Bütün geliştiricilere saygılar. Geri bildirim yapmazsak oyun nasıl gelişecek, bu biz oyuncuların işi. Şimdi İngilizce yazmaya kalksam 3 saat sürecek, ayrıca İngilizce kelime haznem detaylı yazı yazacak kadar da iyi değil o yüzden merak ettiklerimi, kuşatmalar ve şehir yönetimi ile ilgili birkaç tavsiyemi Türkçe yazacağım. Umarım sorun olmaz. Sorun olur derseniz de yorumu silebilirsiniz.
Gönderiniz ve fikirleriniz için teşekkür ederiz! Google ile çeviri yapmak zorunda kaldım, bu yüzden bu yanıtta bir sorun çıkarsa beni affet.
What I hope I said:
“Thanks for the reply, I also had to use google translate so forgive me if my reply comes across incorrectly”
Edit: I just read your reply and translation post so some of the below did not take into account your replies to VersusXY’s post.
@SadShogun
I think it also vital to remember that assaulting in a siege is already ”harder” right now due to many of the mechanics not working correctly, or at all.
We’re having issues with men actually assaulting in pretty much every option given to us:
- Ladders aren’t getting climbed or abandoned
- rammed gates have agents getting stuck on the ram and/or not pushing the breach.
- siege towers still only use one ladder of the multiple provided, and many times an agent gets stuck on that one ladder causing the entire tower to not work.
There are more threads that go into this in detail, my point is that as these get fixed, it will become easier to assault in missions. This will further skew the current discrepancy on place between missions and simulations.
Regarding: “Do simulations need to get easier or missions harder”. I would say both. As
@Blood Gryphon mentioned I don’t think the average player is going to accept needing 3-5x as many units. And as
@VersusXY has stated, I do think that artillary needs to become part of the equation for both defenders and assaulters. 2-3x seems like the reasonable range?
On the mission side,
I’ve seen catapults have devastating effects on troops. There are also the murder hole stones and other items I’ve been able to use as a player (yes I’ve actually played a few defensive sieges) but I don’t see those utilized by the AI. As the assaulting force gets stronger AI, the defensive needs to get better too and utilize these tools.
Thanks for reading.