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  1. Dulannjah

    SP - Scenes The scenes of cities are still not good for lack of proper type of plant

    I've noticed that new maps of towns always full of weed since latest updates.There's no single clover,thistle,moss,or at least the fallen leaf of trees,which is really supposed to often appear within a medieval city.These weeds are unnecessary and make all town looks like miserable ruin that no...
  2. Dulannjah

    SP - General Armor still in lack of arrow deflection effect and sound

    It's known that in warband,even without the animation,good armor activate arrow deflect sound by taking rare or no damage from an arrow's shot.This is a realistic design cause it do happen in the real world,and also a success in numerical aspect.There's light bow and powerful bow in warband so...
  3. Dulannjah

    SP - UI Use fade-in text to let it appear and make the size of UI adjustable

    Making the current UI bigger(instead of smaller) almost requires designing the whole UI from scratch. If you can list the specific screens and panels that you find hard to read, I can take a look individually and see what we can do. So far you listed: inventory and the bottom left log. Anything else?
    Yes,these texts of morale,move speed,and income kind of things on the right bottom are also too tiny to read.I mean the whole of UI don't have to be bigger or remake.
    The icons of goods are shown to be tiny on inventory bars.A Classic type of warband UI based on the current screen is ok,or it may capable of being switched to new style of bannerlord in settings.It just looks like what this mod 'inventoryUI overhaul' show up.
    2679-1612109681-778813463.png

    2679-1612109766-373729142.png
  4. Dulannjah

    SP - Player, NPCs & Troops Noble rank and title linked to infulence and enfeoffment makes more sense

    I found in the middle stage of this game always fighting aimlessly and even I have devoted so much to the kingdom,the fief given to me is still unworthy of my devotion.If there exist noble tittles decide how many fiefs gamers could have,then they will have clear goals that let them make their...
  5. Dulannjah

    SP - Scenes Character always looking away from the view

    you can hold on the key ~ to switch the camera to character's face.
  6. Dulannjah

    SP - Scenes battle scenes with too many trees and bushes

    yes, the plant density is ridiculous on combat map and I died many times because I cannot see anything once approach them.Too many trees,bushes or grass are not good for hardware performance I thought.
    Maybe less plant or making them capable to be seen through is better solution.By the way,it's very annoying that AI can see where you are even they standing among bushes or weeds which are up here to human height.
  7. Dulannjah

    SP - UI Use fade-in text to let it appear and make the size of UI adjustable

    Those words on UI are not so noticeable and always to miss reading what it has written,because they just pop up on the corner of screen directly and still too tiny for recognizing easily.Also,the icons inside inventory are so small.If not by description of text it's really hard to find what's...
  8. Dulannjah

    Shall we talk about the paper armors?

    When you fight on foot you will find why these happened...By the way,you can draw back to the formation with motion in shape of L while it's not a proper time to charge the enemy by yourself.
    Well...sometimes I also wonder,is bannerlord really a mount&blade game?Why can I even do better without a horse?
  9. Dulannjah

    Resolved e1.5.8 A red circle appears on battlefield and then camera was toggled on specific target before its death

    Can you capture a video of this issue to make us understand it more clearly?

    here,I cannot move the camera until it's gone.
  10. Dulannjah

    In Progress Male character often marries to one same woman together with his elder brother when it came to the final state of trade interface

    marriage-bug.png
    It's just like this,both of me and my brother marry to the same woman.I'm not sure if you get that save files I've already uploaded,hopefully it will help to fix the bug.
  11. Dulannjah

    In Progress Male character often marries to one same woman together with his elder brother when it came to the final state of trade interface

    This is a embarrassing bug from early version and exist for long time.
  12. Dulannjah

    Resolved e1.5.8 A red circle appears on battlefield and then camera was toggled on specific target before its death

    That circle always sticks to an enemy as long as he's alive.This issue has not been fixed since it exist in previous beta version.Is that a bug or some other things?
  13. Dulannjah

    Why I'm taking a break from Bannerlord.

    The problem is about perks,which are only metheds to avoid blance issues of this game,but in sandbox games especially ARPG games they means something gifted only gamers have(not npc lords),as well as a good way to ensure progress of the game has not get too much bad influence by giving players too much privilege.Perks in current version are still utillized to cover these lacks of skill improvement that could let the growth of character be clearly seen through an overall game experience.
  14. Dulannjah

    Mods may worth the wait but...

    These well made mods won't come out soon as well as the native senario.Instead of that,they will take many years of effort and work before all these problems were ironed out.Becuase bannerlord is a much bigger project than warband.Even that full release of mount&blade 1.011( 2008 )takes several...
  15. Dulannjah

    Do people prefer Bannerlord over Warband?

    I think that Warband is superior for now as I can connect with the world and immerse myself in it but in Bannerlord it is extremely barren and empty with nothing to do other than fighting, grinding and more fighting (trading is also there). I want Bannerlord to become a great game and look forward to that day.
    yes,i can't agree more with you.But as I was told,when it comes to that feeling,these gamers in english language region always called it as the word "presence" to distinguish that situation they could easily focus on playing a video game.Taleworlds once said they do have language barrier and difficulty of communication even during their own daily work.This means they always misunderstand what those feedbacks of community tend to express.They may not realize bannerlord is an immersive game (as they told in devblog) with large scale battlefield,but can't connect gamers with this whole sandbox world.Everything of this land seems to have nothing to do with the people or hero in this game and the background story is almostly empty.Taleworlds should put more unnarrative storyline just like warband did to mention it by coinsidence,and the text they write should have more medieval flavor instead of something makes no sense,such as a wife bought easily from noble family or creepy dialogs things talking about a proposal to a lady. I think it doesn't matter wether to use warband lines,what is really matter is the fact bannerlord still cannot give us enough taste of medieval times.Many things happened too unnaturally without any introduction or text to explain how this world is working smoothly,becuase they are taken into consideration only for something to do with the aspect of new designs and revolutions compared to warband(which is something taleworlds eager to do).These new concept or system are wierd to warband and even many real stratege gamers due to terrible paperwork. I mean talewolds,even this is a game other than reality,you should at least write a paragraph of text to make these concept or features more reasonable.After all,a game is another world created by programmer but not only have program or code.I would not say bannerlord is sucks,but I cannot get the feeling that personally on the scene even with 800+ hours gameplay.I'm just playing this game outside a computer screen.This should be one reason why bannerlord is not good as warband and people dislike it.
  16. Dulannjah

    SP - General Some suggestions about adjusting character animation

    1.Cancel the animtion that allow any character to blade from one flank to another flank on horseback,because this move is really difficult to peform in bannerlord.Also if you try to fight like that while finding a angle to attack an enemy,you will be frastrated by it and have big chance to be...
  17. Dulannjah

    Resolved [1.5.1]Character customization interface cannot be opened by pressing "v" on campaign map

    Is it possible to make a function to save the face during the character creation?
    you can press ctrl+c to get the code of character creation,save this series of code in a txt file and ctrl+v to paste it on customization interface of other ones,then his face would turned to be the same appearance as the previous one did
  18. Dulannjah

    SP - General Suggestion for a combination of cavalry unit AI and "unit tactic"

    Agree with all of this, I think the stuff in the OP is extremely interesting but it's really overkill in a game where you can jump over even the largest infantry formations with your horse. I would be fine with something more straightforward, generalised and role-based like in your last paragraph. However I definitely do think the cavalry AI needs to avoid large groups of enemies at all costs, even for heavy cavalry.
    yeah infantry is always outperforming cavalry within their own formation and this is somewhat weird for people to find that situation.Cavalry don't know the fact they should conserve their manpower for further encounter.They're rash in field battle.
  19. Dulannjah

    Resolved [1.5.1]Character customization interface cannot be opened by pressing "v" on campaign map

    I found it didn't work in 1.5.1 beta and I'm not sure if this is an official change or just bug things.Is there anyone come across this problem?
  20. Dulannjah

    SP - General Suggestion for a combination of cavalry unit AI and "unit tactic"

    I would suggest not to look to historical battles for AI tactics improvements.
    1. The scale of the average battle in Bannerlord is miniscule compared to actual armies meeting during that period of History
    2. AI tactics has to work both for 10v10 fights as well as 250v250
    3. Even at the max troop number, most real cavalry tactics don't make sense in Bannerlord
    To expand on number 3, cavalry in bannerlord has 4 roles (in order of importance):
    1. Fight other cavalry
    2. Damage enemy morale
    3. Flank infantry (kind of the same as number 2)
    4. Mow down routing units
    Real world major cavalry uses that make no sense in Bannerlord
    1. Break enemy lines and create disorganization
    2. Cut enemy army's from its supply line
    3. Cut main enemy army from reinforcements
    4. Cutting enemy units off from retreat to prevent them from regrouping and prolonging the war
    5. Scouting
    6. Hit and Run attacks
    7. Probably a bunch more...

    More than any other unit, cavalry needs to prioritise staying in formation above anything else, including dealing damage. Cavalry as a flanking weapon only works as a group, but in Bannerlord the cav formation melts away as soon as there are enemy units within striking range. TW than has to forcebly get these units untangled and reform the formation which takes time and leaves the cav units open to retaliation.

    It may be gamey, but each formation should have a primary game role outside of "smack stuff". I don't know why it is so hard to have archer-like units in charge of original skirmish, infantry units in charge of the main combat phase when lines meet (and archers are no longer able to fire for risk of killing your own units) and cavalry is used to flank or defend against flanking. That is as complicated as it needs to be and it works well for 10v10 battles to 250v250 ones.

    I still think that could be a possible solution.Becuase it's really clear that the goal of this is to make sure cavalry manuever to flanks from a spot where they encounter,thrusting at a "secure distance" without being hit by spearmen or any other infantry.There already has been some kinds of fencing "swordsman" AI made out and put into multiplayer server of warband.They actually can defeat most of human player all over the world and their combat skill is nearly the same as highest level players.So I've been thinking the cavalry tactic mentioned before is still a possible work of developers and it does not mean to be shown on battlefield at all the time.It may become a perk that could only be acquired by tactic skill of characters,requiring human players and npc lords of really high level of tactic. If taleworlds did something like this,they would ensure the game is well balanced and leave themselves some more time to improve the performence of newly made cav AI,then implement some part of it to other cav AI at lower level.The difficulty is not designing and developing a unit tactic for cavalry formation of bannerlord but it may have something to do with other factors.Whatever they choose to do with the improvement of cavalry AI,the biggest problem is currently horsemen,especially heavy cavalry cannot properly survive on battlefield even they just wandering at the edge of enemy formation.Maybe they should learn to dodge attack from enemies before some further changes happened?
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