I purposely put a large amount of tier 3 units in my garrisons to keep them cheapish. The Training Fields buildings continuously upgrading my units is causing way too many promotions to occur automatically, and over the course of a long game my garrison's are getting flooded with high tier units...
Summary: Had a party of 101 troops, was escorting a caravan, they got attacked upon exiting a town by an equal sized forest bandit party as me. Assume thats scripted, which is fine. But they obliterated me, I still won, but it was brutal, and only barely. I had a good balanced army too, with...
Summary: Just started a fresh game, and I've just been going around Vlandia trading, and I have negative relations with a ton of people already, I haven't done a single mission yet? If this is supposed to be a feature, its inhumanly cruel.
How to Reproduce: Launch fresh game and go around...
Summary: There are plenty of diverse tiers of units to recruit in most factions villages, but Vlandian villages are all plagued with recruits.
It is way too difficult to find any decent units besides squires (the elite recruit). Vlandian Infantry (tier 3 inf) are a rare commodity, and just...
Right now, the snowballing + the fact that nearly 200 armor pieces are accidentally(?) locked to being multiplayer only, leaves the singleplayer campaign being an early game demo at best. You can only play for like 20 hours before a faction takes over the whole map and makes it impossible to be your own kingdom and the best armor you can get is mid tier bandit trash. Oh yeah and skills give so little xp that I "beat the game" as a vassal of western empire before even getting a single skill to level 100. Adding ranked to multiplayer is hardly a concern rn for a game that has always had singleplayer as its main draw for many people.
Yea this single patch is not enough to fix this issue, the snowballing will continue. Thats not enough changes in the base AI to warrant otherwise.
I haven't gotten a skill past 30 before it was over...
The fief "sally out" formula also contributes to the problem. Just took over a town with 20 troops guarding it because the AI decided to sally out. The formula should be 2x+200 before any fief should sally out with x being the number of enemy troops sieging so there will always be at least 200 troops left to guard the fief after a sally out.
I'm tired of taking over fiefs with only militia guarding it. Lords should really have a larger initial and constant base income so they can leave some troops in their garrisons. Bigger garrisons would really help to curb the snowballing rate.
I’m not sure if I can make a kingdom because when I look it up some sources say it’s not enabled in early access, while others say it is. I want to know this before I try to start my kingdom so I don’t waste my time.
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