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  1. New Strategies for a more difficult game

    If you auto resolve, no wonder you dont win any battles
    Lol! No kidding! Lol.
  2. Dealing with a More Difficult Game

    What level is your character. What are your combat skills? How to you run your battles? Any mods?

    I've noticed a welcome increase in combat difficulty but I've not had problems winning battles, even when lightly outnumbered.
    I just looked at my stats. This run, I decided to do a character who was more social, and unfortunately, the tactics stats suffered... Yeah, that stat is kind of important if you want to win anything...
  3. New Strategies for a more difficult game

    I just found the problem. My tactics was insanely low... oops.

    Yeah that stat is kind of important...
  4. Dealing with a More Difficult Game

    It seems lately that the developers decided to "fix" the "too easy" problem by buffing enemy troops to an insane amount. I have not won a single battle against another enemy lord. Even when I outnumber them. Now, I do understand if they have top level troops and I have low level troops, that's...
  5. New Strategies for a more difficult game

    Lately, it feels like the game has gotten harder, and not in a good way. Now, I don't have a problem with the theory of making it harder. The game was entirely too easy. And I really love many of the improvements. The fact that I can order my soldiers to attack the main unit instead of a random...
  6. Does Taleworlds have no concept of percentages?

    I ran a test where supposedly I had a 51% success rate with a 14% critical fail rate. Out of twenty times I ran that test, I had MORE critical fails than successes. This isn't count as just being ineffective/ Does Taleworlds not understand how percents are supposed to work?
  7. Make it Make Sense

    I don't understand how this makes sense. I have rag tag mercenary band that has 47 troops. There is a massive army of 574 of my allies heading right to a castle to siege it. Yet the enemy army of 568 is going to make a massive detour away from that army to... chase me... Why? How does that make...
  8. Patch Notes v1.2.7

    Hey, my game no longer works! This is great. Thanks! I hate it!
  9. Resolved <VillageName> Needs Crafting Materials still bugged

    The next patch is on its way!
    So the answer is "yes." Got it.
  10. Resolved <VillageName> Needs Crafting Materials still bugged

    So, in the meantime, am I just supposed to fail the quest?
  11. I desperately need help!!!!

    Go to documents
    Navigate to Bannerlord
    Now configs
    Open engine.config.txt
    Change the cheat_mode from 0 to 1
    Save the file

    Ctrl + LMB – teleports you to the clicked location on the map
    Lol. I did end up finding a cheat. But I do have strict rules when to use it. I have to have actually paid the ransom and not just escaped and I have to shut it off in 24 game hours and I'm still captured.
  12. I desperately need help!!!!

    What is your party speed, and the modifiers showing?
    It's not a question of speed. It's a question of, you're surrounded when you're released. The only reasonable solution is for the devs to fix their broken game.
  13. I desperately need help!!!!

    It's accurate in some contexts but hella not in others, and this is a fantasy world with its own rules and thus you have to abide by them unless TW makes cultures more distinct by having different laws of chivalry associated with them.


    It is your fault; you got picked up, and since you're literally naked your movement speed should far exceed the battle parties so if you're still getting nicked then you're doing something wrong.

    I was almost literally in your situation (I kept my clothes and a horse) during the first hours of my first playthrough, so it's not like I can't relate. The key is to get out of Dodge, enter the fight arena for seed money, and then do small trades between cities in a tight area until you have enough money to pay for delivery boys, and then gradually upgrade your wealth and personal power from there.
    Okay, genius. Talk me out of this...



    Go ahead. Tell me what to do... BTW, there will be about five different armies surrounding that city when you leave. So how am I supposed to get out of dodge?

    Oh, you don't have one? I can't believe your, "Dump everything and they'll leave you alone" plan doesn't work here. It's almost like the problem isn't speed. It's almost like its the enemy aggression to drop everything they're doing to chase after your character is a bad idea as a game design.
  14. I desperately need help!!!!

    This is it; you don't lose your thousands of kgs of loot, so you are slow. Dump your stuff, you should hit 6.0, 7.0 with a horsey 🐴
    I AM LITERALLY BUCK NAKED!!!! What else should I dump? My liver? Seems everyone wants to eat it.
  15. I desperately need help!!!!

    Are you over-encumbered? You should be able to easily outrun patrols if you're on your own, but you're greatly slowed by lugging around much of the phat loot you were carrying prior to your arrest and detention, so you probably just have to abandon most of your stuff (animals included) to get away.

    It's definitely not a pleasant experience, but it's not supposed to be; you made a mistake that allowed you to get arrested in hostile territory so your aim should be to stay out of jail as much as possible (and look for wards to stash your valuables; prior to fiefs, it seems like 1.2 introduced "Warehouses" which can be used as storage to some degree).
    No, I'm not. That's just it. It's just me. No horses. No loot. No men. No captives. Nothing. I'm in the middle of their territory which extends to about 10 different cities on the map.

    This is what is broken. It's not even historically accurate. Passages of freed prisoners IS historically accurate and should be a mechanic.

    You are so fixated on it being my fault, when I'm doing everything right. I've dumped everything. My guy is literally naked.
  16. I desperately need help!!!!

    I've been trying to fix this problem for two days, but I can't. It gets to a point where the game is completely unplayable. What happens is I get captured and ransom comes up. That's fine. But then they release you right in the middle of their territory and another of their armies immediately...
  17. General bannerlord opinions to max immersion and gameplay

    I would like them to fix the ransom system. I would like it that when you're captured and you pay a ransom, you have one day to get your butt out of their territory before you can be captured again. This idea of paying a ransom, only to be dropped in the middle of enemy territory surrounded by armies, then picked up again by another lord, is stupid. Who's idea was this and why are they allowed to live.

    If you're going to do that, then make it so you don't face any negative action when you take revenge and execute those who capture you.
  18. Why the hell is there no right of passage?!

    When you get captured, you pay a ransom. Why the hell do they not let you peacefully cross out of their lands?! That's not fair and not right. It's bad game design! Give you a day to get out and get to safety. That would be the historically accurate fair thing to do. Of course, bandits...
  19. What makes Bannerlord dull

    I think you will like the next iteration of the encyclopedia "fog of war" - even if it doesn't completely resolve what you are describing.
    I just started playing your game again with your fog of war. Thanks! I hate it!
  20. The petty things TaleWorlds does to get us to "explore."

    Post in thread 'What makes Bannerlord dull' https://forums.taleworlds.com/index.php?threads/what-makes-bannerlord-dull.453637/post-9823926 talking about this subject, I remember when one of the Devs talked about this. They certainly wanted the player to get more immersed in the world but it backfire completely because of the way they implemented it. At this point it would seem we don't get happy with anything, but the problem is always the same, it's the way they implement all these features.
    These are devs who have their heads so far up their own ass---, they can't see their own sh---. They really can't. Throughout development, a lot of their rationale for their questionable decisions boiled down to "this is what we think is best".

    What could be seen as a metaphor for the entire studio was how they approached their dev diaries. These were suggested by the community to maintain interest in the game, but they crashed and burned because of the way TaleWorlds doesn't know how to implement them. They were dull as hell and they said next to nothing about the game. Worse, it was also around the same time when Ninja Theory, Warhorse Studios, and Asobo Studios all ran very successful campaigns using dev dairies.

    So, not only could we see TaleWorlds didn't take them seriously, we had other successful independent studio campaigns to compare them to! One of these things, is not like the others. The excuse we got was "We want the features to be a surprise." Well, now we know it's because they didn't have a whole lot to show off. I got banned several times from their boards for saying, "I bet it's because you have nothing to show." And I was right. And TaleWorlds still hasn't unbanned me for being right. (Okay, to be fair, they probably more banned me because when they mentioned they didnt' have a release date, replied, "Okay, can you at least tell me the day that you'll run out of capital and assets and become totally bankrupt during your eternal development?" Only then I found out they were receiving at least some funds from the Turkish government, which they didn't like me revealing.) This game feels more like a remake than a genuine sequel.

    Personally, I think much of what is going on is that they decided to build their own engine after a significant portion of the game was already developed, which basically burned out their creative minds. And not to say that wasn't a good idea in the long run. I actually think it was a brilliant idea on TaleWorld's part to build something that will work for the type of games they want to develop, but again, news of that wasn't handled the best way.

    They are very much a "check a tick mark" off their list versus serious discussion on implementing the mechanics well. There's not a reason there can't be each lord having their own unique storylines and quests that are a political mess and can lead to you starting your own kingdom.
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