Bull****. Played most of them and it's a complete lie. And you are trying to name a very different games, it's not so difficult to do a Rimworld, that can be easy builded by 1 person and Mount and Blade game.
Subnautica, was same critised on early access, whining kids crying and crying, after few time game got more stability, more content. It's same everywhere, early access means you have to be pationt and wait, help developers and WAIT. Mount and Blade was a good game for it's time and it's literally had the same features Bannerlord right now had, only after time it got upgraded, new features added and etc... Same as will happen with Bannerlord.
First, yes, I'm naming very different games, because the question was about naming 10 games that were playable when released from early access. And you're telling me that none of them were playable when they released ? I seriously doubt you've ever come close to them at their release then, because I have. It doesn't mean that they were fully feature complete, or that there weren't some seriously questionnable design choices, but they WERE playable. As for Rimworld ? Fine, go ahead and do it. I am in a programming cursus in university, and it isn't magic, it takes time, effort and a LOT of work to attain the level of Rimworld.
And I'm very confused as to why you're lecturing me about early access and people whining, I'm not one of nor am I supporting said people, I've just given a list of games that WERE playable at release to someone who said no one would be capable of naming even 10 of them. I'm in fact in aggreement with you, so I'm not sure why you're venting your frustration on me.
And Mount and Blade the original does not have the same features Bannerlord now has. Why ? Well first, it didn't have multiplayer when it started off. Nor did it ever had clans. It didn't have player created caravans. It didn't have gangs and gang areas. It didn't have sieges with buildable and usable siege machines like trebuchets and balistas. It didn't have bandit lairs that actually interacted with the bandits and truly served as a base of operation. It didn't have the option of having a dynasty, with your character dying and the possibility of having children. It didn't have an actual persuasion system, beside some very wonky and fairly obscure mechanics. It didn't have militias, nor the ability to fine tune how you want your towns/castle to be with the new buildings. It's skill, level and xp system for the player was fundamentally different. Your argument is essentially the same as saying "Starcraft 1 and Starcraft 2 are the same", just because they have the same core principles. Granted, there is a ton of similarities, but there are also great differences, hence why Bannerlord isn't just an HD version of Warband.