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  1. Enemy/Party-Detection on Campaign Map

    I suggest you check the api documentation https://apidoc.bannerlord.com/v/1.0...ounter.html#ae1a7f46b7aca90196590438f4a48306e https://apidoc.bannerlord.com/v/1.0...entity.html#aaddd25ed0bf5a3302352b9c85a7d9386 or, failing that, ask in the bl-coding channel of Mount & Blade Modding discord.
    Thank you very much!
    good to know there is a third documentation page Oo I will read through there and will hopefully find what im looking for!
    I always forget that Discord is more or less hte new Forums system...i should check there more often if im looking for help with something.
    Edit: Will mark that as Solution for now :smile:
  2. Enemy/Party-Detection on Campaign Map

    Hello there :) Does anyone know how the enemy/ party detection or the collision detection on the campaign map is working? I want to add a modded event based on parties in proximity. First i was thinking of simply making a script that can bee added to a collider through the map editor, but so...
  3. Need More Info Siege Preparation/ Siege AI Problems

    When getting sieged by an Enemy and the fight starts you can Setup the starting Positions, Groups, Formations etc. of your troops. Groups, Formations and orders are thrown out the window upon clicking on start battle, only the Spawn point remains saved. Units start Running all over the Place...
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