The thing is, at least personally, and I would be surprised if there aren't others like that too, I have my doubt that what you consider "not a bug, but a gameplay mechanic that is likely to see changes in the future" is even the thing this bug report was about. Not ONCE have I seen a single dev response clearly acknowledging the actual mechanic/bug this report been about from the start. Specially since it really really baffles me how you can not consider this a bug, if you are indeed talking about the right thing. So could I at least ask you(or another dev) to clearly spell out what is the mechanic you think is being talked about here, that you consider "undesirable, so will likely see changes in the future, but is not a bug per say"?
By MArdA completely misunderstanding what we are talking about initially, and quite frankly I am still in doubt, whether he or anyone actually understood the issue, everything I see on this issue aside from MArdA's very obvious misunderstanding on the first page of this topic, have been vague, and as such at this point I sadly am just hoping they fix this by accident when changing something else
Yes it still is an issue, and yeah sadly I have the exact impression you said there, and at this point my best hope is that they accidently fix it when doing something else... which is kinda sad... and is the main reason I am not playing the game ATM either.
As been said multiple times in the thread, this had NOTHING to do with the cheering, but is a 1.5.10 bug where the entire orders interface is non-accessible after the enemies start to flee
and most likely the design team will take a look, laugh a bit, and send it over to QA, since MArdA completely misunderstood the issue
It is indeed a 1.5.10 bug (I still refuse to believe this is a deliberate design decision, even if that is what MArdA said, pretty sure he still never understood what the issue is really about)
But none of that is what this topic is about not the other long one where he did reply and also misunderstood. The issue is that we don't even can't even bring up the order interface to attempt to give orders to our units after the enemy start cheering. So if you don't already have cavalry at least set to charge BEFORE the enemy start to flee, we got practically 0 chance to chase any units down, other than what you can do yourself personally
Ahh yeah validating files did fix it at least in Jalmarys for me.
If you think so... though I highly doubt it, as been said multiple time, ones the enemy starts fleeing, we, as in the player, is completely unable to bring up the orders interface to even attempt to give orders to our units, meaning they are stuck in whatever order that had before the enemy started fleeing, and as such there will be practically 0 chance to catch any fleeing enemies if you didn't happen to have preferably at least your cav formations on charge order before the enemy started fleeing.
But somewhere along the line the information being forwarded were the wrong one, as this is not about the thing you talk about in reply #4. This is about orders not even being available to the player once the enemy starts fleeing (as in the interface with the icons for the orders are not even showing up when you press any F or number keys, like it would normally. And that to me and obviously everyone else posting in the thread seems like a clear bug. This means that if you do not have a charge order set to at least your mounted formations BEFORE the enemy starts fleeing, you can forget any hope of actually killing any enemy fleeing other than what you can catch yourself personally.
I seriously hope that work for or at least will come to SP too, was so looking forward to that when I saw the ranged update blog, would be a HUGE let down imo if it only applies in MP
But it IS under the MP section of the patch notes