When trying to climb a ladder on a moving siege tower, the player can't reach the top of the tower. On top of that, is the tower is not on flat ground, the player just can't start to climb the ladder.
As you can see in the video, when attacking in sieges, if a player wants to reposition his formation (to attack the gate for example) when they're using ladders. Units are following the orders with delay and not organized as one formation.
(you can see another bug that I don't know where it came...
When the player enters in a settlement on the campaign map, his banner and the ones of the parties following him in a army are placed on top of the walls. When the player enters in a scene of the settlement and exit back to the campaign map, the banners are bugged. Floating in the air.
Here is a...
As you can see in this video:
In the patch 1.1.0 Taleworlds added real agents for spectators in arenas. It was a big improvement but the agents lack the colored outfits they have in cities/villages scenes:
Colored outfits in a imperial city in patch 1.2.9 (to the right of the image):
Non...
Just launch the game in 1.2.9, in any game mode, you will see that the eyes of the horses are bugged with a black texture (I asked to many other players if they have this bug, they all said yes):
Start a new campaign, go in the desert, start a battle, you will spawn in a green battle terrain instead of the desert. This issue, (I think) is on all the locations of the world map.
In all the sieges of the game:
When we delegate the commandment of the all of our infantry in siege attacks with a battering ram, the AI makes 3 groups of infantry. 2 to attack the walls. 1 to attack the gate.
When we don't have a battering ram the AI makes two groups. I won't take this case as...
From what I understand, with the 1.3.x, the Bannerlord base will be completed and all the announced features will be released. According to messages here and there from devs and CM on the forums, at this moment, we will have some sort of future plans post.
According to the release plans post...
It seems that a bug that was introduced in 1.2.0 is going to be sent to the live version if Taleworlds doesn't fix it quick. This one is pretty enjoying for players how likes to micromanage in sieges or just play ambushes (sally out missions).
There is a video in which I show the issue in 1.2.5...
Summary: 2 of the 4 weapons on cities/castle walls don't have displayed visuals during sieges.
How to Reproduce: siege a settlement
Have you used cheats and if so which: no
Media (Screenshots & Video):
The targeting system is essential to Captain mode players (multiplayer). So it MUST be usable and designed for singleplayer AND multiplayer uses. Taleworlds first stated that the feature was for captain mode players in its initial announcementof the feature in the Release Plans post:
At the...
When transferring troops in sieges, the AI transfer the troops back to another formation: https://clips.twitch.tv/FrigidSpineyHeronFrankerZ-AfZbgWB0xs3odb74
I played 2 games of Siege in a public server yesterday:
The fact that there is no TK on those is really not helping the multiplayer I think 🤔
Many aspects of the combat are downgraded because of it.
I know it's like this to help the beginners against the experienced players but to me, the...
I tried to play some multiplayer sieges yesterday and it seems that the server doesn't crash any more 😃
Was very fun: https://www.twitch.tv/captainfracas/v/1702522421?sr=a&t=697s
Has anyone experienced some crashs in sieges since the release of 1.0.3 ?
Here, I'm defending a castle against a faction and I'm also accepting a peace offer from anthor faction. The bug is that I'm kicked out of the castle as if I was accepting a peace offer from the faction attacking my castle.
You can see everyting in the clip...
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