this game could be the game of the decade if the lore and the rpg side was better exploited.
But no it is disappointing, every thing look very generic in the game, especially npc because the personality trait does nothing, The combat is way too easy, the map is too full of city, villages and castes that you feel the map smaller than warband, no space no wilde. You are too important and powerful way too soon and in the other side, it s way too painful to lvl up your ability. That idea of "influence" was the worst idea ever and totally unimersive. You call to arms people who hate you or you never met and lead a army like it was nothing... army is nothing, siege in nothing because it is happen all the time in the game... so there is no drama and no intensity : Easy to take a castle/ easy to lose one. NCp party can't even get refuge in friendly settlement when they are chased.. they run stupidly until you catch them.. No real dialogue option , nothing to do except war and find a robotic wife to get her gear, get a city, become too powerful, get bored and start a new campaign and dreaming about the beautiful mod in progress on modb.