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  1. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    Not 100% but I think they took that out.
  2. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    So should I change the 31 1 1 to 31 2 1 0?

    Also, the number under  npc_decision_checklist_peace_or_war -1 was 453 so I changed it to 454.

    Just double checking I've got all of this right.
  3. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    AfLIcTeD said:
    The easiest way I did it was to find this bit in scripts.
    npc_decision_checklist_peace_or_war -1
    454 23 2 1224979098644774912 1 23 2 1224979098644774913 2 23 2 1224979098644774914

    Increase this number by one.
    Then find this next bit.

    2133 2 1224979098644774962 216172782113786259 5 0 31 1 1 31 2 1224979098644774951 1224979098644774913 31 2 1224979098644774920 0 1073741854 2 1224979098644774932 -1 2147483678 2 1224979098644774960 1440 2133 2 1224979098644774966 0

    Then add this bit. Easiest way to find this part is to search for 1440.

    Done that, it seems to be working. The game loads and nobody's declared war on me in the last 30 seconds.

    Thanks man!
  4. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    kalarhan said:
    BeardsleysWrap said:
    This seems to have all changed. Does anyone know if it still works/how to enter it in version 2.050?

    numbers change with the version (2.021 to 2.050). You can either check [VC Tweaks Tool] or the game source code to apply this tweak on your own customizable version.

    the tool has this for reference: TWEAK_STOP_AI_DECLARING_WAR_IF_YOU_ARE_TOO_STRONG

    how to apply it (tool, base source or .txt) is up to you, either works.

    I have no idea what I'm doing.
  5. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    kraggrim said:
    Stop other kingdoms declaring war to curb your realm's power (2.021)

    Ok, backup scripts.txt and then find this bit:

    npc_decision_checklist_peace_or_war -1
    445

    Change the 445 to 427

    then remove this whole section from that script:
    5 0 31 2 1224979098644774951 1224979098644774913 31 2 1224979098644774920 0 1073741854 2 1224979098644774932 -1 2147483678 2 1224979098644774960 1440 2133 2 1224979098644774966 0 6 3 1224979098644774967 432345564227567631 432345564227567653 2147483679 2 1224979098644774967 1224979098644774912 2147483679 2 1224979098644774967 1224979098644774913 542 3 1224979098644774967 21 0 2190 3 1224979098644774968 1224979098644774967 1224979098644774913 2147483678 2 1224979098644774968 0 2133 2 1224979098644774966 1 3 0 31 2 1224979098644774966 1 2133 2 1224979098644774961 -1 2106 2 1224979098644774961 1224979098644774939 2133 2 1224979098644774962 216172782113786260

    I think that will mean no more declaring war to curb power, if I'm reading it right. Your existing wars will still be ongoing, and they might declare war for other reasons. Not tested it myself but apparently it works.

    This seems to have all changed. Does anyone know if it still works/how to enter it in version 2.050?
  6. SP Medieval [WB] 1257 AD - Enhanced Edition

    There's sort of a workaround if you leave the party straight after the siege, let them all pile in, wait until it's over then rejoin. It's a touch inconvenient and I'm not sure how it'd work if you take a castle yourself outside of freelancer.

    Edit: Scratch that, I rejoined slightly too early (I thought a bunch of them fighting the French meant I'd waited long enough) and now we're fighting another English lord.
  7. SP Medieval [WB] 1257 AD - Enhanced Edition

    This might be a known bug, but when I'm enlisted in a lords army (currently in the Bishop of Durham's) and multiple armies from my faction take a castle (just taken one from the Welsh) we'll end up defending the castle against our allies immediately afterwards.

    Is there any way to fix this or is freelancer just broken?
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