Post in thread 'What makes Bannerlord dull'
https://forums.taleworlds.com/index.php?threads/what-makes-bannerlord-dull.453637/post-9823926 talking about this subject, I remember when one of the Devs talked about this. They certainly wanted the player to get more immersed in the world but it backfire completely because of the way they implemented it. At this point it would seem we don't get happy with anything, but the problem is always the same, it's the way they implement all these features.
These are devs who have their heads so far up their own ass---, they can't see their own sh---. They really can't. Throughout development, a lot of their rationale for their questionable decisions boiled down to "this is what we think is best".
What could be seen as a metaphor for the entire studio was how they approached their dev diaries. These were suggested by the community to maintain interest in the game, but they crashed and burned because of the way TaleWorlds doesn't know how to implement them. They were dull as hell and they said next to nothing about the game. Worse, it was also around the same time when Ninja Theory, Warhorse Studios, and Asobo Studios all ran very successful campaigns using dev dairies.
So, not only could we see TaleWorlds didn't take them seriously, we had other successful independent studio campaigns to compare them to!
One of these things, is not like the others. The excuse we got was "We want the features to be a surprise." Well, now we know it's because they didn't have a whole lot to show off. I got banned several times from their boards for saying, "I bet it's because you have nothing to show." And I was right. And TaleWorlds still hasn't unbanned me for being right. (Okay, to be fair, they probably more banned me because when they mentioned they didnt' have a release date, replied, "Okay, can you at least tell me the day that you'll run out of capital and assets and become totally bankrupt during your eternal development?" Only then I found out they were receiving at least some funds from the Turkish government, which they didn't like me revealing.) This game feels more like a remake than a genuine sequel.
Personally, I think much of what is going on is that they decided to build their own engine after a significant portion of the game was already developed, which basically burned out their creative minds. And not to say that wasn't a good idea in the long run. I actually think it was a brilliant idea on TaleWorld's part to build something that will work for the type of games they want to develop, but again, news of that wasn't handled the best way.
They are very much a "check a tick mark" off their list versus serious discussion on implementing the mechanics well. There's not a reason there can't be each lord having their own unique storylines and quests that are a political mess and can lead to you starting your own kingdom.