thank you !
ahh okay, apologies, not very experienced with forums
Certainly. Me and Kilo use both methods. refer to his post above and read it again for what he is suggesting. There is one method that works without messing with the normals. But then you have two meshes using the same material. the question is if this is ideal for performance and the correct method ? or is there is a proper way approved by the devs.
Dont know if sarcasm or not. Lol
That's worth a start, thank you !