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  1. Resolved Memory leak: RAM does not unload after simulation (battles, visiting cities, villages etc.)

    Two 7970s still pack a punch so you should be able to play at higher resolution and settings after some optimisation. have you thought about getting another 8gb stick of RAM? you dont have to if you are patient.
    ya im probly gunna upgrade anyways since my build is starting to get dated. but i should crush this game performance wise just having huge bottleneck on my ram. and was hoping they would roll out a fix soon because im dying to play and extra ram+bannerlords just wasnt in my budget.
    ive turned my graphics and resolution back up and restarted the game gunna test it out.
  2. Resolved Memory leak: RAM does not unload after simulation (battles, visiting cities, villages etc.)

    started a new campaign to test out the patch i was at 7.62gb after loading into the training field. my game seems to be worse but i do notice a very slight improvement. im on low graphics setting with resolution set to 1440x900. i have amd 8320 cpu and 2 saphire 7970s oc editions with 8gb ram. gunna try and play for a bit to see if theres any improvements.

    so after changing graphics and resolution back to 1080p and medium i restarted the game (4-5gb ram being used at this point) and loaded up a save game right at the start (6gb+being used at this point) and imediatly started a fight with group of 9 looters at this point i started hitting 7gb ram usage and stayed in the 7.3-7.8 range threw the whole fight with small stutters the whole time but it was half playable i even sat in the battle afterwars for a few minutes and the ram usage stayed around 7.7gb used. after leaving the battle it cleared to 7.0 and has then stayed within 7.0-7.6gb used range. the loading and menus seem to run a bit better but the stutters are still there.
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