I agree with Archonsod.
Here you have a couple more suggestions about your text.
There is criticism, I hope it doesn't sound mean or too harsh.
Please Don't take it personally. Even if I disagree with your opinion, I respect it.
I - WHICH NORTH, MINE OR YOURS?
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You make a big mistake when you say "You will be disappointed for the very same reasons I did".
People have different backgrounds and habits. My first RPG was deus ex and I played the whole game in safe mode because back in that time I had a very crappy SiS videocard with no 3D support. It looked like lego but I enjoyed the game immensely, each minute of it. A few months after that I got a Voodoo 3 and it was awesome, but I grew used to consider fancy graphics as a welcome addition rather than a decisive factor.
What may be mediocre (if that) for you may be good enough for me. If you're in complete dismay because a demo of an independent, home made beta doesn't pack the same punch a million-dollar mainstream title does, though ****. I'm more concerned whether it will run smoothly in my rig, if it has any serious, show-stopper bugs and the like.
And it isn't just me.
People who bother
reading (p)reviews (as opposed to just checking the rate and header) are usually aiming for an informed acquisition.
It is logical to assume they want accurate descriptions rather than opinions.
That's a simple concept; everyone can form an opinion once they have enough information.
In fact that's exactly what your readers will be trying to do in the first place - building their own opinion, not borrowing yours.
That's why a good review should contain lots of useful information and just a bit of impressions - if you can amuse your reader while doing so, excellent. They will extract the information, have a blast doing so and come back for more.
If, on contrary, you hand out lots of impressions but fail to deliver useful information, you failed to write a review but excelled in writing a blog entry. You can't expect people to give a flying **** about your opinion if you don't provide them the means to form their own first.
It's called OBJECTIVITY. Without it, your text is useless.
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II - COMPARISON: A Many Splendored Thing.
It serves only one purpose: to provide an useful insight based on similarities x differences between the compared objects. Mostly needed when you have two similar (but not equal) objects and need to take a closer look to sort out matching and opposing characteristics.
If you (and everyone else) can tell the differences a mile away, the comparison is out of proportion and offers no useful insight.
M&B is actually 100x smaller than Oblivion. No one in his right mind could expect it to compete with such a monster anyway.
"Well, this home-made go-kart is cool. I had a great time rolling downhill, it was awesome to dare facing potential, multiple fratures. On the down side, the seat was really uncomfortable and, unlike the new Audi Sedan, it doesn't have ABS, digital displays or Air Bags. That was a big disappointment, as well as the wind messing up my hair."
No ****, sherlock.
That is called CONTEXT. Without it, your text is useless.
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III - DO YOU KNOW WHAT I MEAN? ME NEITHER.
Your review is confusing, at best.
You bash the game in the first two paragraphs.
Every subsequent block of text has at least one complaining or criticism (often the same complaint appearing twice).
Then you say everyone should buy the beta while they still can.
Why?
You just said it sucks big time!
It was made by someone that even you, a gamer since Moses splitted the red sea, never heard about. It lacks content, it has poor graphics, it's difficult to play, it's dull and lifeless, you can't customize your troops, and on top of that it's not an Oblivion, not even a morrowind.
What good reasons you gave to your readers to follow your advice? None. That makes no sense.
When describing the ground combat system you mention 12 different types of weapons "and several more", yet you list as a "con" the fact that it doesn't offer a good variety of weapons.
Each and every point you list as a con can be narrowed to the fact that, as the name "beta" suggest, the game is not complete.
Yet, even the fact that the game is still in development is listed as an issue. I don't get it.
You say that it is a "fairly addicting" game if people overlook its shortcomings, but you don't explain WHY it is addicting. Yet people should buy it right away, "while they can" (as if armagan would close shop next week and move to mexico undisclosed =P).
Man, you spent so much time bashing the game, yet forgot to add the most elementar information that should be stamped in any review worth its name:
System Requirements.
You sounded really uncertain sometimes. "There seems to be", "I just don't realize it". If you want people to take you seriously you must know what you're talking about.
Also, if you're reviewing a demo, by all means say so in the header. It's unfair to put such an important detail in the middle of your text, even more when your readers would probably waste less time downloading those 40 MB and installing the demo themselves to know about it, first hand.
For the sake of cohesion, group all the good things together, then all the bad things together in another block. It makes your message much more clear and easy to follow, as opposed of jumping from one to another each couple lines. Of course, avoiding obvious contradictions is a plus.
Hint: If you need to wrap all it up again in the end of the review, you've messed it up.
It's called CONSISTENCY. Without it, your text is useless.
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We discussed form, let's talk about contents:
Too much for a recommendation. You managed to pass an incredibly negative view of an awesome game.
I really don't get it. I could understand if you have said "bad game, don't waste your money with it".
It baffles me that you've found so many bad things about it and you still recommend people to buy it.
There is a pile of interesting and relevant things you could have said to put it under a more favorable light:
* It's an independent game;
* It's being developed by a team of TWO PEOPLE;
* It doesn't have a publisher;
* It is being made with a very small budget;
* It is a 40MB package that contains a huge amount of ass-kicking.
Not to mention game features like escorting caravans or making your own, kidnapping noblemen, joining factions, gaining ranks in the army, capturing and selling enemies to slavers, releasing captives, commanding your troops in the battlefield or just the sheer satisfaction of hitting someone in the face with a mace at full gallop.
However we shouldn't limit it to the bits and bytes of coding and how it translates to moving avatars in the computer screen.
You seem oblivious to the fact that we're witnessing history as it happens, right here. For the first time I've bought a beta as a beta, not as a buggy, untested "retail" that will be fixed in an unforeseeable future with patches and re-rashed as an overpriced "collectors edition" with the missing content one year later.
For the first time I can support the developer directly instead of paying most of the money to greedy publishers that don't know **** about videogames and only care about sales and marketing.
It would be awesome if this kind of thing becomes a trend, and you could use your writing skills to help the cause and spread the word.
Yet all you have to say is it isn't an oblivion.
But that's ok. Let's agree to respect each other's views, no matter how wrong yours may be.