I love the "cyclical" dusting off of problems from behind the shelf. Not that I'm any kind of guru, but I've been commenting on all this since September 2019 on
The tactical way: beyond the melee cluster.
Apart from the obvious capsule collider problems, there is a problem in the AI behaviour that increases that feeling of suffocation or zombie effect; facehugging. Imho, that behaviour should be eliminated completely and by doing so it would solve the serious problem of flickering when two groups of high agent density collide. I truly can say that I have given up on giving more feedback regarding this problem. There are bugs and inconsistencies in the very basics of the game; the combat system and everything that revolves around it.
I'd accept all the sh*t Talewords throw at my face; lack of promised features, refusing to communicate, joke updates, lack of modding tools, lack of private servers, lack of mechanics, weird AI behaviours, terrible economics, unbalance, lack of perks, poor performance,bugs,unfinished quest line etc. these are all ok in my perspective because yeah it is early access.
But having the core of the game designed in a very flawed way, and showing no sign of improvement on it, within the passing 9 months is just a huge FU to my face, which is not kind, I dunno what I've done to be treated like that. This is like making a rally game with fcked up physics engine and instead of showing any way of improving it in 9 months, trying to correct how raindrops behave on windshield and working on porting some commands to gamepad because console gamers are dying to buy this game which is unplayable without mods... oh there are no mods in consoles but shhh anyway we believe ppl will buy it like crazy...
So many wrong goals, so many wrong prioritization, godawful public relation.
I don't blame developers, those dudes are even more nerd than me, I'm sure they've already noticed these issues but I believe they're being suppressed by their managers, this is a Turkish company, I know how we do in our companies... same **** different assholes... I think devs are being managed by people without any gaming indsutry past, and have less gametime in warband than any of us in this thread. They just focus on selling their product without fcking knowing what makes their product sell...
I hope I'm wrong and TW is a great and focused company that aware of all the problems but prioritizing different stuff because nothing's better than giving the finger to your 10+ years fans...
edit: I don't wanna go harsh on Taleworlds, I appreciate all the effort in the game, there's no second to Bannerlord nothing comes close to its potential. I just go into burst of anger sometimes because of how it's being treated, compared to its potential. I wouldn't even care to write in forum if this was an Electronic Arts game or smth, I just can't stand it being directed into wrong path because I know its potential, I've played warband over 2000 hours, skipped my finals to take castles in cRPG extended my University and even learned some basic russian-polish commands to be able to direct an army. Don't take my criticism as nerdrage and please prioritize critical issues, we know you can fix it, we're writing these cuz we believe, don't lose it.