It feels like such a waste for animals to only serve as walking pieces of meat. Since Taleworlds went to the effort of animating them, why not take it a bit further and use them a bit more? Chickens, ducks, and sheep could be used in animal fighting matches with betting. Dogs could be used as...
Currently, we don't really have much choice of offhand gear. It's either a shield, torch, or banner (not implemented fully yet). It would be a nice expansion of the offhand selection to equip throwing daggers/axes on the side, with the ability to swap between throwing and using them to help...
It's strange we are allowed to side with criminals/outlaws, but can't go around attacking citizens in towns/villages. Being able to do that would really make playing as a bandit more interesting, especially if guards start chasing us down while we're trying to escape town. We could even take it...
Since damage taken is influenced by a specific body part's armor, would it be possible to further split certain armor parts? For example, instead of having just hand, foot, and shoulder armor, maybe make it left/right shoulder, foot, and hand armors. This would allow us to further customize our...
The choice of perks at the end of the 2handed tree seems awfully unbalanced.
-Two handed Mastery: gives +0.2% speed/+0.5% damage per point in 2handed after 200
-Deflect Arrows: gives a chance of deflecting arrows.
Two handed mastery will ensure you keep getting stronger (independent of gear)...
Summary: When the spouse is in the party, they don't go into town like the other companions. I've tried marrying different people on different save games with the same result. I'm not sure if this is intended or not, but it seems strange for the party to relax in town while the spouse hides in...
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