If you have many recruits in your army and you want to train them fast but not manually joining every looter battle, this option can be very useful. Similiar to selecting troops in hideout missions, player will be given the option to choose which units or even whole group of units (units under...
There can be a few fixed locations (can be called ruins) on the world map and each kingdom will include one of these visitable locations in their natural borders.
Player will be able to construct a outpost there in cost of a very high price. Building process will appear like siege encampment...
Mexxico was the only guy from TW who gave very useful info. He was very open, direct and informative and did not bother with populist statements that companies always throw. Apparently they told him to shut up and let Callum to take over the task which he can't do any better than Mexxico.
We...
I started a new campaign.
No one makes peace now, on their own. Vlandia (faction I joined) is at war with 4 factions.
My clan started at level 1, instead of 0 in my new playthrough.
There is a bug that allows me to propose peace elections even though I am a mercenary. This happens when I...
Both animals give same amount of meat which is unrealistic. Cows should provide 3 pieces of meat at least. This is a minor thing, should be super easy to fix.
I had 8 gb RAM previously and bought 8 more just today. I had to limit battle size at 400 before due to serious fps drop in battles, especially during sieges. With my recent RAM even 1000 size siege battles became somewhat "playable". (It is around 20 FPS but still way better than before) I...
I thought it was a good idea to have dynamic transitions in music based on the situtation of the battle but apparently they just break the immersion as these shifts are so abrupt and unfitting. Following rhythm fails to keep up with what precedes it, compositions are forced to leave their path...
How do towns produce armour? Is it related to town's inventory or shops in the town?
Because town inventory, especially armors they sell never seem to change. I am filthy rich but I can't find high end armors in towns and apparently they remained same since the very beginning of the game.
Say I beat a party of 30 looters and 10 of them managed to get away. When I return to campaign map these 10 men are not tagged as "routed enemies", instead they become an entirely new party and start following me again as if I did not butchered their comrades and they fled in terror just a while...
If I buy the game in early access state, will my purchase be carried on to the full release when it comes out?
They said price won't go up in full release but let's assume that it did, am I going to need to pay only the price difference between EA and full release or something else?
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