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  1. Resolved No red/green comparison stats

    Lol, speak of the devil. I am now today getting the same issue. :facepalm::lol:

    The only part of the item that is now highlighted in red/green are the skill requirements. Such as the riding skill depicted in the picture Zer0motivation uploaded.
  2. Resolved [Dialogue Bug] Rhagaea First Encounter

    There are apparently numerous characters like this. Guess they will all just have to flagged as having the intro text whenever we encounter them.
  3. Resolved Unable to forge certain items like axes

    Hover over your characters portrait in the lower left of the screen when in the smithy

    Cool thanks
  4. Resolved Couching issue with Long Glaive

    So for anyone who was wondering, I think I figured it out. To couch a lance you need to have a horse speed of at least 44 to do so.

    Edit: the horse I was using originally to try and couch had only speed of 34.

    Good catch if that is the actual reason. It would be nice if it was marked somewhere as a tooltip or something for what is the requirement to couch any lance type weapon. That is beyond the marking that the weapon has the ability to couch within the description.
  5. Resolved Unable to forge certain items like axes

    The same thing happens to me.

    Side-note, does anyone know a way to check your stamina for smithing? And I mean aside from no longer being able to click the forge button with the highlighted text saying you no longer have stamina?
  6. Resolved Missing Armor and Weapons from stores

    So just to confirm, this has been marked as solved because of the player workaround and not Taleworld???
  7. Resolved No red/green comparison stats

    I think they only compare when the piece of equipment you are looking at is of the same type as the item presently equipped to your player. Like you have to compare a one-handed axe to another one-handed axe that is presently equipped for it to show up. Like when I try and get the red/green comparison between a two-handed sword and a single-handed axe, it doesn’t show up.

    I have at least one companion and haven’t noticed it change....... yet.
  8. Resolved Completed Quest Remains Active - Changes Quest Type?

    I had completed a quest to clear out a bandit's nest for Luichan the Far-Farer. However, later on when checking my quest logs, I noticed that it still appears to be active. This is despite it stating the text informing me that I have completed the task. The text within the quest log for...
  9. Resolved Elthild - Default Intro Text

    The noblewoman Elthild has default intro text when first speaking with her. It is as follows: (Default intro for famous player. Will try to make sure that this does not occur) There seems to be a post mentioning this issue previously however, it is not clear if it is character specific or more...
  10. Resolved Weapon will switch to previously equipped weapon in battle

    Occasionally, I have entered a battle and discovered that my weapon switched to my previously equipped weapon. For example, I had equipped a Crafted Two Handed Sword for some time. Then, before proceeding into a Hideout battle, I had equipped my Imperial Axe to use. I then entered the battle...
  11. Need More Info ERROR: Text with id ui_hit_shield_on_back doesn't exist

    I received the following text error during a battle: "ERROR: Text with id ui_hit_shield_on_back doesn't exist" I was obviously hit on my shield on back. It listed the body part as the shoulder. I took minimal damage so this would just seem to be the missing text as the issue. Low-priority.
  12. Resolved Immediate Timeout - Army of Poachers Quest

    After having accepted the Army of Poachers quest from Urios the Tanner in Myzea, he directed me to proceed to Vealos at midnight to deal with the poachers he had hired there. However, once having exited the town of Myzea in order to head to Vealos, I immediately received a notification that...
  13. Need More Info Bottom Lip / Top Lip modifications are reversed

    On the Character Customization screen, under the "Mouth" sub menu of character customization, the Bottom Lip Shape and Top Lip Shape sliders will affect the opposite lip. For example, if you move the slider for the Bottom Lip Shape, the top lip on the character model will be affected. The...
  14. Need More Info Helmet/Face/Hair/Beard Visible in 1st Person view

    Whenever initially spawning in a town, city or battle map in the 1st person view, parts of the player character's helmet/face/hair/beard will be visible and obstruct the view. If the player then switches to 3rd person view and back to 1st person view, this will no longer occur for that area...
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