hi everyone ,
i know a lot of people dislike the fact that when we recruit from a conquered village or town we recruit troops that look and use the equipment of the enemy
I have a concept that might change that behavior and still give you some diversity while maintaining the unified look and...
Trying to add a "new" bow by even copying an existing bow , changing its ID and text and changing the values a bit just for testing , crashes the game
Doing the same with a 2H axe a horse some other items does not seem to cause the crash any ideas ?
it worked without any issues right up to the 1.3.0 updated
I checked the files and i do not see any difference between the format of the items i made and the ones in game
just in case it wasn't clear its just a module with the spitems xml with two new items
Does anyone have any idea whats...
I am looking for the basic behavior of the module system
Do i need to overwrite XMLs completely or does the game merge similar XMLs
How to get access to the game code / SDK etc
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