I hate bandit hideout missions because they are ridiculous and unrealistic, not because they are hard.
You can stay with your 300-men army at hideout and enter it every night with half-dozen of your elite troops in shield wall formation until you slay them all.
It is just tedious and silly. Before it was completely ridiculous when you entered it with a bunch of recruits and did
lose everything if you fail that mission,
including 300-men elite army waiting outside and whatever. Now it is not as bad, but
these missions are not fun at all anyway.
There needs to be an option to openly attack bandit hideout with your army.
If you want - you can still ambush them, if you find it amusing. It may make sense to ambush only bandit boss, if you have less troops than bandits to openly fight them.
But to just put yourself at disadvantage without reason, that spawn of a boss... It is all just too silly to be a part of such a good game.
I see it like that - you have two options if you enter bandit hideout:
1. Fight them openly with your army.
They will just fight you at their hideout with all their troops, including boss. All things reasonable.
2. Ambush them at night.
That could be interesting and fun solution if you will be able to sneak past the guards and challenge the boss to a duel. Or fight his troops like now when you fail stealth, but there should be no silly teleportation and boy-meets-boy situation cutscene like now... |
That will make things interesting, you will want to spot the bandit hideout, you will search for it. That will use spotting mechanic a good way, will make it shine.
Now you just ignore these tedious, boring and unrewarding missions, unless it is the main quest.
P.S. Found topic on that topic: