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  1. Ikarooz

    Devs - What are you even doing?

    lol I mean check out the steam forum atm, it's a plane crash :ROFLMAO:
    image.png



    "it's gonna work this time for sure guys" :ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
  2. Ikarooz

    Devs - What are you even doing?

    lol I mean check out the steam forum atm, it's a plane crash :ROFLMAO:
    image.png


  3. Ikarooz

    v1.2.4-v1.2.5 Balance Changes

    make chambers/counterattacks actually usable or at least moddable so modders can make it work. It was a great part of warband combat, but in Bannerlord it's nothing more than a forgotten bunch of code

    A shame that I had to ask for this for years now to be fixed but I'm not giving up aswell 🤪
  4. Ikarooz

    Devs - What are you even doing?

    guys don't even bother writing in the forums, devs haven't read the forums for years

    they probably don't even know that streamer Asmongold has caught up on Bannerlord Multiplayer mods and the game is getting really bad pr atm because the taleworlds servers keep crashing while he's streaming :ROFLMAO: what a joke
  5. Ikarooz

    Can you fix Multiplayer already?

    Ignore multiplayer haters, they never played warband around 2012-2016 and haven't even heard of stuff like pw, crpg or napoleonic wars

    The problem with mp is that the combat just isn't as crisp as it was in warband, it feels irrational and spongy at times. But there is something that could heavily improve mp combat

    Chambers

    Yep, they exist in bannerlord too, technically, but nobody uses them because they are very hard and unreliable to use. The problem is, without chambers the entire combat system becomes extremely dull. It was usually a rock-paper-scissor system: chambers beat spamming/feinting, hold attacks beat chambers, spamming/feinting beats hold attacks. But since chambers are unusable, hold attacks became obsolete and we're back to spamming/feinting. Attack, block, attack, block, feint, feint, feint, feint, attack, that's bannerlord combat atm

    and it's boring.

    In an ideal world, Taleworlds would overwork the combat system, trying to make it as crisp as it was in warband but I don't really have any hope for that. What they can do though is fix chambers, which would improve the combat system a LOT because it would unlock this rock-paper-scissors system

    Or, you know, at least make chamber mechanics more accessible to modders so they can have a go at it

    Do devs even visit the forums? Never seen one outside the patch announcements
  6. Ikarooz

    MP Top Suggestions

    for the love of god make horse hoof sounds more clear, cav can sneak up to me at 150mp/h as if this was thief5 - deadly gallops
    (or at least make them mod-able)
  7. Ikarooz

    Beta Patch Notes v1.1.0

    Any chances in looking into chamber mechanics?
  8. Ikarooz

    MP Chamber blocking is non-functional

    Bumping this thread because fixing chambers would improve the overall combat massively
  9. Ikarooz

    Chamber / Chambering times

    Does anyone actively use chambers nowadays? It seems to be a dead mechanic atm which is a shame because it enhanced the entire gameplay in so many ways.
    Some cav charging you with a couch-attack? It's not a death sentence if you can chamber it properly.
    Some guy spamming you with a fast 1h weapon and feinting nonstop? You don't have to join his little silly dance and may even punish him for that tactic.
    Even hold attacks currently have no real use in battles, because those used to be the hard counter for chambers, so in the end we loose two ways how to engage an attack in a melee fight.
    All I see right now in multiplayer is people spamming and feinting attacks; that's the entire combat. The risk-reward-ratio of chambers is just too high to be used properly in a battle, and honestly as Swordsman said, even with practice it still feels very random and unreliable.
    I know that Multiplayer hasn't really been getting as much love as Singleplayer did, but adjusting the chamber mechanics a bit and making them easier to use (or a bit more similar to warband) could give the entire combat system so much back.
    There is not a single day where I play multiplayer and think to myself "god I wish I could have chambered that." :razz:
  10. Ikarooz

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    mods are the reason why I stuck to this game for 7 years and not just some months
  11. Ikarooz

    MP Native cRPG

    Will there be awlpikes?
    knitler don't give me ptsd again plz
  12. Ikarooz

    MP Native cRPG

    Thehe, this one is going to be interesting, let's see where it goes

    Good luck! May CrossBowbimbo's Iberian Mace be with you!
    pxhhOAn.jpg
  13. Ikarooz

    The 22nd Battalion

    damn, now thats a name I havent seen in a while

    best wishes from the crpg crowd
  14. Ikarooz

    The many issues i see with cavalry in MP

    About the amount of cav players on tdm:

    I'm for removing the ability to ride for most infantry classes, I dont see why a random peasant should be able to ride a warhorse, they shouldn't have enough riding skill for that
  15. Ikarooz

    WHY is there friendly melee damage

    give friendly fire to TDM or give me death
  16. Ikarooz

    How to punish noobs who turtle up with shield and wait for friends to come help?

    sounds good on paper till you realise you got 2 archers and 3 cav in ur team
    in that case Id go for 1h/spear/shield to protect the archers, they're practically cav-magnets. And you can protect them from other archers/melee guys aswell. And when a shield dude attacks, try to make him face his back to your archers so they get a clear shot

    More likely: bardiche guys are dead from archers, archers are dead from cav and then there's you thinking why did't you spawn as heavy archer.
    If everything is op, nothing is
  17. Ikarooz

    Voice lines play from random directions

    That has been confusing for quite a lot of players in skirmish. It really is weird to have "invisible" teammates telling you that theyre going to wipe their butts with the flag etc :smile: especially because at the first few times I actually went to look from where those voices came from

    A possible solution for this would be to change the voice so you always hear it as if it was your character that was yelling that, that would be way less confusing. A checkbox to disable that yelling would be nice too, it gets a bit tiresome after a while
  18. Ikarooz

    How to punish noobs who turtle up with shield and wait for friends to come help?

    mmmh, rather: stick to the team and function at your purpose
    as a shielder, charge any ranged unit or build a wall for your teammates
    as an axe/bardiche/etc, kill shielders and help killing
    as a polearm, defend the rear of your group from backstabbing cav and maybe harass enemies who are already fighting
    as a 2h: just kill and dance around

    Btw, do overhead attacks when you're in tight fights, otherwise youll just rub your weapon on the teammates and do nothing
  19. Ikarooz

    How to punish noobs who turtle up with shield and wait for friends to come help?

    It's weird how many weapon's I need to bring to a simple fight. First I need to bring a spear to kill cavalryman's horse, then i need axe to destroy he's shield and then a mace to actually kill him.

    Yea yea it's bit over the top, but it's not like i can choose what weapons I can bring. It's usually either spear or axe and if that's the choice then spear is a must have.
    well you can't be a swiss army knife on the battlefield, you have to choose a role and then play that role for the sake of a small group of teammates you will follow around. Running around alone barely helps, unless youre cav or ranged
    If you're facing a shielder you got two options atm: either fight him and do hold attacks/faints,try footwork to get around his shield or, if he is a turtle and only holds up his shield all the time, just run away and look for teammates. Not the bravest thing to do but in tdm the enemies spawn so extremely fast that chances are high that his teammates spawn beside him and end you
  20. Ikarooz

    Too much cavalry

    Not every unit should have enough riding skill to mount a horse, that would reduce the mounted units in a reasonable way
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