and players...
Currently lots of NPC armies have 20+ recruits, who are easily mowed down by archers. They feel too weak and they make the NPC armies look like peasant rebellions.
This could be solved by giving them shields and maybe some basic gambesons to make them look more like actual military recruits...
Game has no problem sending pregnant women into combat. Even if they get knocked out.
My character's wife gave birth and then was pregnant again 3 days later, while I was nowhere near her.
Game has no problem making me fight my own pregnant wife in tournaments for people's amusement.
If a woman...
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