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  1. My experience about smithing and skills.

    Anyway since heal rate is based on your percentage of health if you have 100 or 200 isn't always better to choose the perk that increase the total health?
    I don't know that the heal rate is percentage based, but from my observation, I see the my health tick goes up by 1% each time when some hours are going by. So I assume the heal rate for heroes are static, and current bonuses does not seem to have made an impact on actual healing rate.
  2. My experience about smithing and skills.

    1)The long glaive head in the two handed polearm section have base swing cut damage of 170 and over 200 range. When used on horseback and charging, I am able to deal over 400 damage to looters. While other weapons like pike, one handed sword, or lance are much much inferior in terms of damage...
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