As a cav player I want to add something about this topic. Most of time I didn't like bannelord cav mechanics, especially part with bump stabs and riding on motorbike. I would not say cavs are OP, just the other classes are too weak. Cavs should be always the most powerfull unit becouse of their price. I will always be a supporter of the Warband cavs mechanics that could easily fit a cav Bannelord. It's just my point of view as a someone who has huge experience from Warband and Bannerlord.
Those are several my examples for the ways of nerfing cavs or buffing them:
- Make every horse a horse, not a small motorbike. I understand the reason of map sizes, but still reduction from 10-30 speeds would be enough for each of cavs. The heavy ones should be much slower than the light ones. The heavies should never have a chance to run at the same speed at the lights with their full speed.
- When we have slower horses, then bump stabs should be more efective and easier to make. We lose speed, which means speed dmg, then there should be more ways to kill someone than just a stab. When you want to bumpstab, you need to bump by the head of the horse, I think it should be about head and front body of the horse.
- Charge dmg is too high, especially for heavies. There are a lot of situations that when you take for example empire heavy cav with a perk charger, your bump with a full speed can hit every the cheapest unit for even 20 dmg . Its totally too much. They should make max 10 dmg with full speed. Horses shouldn't make that huge impact with dmg.
- As we know how spears work in the Warband, they were always a nightmare for cavs. The problem is that, even if in Bannerlord developers added dmg for spears, it won't change much when the spearman can't protect himself from other infs. The conclusion is that you should improve spears to not *poke *for other players and cavs. Then spearman can survive tf and stop the cavs. Then we could have 3 types of units. Shock, shielders and pikers.
- Cavs should not be like the ball bounces off the wall. As a cav if you went into the wall, not only with full speed even half speed, you should be stopped. Futhermore there are rare places on each of maps that your horse is stopped with half speed like I wrote before. From my perspective there were bugs but I don't know.
- Everyone should hear cavs from longer distances to prepare yourselfs from couches or simply hits.
In conclusion, that nerf what arrived now about heavies, makes them not worth. Lower speed up for that unit makes them being like a snail. You can't run away from shocks, you are so slow, you can't make bumpstabs and make 20-30 dmg? for hit becouse of speed. Futhermore cav duels are horiblly borring with heavies. The fights of *pokes* for very patient grandpas. However I think it's a kinda positive step for nerfing cavs about their speed up but not that much how it is now. Those things what I wrote before are important to make them playable, now heavies are not. Moreover they are boring and not enjoable. The better way of nerf should be not making their speed up so slow but increase their full speed. I even think that playing 2 times light and one shock is more worthier especially on closed map.