I notice that the people who made bannerlord, don't seem to understand why warband got so popular
First: the player and companions have a hardcap on combat skills. Not sure why you thought this was a good idea because it wasn't. This isn't an mmo, caps don't belong here. The fun in warband was becoming stronger with every fight, or after tens of fights depending on how strong you've gotten. But capping ? Oh man when did you guys get so blind to what's fun and what isn't?
Two: Suggestion: How about a male-female companion slider? You can call it the sjw or realism slider. It's needed because there are far too many female companions. If you look at history, female soldiers are rare and for good reason. They are physically weaker and are prone to emotional breakdown. They also create strife in a troop. It just wasn't something that happened very often, yet there is the same number of females as male companions.
If you are not going for any semblance of historical accuracy, just give us guns and missiles too and be done with it. Woman are great and all, but as gaming and comic book history has taught us and should have taught you, get woke go broke. I am not saying there should be no female companions, and they can have amazing and interesting backstorys that tell us how they got to where they are, but to go into every tavern and find a female soldier just.. It's not right.
Here's a list of "get woke go broke" Just stick to making a good game and don't damage your values for a base of people who won't buy your game even if you appease them, and you'll do fine.