If you really have the issue, it for sure has nothing to do with the mod.
Maybe you have something binded to left click. Maybe something else, like WSE.
I dont have a clue.
Cheers
I was hoping someone could help me figure out how to increase the Hideout and Hidden Base Maximum Capacity in Mount and Blade Warband Bannerpage mod. The small hideout only has a maximum capacity of 12 men, while the Hidden base only has a maximum capacity of 40 men. I wanted to make their capacities bigger, especially the hidden base so that I can use it for larger campaigns.
You can't mate. They are meant to stay low because you are supposed to hide there.
Hideout main role would be to serve as remote base for your hunting activities (hiding up to 12 men) .
While hidden base is there to hide a larger gang up to 40 men to serve as a base for your bandit and underground operations.
If it was higher than that you'd be dominating your opponents by using it. This way you continue to roleplay a bandit leader.
You can not only hide there but also get supplies, recruit bandits, recruit special characters (higher bandits), hire courtesans etc
Completely new and large feature which creates and extends bad guy role-playing options and adds new game mechanics. Not that long ago one of my patreons brought something to my attention, Warband (with mods) really lacks dark side role playing depth...
BannerPage is a decent compilation of mods, that have been created over the span of about a decade, through many painstaking hours by many different authors, but BannerPage has no mention of the open-source, limited-source or even the closed source assets and features used in this mod. (yes, some features have outright been "stolen" / used without permission) The author of BannerPage has presented the mod as if it were their own doing. While it maybe true that some work may have been done by the author of BannerPage, all moddders are worthy of the respect and credit they deserve for their contributions to the modding community.
I have downloaded standalone submod from MEGA and noticed few things.
Upon start no text appears. reason game reads fonts.dds texutre but cant locate font_data.xml.
Inside 1866 folder is folder named "Module data". it should be renamed to just "Data"
On launch, It will give skybox error. This is fixed by simply renaming skyboxes.txt to something like skyboxesBACK.txt.
So steps are;
1. go inside 1866 folder
2. rename "Module Data" folder in just "Data"
3. go in "Module Data" folder rename skyboxes.txt to skyboxesBACK.txt.
4. normaly start the game
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