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  1. Limehill

    MP Native Global Campaign (Cooperative Campaign)

    This is totally awesome!  Cannot wait to see a release:wink:
  2. Limehill

    any plans for vc to being developed for Bannerlord

    In my opinion Viking Conquest is what Warband should have been when it was released:

    - Sea battles working well
    - Balanced play - you can do well with almost any warrior type: light, medium, heavy foot soldiers all have +/- (horse archers no longer dominate)
    - Extensive stories and quests
    - Great graphics
    - Incorporation and improvement of many of the minor features that all the top mods have such as pre-battle orders, "hold position" banner, etc.

      I seriously think that Talewords should put the VC team IN CHARGE of the Bannerlord design crew. 

        Anyway, if VC does a Kickstarter, I will support it too.
  3. Limehill

    Viking Conquest Update 1.03 (released)

    Just want to add my two cents.  This mod really delivers a unique experience especially after the 1.03 patch.  I can finally play with no crashes, tons of exciting features, and a historically immersive environment.  The story mode has a quest line you can follow or not follow, the world is big enough to make exploration fun, trading is a realistic option, combat is balanced and makes learning how to use different weapons both challenging and gratifying.  For a DLC, I definitely think the Brytenwalda team delivered something significant to the gaming world. 

    There are tons of gamers that have gotten used to seeing characters with gigantic two handed weapons and plate armor doing back flips and somersaults and forward hand springs to take out hordes of green monsters.  That's not what this game is about.  It is a welcome breath of fresh air to a very tedious industry of over-the-top action / arcade games.  There are other M&B mods that cater to those tastes.

    Bottom line is I love VC and think the creators did an amazing job with it.
  4. Limehill

    Viking Conquest Update 1.02 (released)

    Big thanks to the Brytenwalda team for this latest update.  I played for several hours and got only one crash while camping in town!  (As opposed to it crashing every 30 min or so at release).  Only noticed one bug - in the caravan escort quest the caravan did not switch icons to a boat.  But the quest still worked otherwise. 

    Thanks so much!  This is so much fun!  I especially appreciate the fact that you can leave loot to your troops for a morale boost.  It takes the pressure off emptying inventories and consequently reduces the grinding feeling of fighting several battles in a row.
  5. Limehill

    Couched Lance Damage - Lances in Viking Conquest

    Couched lances seen to be a 11th century innovation that actually began to be common in the following century, closely related with the diffusion of mail and the development of a heavy cavalry in France due the feudalism. David Nicolle has studied deeply this phenomenon. The 9th century Carolingian manuscripts almost always show depictions of riders wielding the spear or lance over the head or in a side.

    Codex Perizoni of Leiden University:
    http://manuscriptminiatures.com/media/manuscriptminiatures.com/original/1006-5.jpg

    The Utrecht Psalter:
    https://classconnection.s3.amazonaws.com/1804/flashcards/660868/jpg/psalm-44.jpg

    The Stuttgart Psalter depicts the Carolingian cavalry against the Avars horse archers:
    http://manuscriptminiatures.com/media/cache/manuscriptminiatures.com/original/921-25_large.jpg
    http://manuscriptminiatures.com/media/manuscriptminiatures.com/original/921-8.jpg

    The only depiction in this period of a couched lance is in Golden Psalter of St. Gallen:
    http://www.medievalmuseum.ru/04weapon/carolingi_warriors_st_gall_golden_psalter.jpg

    This is why I love Viking Conquest...the developers do their homework.
  6. Limehill

    Viking Conquest Update 1.01 (released)

    Thanks for getting this patch out so fast!  I can load my old saves but I cannot start a new game.  Is anyone else having this problem?

    Update: My saved games are messed up.  I don't get any menus when I enter towns and there is no way to tab out so there is no way I can play patch 1.01.  Oh well, I guess I'll wait until patch 1.02.  For what it's worth, I really love the game.  Please keep working on it, I think it has so much potential once it's debugged.

    P.P.S: I tried playing without game booster and got a lot of the lag issues that other people are reporting.  I have no lag at all when I play with game booster on - this might be helpful info for other players.  Almost certainly there are some common background programs that mess with the game.  I'm too lazy to find out which ones.
  7. Limehill

    broken camp menu

    Never used alt-tab ever in game.  My bug is not similar to the post in the other thread that you mention.  For example, taking a ship does not fix it because as soon as I get that bug I cannot pay for passage to another town (the transport boat leaves without me every time I try to hire it).  Also, I do not need to build a refuge and destroy it to set it off.  When I start a new game everything runs smoothly.  Sometime after I recruit Reginald this bug pops up and basically forces me to ditch that game and start over (I always play "realistic no quitting without saving" so I can't just load a game before the bug appeared.
  8. Limehill

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    The "reality feel" is one of the defining characteristics that puts M&B in a class above its competitors.  If community input is important, I would really like to see a sense of weapon weight in swings as well.  Most hack and slash games make swinging a 30 pound maul feel about as weightless as a bamboo stick.  I realize bamboo is more convenient for motion capture studios so as not to bust equipment but I request that you use some lop-sided, heavy props every once in a while to add a sens of "heavy weapons" vs "light weapons".  Instead of restricting use of a weapon based on strength, you could take a 10 pound axe, for example, and use a slow, sagging swing animation for a weak character and a faster, cleaner swing animation for a stronger character.  That way, weak people using heavy weapons incurs a speed penalty but they can still pick it up (as in real life).
  9. Limehill

    Joining Sea battles Bugged

    same problem. I spawn at the bottom of the ocean.  Fortunately I don't drown.
  10. Limehill

    broken camp menu

    Actually, I'm having a worse camp issue.  I get so far into the game (10 days or so) and all of a sudden when I try to camp for the night "Wait here" it builds me a refuge (even if I cant afford it - it just subtracts whatever I have left).  From there on out if I try to sleep anywhere "wait here" in a town, refuge, monastery etc. it wakes me up every hour or so.  I have to spend a fortune to get decent night sleep.  If I try to camp elsewhere it builds me another refuge, takes all my money and makes my last refuge disappear.  Since not getting any rest at night lowers morale drastically this bug makes the game unplayable if it were the only one, but there are many more.

    To make matters worse I can't hire a boat anymore to travel from one town to the other.  Once I get the camp glitch I get another glitch that causes transport ships to leave with my money but without me and my troops.  So the glitches start compounding.

    As for the hotfix, it only introduced the "ferry glitch" mentioned elsewhere - you get a horse instead of a ferry to ride across the waters.  I still get the same CTD every 30 minutes or so when entering or exiting a town that I had before the hotfix.  Essentially the hotfix did not fix anything for me - the game remains unplayable.

    Although I love Brytenwalda and love the historicity of VC there are just too many game breaking bugs.  My computer loads Skyrim in 2 seconds or less, can handle all the top video settings with over a hundred mods running scripts and once without a v-sync tear or a stutter.  It's not my hardware getting overloaded - its VC's terrible programming that's the problem here.
  11. Limehill

    Playability over historical accuracy? POLL REVISED

    Historical accuracy is much harder to achieve than playability (since every player has personal preferences about what is fun).  I much rather that the developers do the research and make the game as plausibly realistic as possible and then allow teams of modders to come up with different ways to make it more fun for different audiences than just come up with another hack and slash.

    For me, weapons don't feel real without Lazarou's animations (http://www.mbrepository.com/file.php?id=2274).  Not everyone has to enjoy gaming the same way.  The question for the developers is: Is it easier for fans to mod a game so that it is more historically accurate or to mod it so that it is more fun for a certain style of play?
  12. Limehill

    Bit of false advertisment/misdirection?

    I have to side with the developers on this one.  There are tons of new assets that bring color, richness and variety and make this game feel so much more like a living world than a "sandbox". 

    It seems too many fans have been raised on high fantasy games and just want to put on spiky plate armor and wield 6 foot long two-handed swords to swat hordes of orcs.  That's just not what this game is about. (Check out "http://www.moddb.com/mods/the-last-days" for a tasteful game where you can ride through crowds of orcs mowing them down with powerful armor and weapons.)

    If you have ever had the chance to ride a real horse or swing a real sword or wear a 50 pound mail shirt you would realize what a gem Viking Conquest is.  I guarantee someone is going to make a fantasy mod out of VC once the code is released and then you can have all the spiky armor and gigantic (weightless) weapons you want. 
  13. Limehill

    Thank you for the feedback

    Just wanted to thank the Brytenwalda team for a fantastic game.  It's extremely buggy (I can only play about 30-45 minutes before a CTD) but I am sure the devs will fix it soon thanks to community feedback and want to point out the epicness of what has been accomplished:

    1. A serious storyline that makes this mod substantially more than just a switcheroo of items, new settings and fancy features (sorry WF&S, you were fun, but that's all you ever were)

    2. A world that has come alive - completely believable localities, cultures, costumes, kids running around, villagers whittling, lovable and detestable personalities (I love that we can choose our own character's temperament and use it in dialogues :smile: :grin:

    3. A historical setting that perfectly fits the dynamic of constant (random) warfare that Caladria required but this time with an added degree of coherence and plausibility

    4. A weaponry culture and combat system that is intensely immersive and makes many styles of play equally valid (for the first time ever going into battle without a horse can be a sound tactical option)

      Overall, in a gaming community where modders regularly redefine the meaning of an awesome mod, this one really does merit the extra bucks (with the timely release of bug fix patches) and so far my first impression is that Viking Conquest represents the APEX of the M&B experience. 

    P.S. It has been fun swinging from ship to ship but I do hope the devs of Caribbean! hold themselves to the standard of providing rich, deep, new content above and beyond "more features" as the Brytenwalda team has done here. Kudos!!!
  14. Limehill

    TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    Just wanted to add that the AI in this game is amazing.  Infantry is always looking for a surround, cavalry tries to sneak behind my lines and nail my archers.  It takes the grinding feel out of battles.  Whatever you did, the artificial intelligence is actually intelligent! 
  15. Limehill

    TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    Regarding the poll.  I really like playing dwarves, but when fighting wargs in numbers, getting bowled over every two seconds makes playing a race that cannot ride anything frustrating. 

        The thought that occurred to me was to make dwarves more resistant to getting knocked over, since they are extremely stocky and low to the ground (like the short guy hockey players in the good old days) - very hard to knock over.  I'm not sure if it is worth it to you all, but I think that would make a foot-based game as a dwarf much more enjoyable and entertaining.

    p.s. I tend to prefer balancing weapons so that bows are useless against armor. It is more historical.  In European history, arrows could not pierce chain mail until the 14th century when English longbow got to a draw weight of about 150-200 pounds (which took a lifetime of training - English longbowmen were literally irreplaceable per generation).  Chain mail always had about 4 inches of tight cloth padding beneath it.  Chronicles describe knights walking off the battlefield looking like porcupines because they had so many arrows stuck in their chain mail without doing any harm.  During the crusades, Saladin told his troops not to waste ammo shooting at knights, but rather to aim for the horses.  Getting thrown from a horse, getting run through with a couched lance, or getting a dagger in the eye, armpit or groin were the only ways a knight in mail at that time could get killed in battle.  The scene of Faramir's charge getting shot down by arrows in the movies is a complete violation of military history - not even the English longbow could penetrate solid-steel breastplate, much less puny orc bows.

  16. Limehill

    TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    By the way, if anyone is wondering how to get companions to rejoin, you can always open the conversations.txt file and replace:

    Surrender_or_die._Make_your_choice.  441  0

    with:

    Shall_I_get_my_gear_together_and_rejoin_your_company?  83  1 500 3 144115188075855891 82 4

      Then companions will rejoin you.
  17. Limehill

    TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    Hi Triglav!

      Actually, I always rebalance weapons for myself.  Many of the weapon lengths are incorrect as well, but OpenBRF makes that easy to fix.

      A bug was introduced in the patch.  Whenever I give troops to Dale barracks I can't tab out.  I'm going to try to fix that in the txt file by pasting the old one back in, but for now I'll have to talk to each troop to get some cash for him.

      Thanks again!  This is awesome!!

    Edit: Yes, the problem is the same as mentioned in the post immediately following this one.  I pasted the lines from the old conversations.txt which used to work in 3.0.  I can now tab out of the scene, but I lose all my troops and don't get any money for it.  In 3.01 the option worked in Erebor, but not in Dale or Esgaroth.  I did change the troops equipment with HokieBT's troop editor since Dale scouts have no sidearms, and it breaks my heart to watch them punch at warg riders as they get mauled to death...  I'm not sure what the problem is, but it doesn't ruin the game since I can talk to them individually and get money for sending them home (an important early game technique of raising quick cash for me to upgrade weapons.)
  18. Limehill

    TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    Sorry for not posting bugs on your other forum, but I don't feel like registering for the others.

      Awesome game.  It is ruining my work schedule, but it's too much fun to regret.  I'll take this over War in the North any day.

      I joined the siege of Gundabad Mirkwood outpost, but I and most of my troops spawned in the borders (we were stuck and could not walk onto the battle field, but we could shoot arrows - and won that way:smile:.  I think there are not enough entry points, but I had to disable edit mod to play smoothly so I couldn't fix it for myself.
  19. Limehill

    TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    First of all, you guys are amazing!!!  It took you several years to get this out, but it's quality reflects something way beyond.  The visuals are stunning, the quests are more interesting, the systems you devised are seamless, and the cut-scenes are so much fun.... I really feel like I'm in Middle Earth:smile:  The only bug I encounter other than an occasional red script warning is that the wargs flicker in an out of battles when they are far away.  My computer has a hard time figuring out where they are supposed to go until they are close.  This might have something to do with lod computations.  Since my computer is low end I see it a lot.  I'm sure you play with the character detail at max, so you never see this bug.  Also, the rohan archer helmets cut through skin at .lod1 so you see people's heads, again only on a low end machine.

    P.S. I just want to add a vote of confidence that I don't really think warband made that much of a difference.  There are some improvements like the ability to reassign battle groups and use throwing weapons as melee, but you guys added so many awesome features that I don't miss it.  Someday when I get a better computer, I'll be able to experience TLD in all its glory :grin:
  20. Limehill

    [Outdated] Obj file to strategic map converter

    This is a template for blender users to easily make a campaign map for either Warband or Mount and Blade.

    Just unzip the folder, tweak map.blend as you like and export as an obj (wavefront) file - use blender default settings.  Change terrain types by clicking "Assign" in the materials box.

    Then click on "tul_obj2map.exe" and a "map.txt" will appear. You can use Thorgim's or Bloodpass's editor for more tweaks and to put parties where you like.

    Here it is:

    http://www.mbrepository.com/file.php?id=3317

      Special thanks to Tul for this powerful tool, which takes map making from a several day project to a matter of a few minutes.
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