I very much like parts of it.
However, the whole hard-cap and arbitrary attribute gains... not so much:
Well it is still a work in progress and they are in the process of overhauling the perk system, but the concept of being very good at something you spend the most time at seems logical and a fun idea of leveling as opposed to warband where you just grinded for a level so you could spend points in something.
Can you explain why you think so?
The lack of village upgrades, and additional fief titles alone, to me, make it a huge step back. Frankly, I expected improvement over Warband in that area as well, not... this.
This might just be personal preference, but economy is also different as opposed to warband, even if you had a village as a seperate fief it wouldn't be able to sustain even a very small army of 50 men which would mean a complete overhaul of economy.
It also seems weird to me how every village was a seperate fief, because warband and bannerlord are "loosely" based on reality, and villages might have been governed by someone, but that was still under the lord/owner of the city/castle it belonged too ( Clan leader ruling the city and companion managing/protecting the village might be a silver lining ? )
I can't say I've encountered them on regular basis. Certainly not to be comparable to Warband's "village lords" presence.
As far as i know the clan management isnt complete yet so you cannot give orders to your other parties, they just do whatever they feel like.
I clearly remember Armagan once talking about clans and how you could "assign" your brother to your fief to protect it while you are out doing other things so my guess is that is still coming, and that may be the new "village lord" presence, Clan leaders family/companions being a protector of their city/forts/villages