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  1. Rycon Caldestan

    SP - UI Improvements to command bar

    This is the type of thread that gives me hope. +1, for whatever that is actually worth.
  2. Rycon Caldestan

    Polished landscapes vs. Terrain system

    ...as with so many others, any glimmer of a chance has long since disappeared.
    ??
  3. Rycon Caldestan

    Prison breaks are AWFUL

    F1
    • F1 - Move to position
    • F2 - Follow me
    • F3 - Stop
    Yes please =D
  4. Rycon Caldestan

    My final verdict

    Neither of their bans are permanent by the way; only temp.
    Maybe we could add a “suspended” designation for those on a temporary removal of access rather than permanent Ban?
  5. Rycon Caldestan

    Patch Notes e1.5.9

    They moved 1.5.9 to stable and didnt release a new beta branch.
    Thanks for the answer, I had the same question.
  6. Rycon Caldestan

    Should spear thrusts be enabled while blocking with shield?

    I’d like to see the option to half-haft spears, via the weapon toggle (default “X” button). Shorter and throwable weapons could still toggle to the ranged mode, while longer weapons could be toggled for close ranks (half-hafted grip) vs anti cav/ max distance (rear-hafted grip).

    My realistic expectation is that the amazing modding community will be able to accomplish this, but TW will deem it “too complicated” for players, and/or cut into console FPS because bannerlord has to (?) be developed for consoles...
  7. Rycon Caldestan

    Do you think 1.5.9 is worth a new playthrough ?

    I’m in the same boat. I started to load 1.5.9, got about 1gb in, and went “meh” before uninstalling again. I’ll wait for scened battles and reconsider then, but I’m glad to be taking a break currently.
  8. Rycon Caldestan

    SP - UI Selecting dialogue options an town options with numbers

    I would love to see button navigation for dialogues and menus. Thanks @emrozdemir for your responses and being open to these suggestions :smile:
  9. Rycon Caldestan

    1.5.7 and beyond

    Next hotfix is going to fix the skirmisher craze.
    Yes we are planning to split some stuff, it is not finalized yet.
    Would it be possible to feature different Troops in captain and skirmish modes to allow better individual customization and balance of the play modes?
    For example, one mode could have “Battanian Fian” and the other could use “Battanian Noble”. They would likely be very similar as a template but could give you much more freedom on how they develop into the future without impacting a different mode, more so than just changing the perk load outs.

    You could roll the divergent culture trees out one at a time so that the project could be easily broken into smaller steps.
  10. Rycon Caldestan

    Q&A about Bannerlord with Taleworlds Developer mexxico / Updated

    Guy should get a statue, companion or castle build in his honor in-game :party:
    Hah! +1. I might have to learn how to mod just to add in a statue scene depicting him at a round table discussion with my my favorite forum users.

    Thanks for the work to all involved, I am looking forward to watching with subtitles :smile:
  11. Rycon Caldestan

    Should I really pay money when offering peace when I am winning?!

    That looks like a bug to my eyes, particularly when you look at your third picture.
  12. Rycon Caldestan

    SP - Battles & Sieges The tactical way: beyond the melee cluster

    I'm going to sit here and see where this ship called Bannerlord drifts in the end.
    I cannot complete with the stunning selection you shared recently, so let’s take the cello in a different direction.
    Who knows, maybe this ship will head into a different direction as well.
  13. Rycon Caldestan

    Do you find yourself recruiting more noble units from bandits than from >200 power notables?

    Well, we've been over this a few times. My position, a noble troop should NEVER be able to be recruited as a direct evolution of looter-bandit-outlaw. Furthermore, I think that "Disciplinary Perk" based perks should only allow upgrading outlaws to a common troop (regular troop tree).

    Also in different threads, we have talked about noble troops being recruited only in castles. This seems to clash with Taleworlds vision regarding the recruitment system and its rules.
    I still think this is needs to be the solution, alas as you often say, ?.
  14. Rycon Caldestan

    1.5.7 extremely Difficult for NPC to level up

    I have a "wish-list" in terms of town/village quests.
    *Medic related quest, where you have to gather some materials(like linen & oil to make bandages for ppl).
    *Engineering quest where you "help rebuild" after sieges/raids, gather tools and spend 1-3 days in the place building for a nice xp.
    That would be excellent. Really there could be quests like that for most/all of the skills.
  15. Rycon Caldestan

    Q&A about Bannerlord with Taleworlds Developer mexxico / Updated

    we will probably merge similar questions
    Absolutely expected and encouraged in my opinion.
  16. Rycon Caldestan

    Siege Simulation is Cursed

    Bütün geliştiricilere saygılar. Geri bildirim yapmazsak oyun nasıl gelişecek, bu biz oyuncuların işi. Şimdi İngilizce yazmaya kalksam 3 saat sürecek, ayrıca İngilizce kelime haznem detaylı yazı yazacak kadar da iyi değil o yüzden merak ettiklerimi, kuşatmalar ve şehir yönetimi ile ilgili birkaç tavsiyemi Türkçe yazacağım. Umarım sorun olmaz. Sorun olur derseniz de yorumu silebilirsiniz.
    Gönderiniz ve fikirleriniz için teşekkür ederiz! Google ile çeviri yapmak zorunda kaldım, bu yüzden bu yanıtta bir sorun çıkarsa beni affet.

    What I hope I said:
    “Thanks for the reply, I also had to use google translate so forgive me if my reply comes across incorrectly”

    Edit: I just read your reply and translation post so some of the below did not take into account your replies to VersusXY’s post.
    @SadShogun
    I think it also vital to remember that assaulting in a siege is already ”harder” right now due to many of the mechanics not working correctly, or at all.

    We’re having issues with men actually assaulting in pretty much every option given to us:
    - Ladders aren’t getting climbed or abandoned
    - rammed gates have agents getting stuck on the ram and/or not pushing the breach.
    - siege towers still only use one ladder of the multiple provided, and many times an agent gets stuck on that one ladder causing the entire tower to not work.

    There are more threads that go into this in detail, my point is that as these get fixed, it will become easier to assault in missions. This will further skew the current discrepancy on place between missions and simulations.

    Regarding: “Do simulations need to get easier or missions harder”. I would say both. As @Blood Gryphon mentioned I don’t think the average player is going to accept needing 3-5x as many units. And as @VersusXY has stated, I do think that artillary needs to become part of the equation for both defenders and assaulters. 2-3x seems like the reasonable range?

    On the mission side,
    I’ve seen catapults have devastating effects on troops. There are also the murder hole stones and other items I’ve been able to use as a player (yes I’ve actually played a few defensive sieges) but I don’t see those utilized by the AI. As the assaulting force gets stronger AI, the defensive needs to get better too and utilize these tools.

    Thanks for reading.
  17. Rycon Caldestan

  18. Rycon Caldestan

    Q&A about Bannerlord with Taleworlds Developer mexxico / Updated

    got it, thanks
    Adding to that, there will likely be times he has to say remind people that it is outside of his scope of practice/expertise.
  19. Rycon Caldestan

    Cant donate prisoners 1.5.7

    I’ve had no problem ransoming lords via the town tavern menu. I assume you are doing the same thing?
    Is there even a different way to random lords currently?
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