Game version: e1.2.0 (present in previous version too)
Not a straight crash, but an issue that can cause crashes in the future.
I.e a bandit party template with 4 stacks, its first three stacks having a min of 0, possibly leading to parties with 0 units, which causes a crash when interacting...
Obviously nowhere to report this as a problem, just gonna chuck this in the pile of Q&A.
Anyway, anything in the party template beyond the 3rd stack is ignored.
MobileParty.cs
private void FillPartyStacks(PartyTemplateObject pt, PartyTypeEnum partyType, int troopNumberLimit = -1)...
Let's say I want my Imperial Recruits to start out barehanded because swords are too expensive.
I see the file Modules\SandBoxCore\ModuleData\spnpccharacters.xml has a NPCCharacter node with the id imperial_recruit with a subnode equipmentSet having itself 3 equipment subnodes. I want to remove...
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