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  1. Warband Script Enhancer 2 (v1.1.2.0)

    Some kingdom hero parties somehow get a copy player's hero troop.
    Xp bug - also consequence "copy player hero" bug - xp awarded for battles involving copies.
    I need help finding the cause of the copies and preferably save right before the appearance of a copy to reproduce the bug.
    it looks like bug in reinforcements for lords - I saved game at the moment right before spawn and when I loaded that game - copy of PC in his party wasnt spawned
  2. Warband Script Enhancer 2 (v1.1.2.0)

    EXP is growing periodically without any reason.
    I got similar exp bug in native
    Just before I got stuck with quest escape kidnapped girl (she says that I havent enough space in party, but I had enough) I got some experience without reason. So, exp is given time to time.

    link to save file https://yadi.sk/d/zjcGKrhUcI5lLg
  3. WSE2 and Perisno

    I started it by disabling some shaders in perisnos module.ini:
    load_mod_resource = crusaders_shaders
    load_mod_resource = shader_mod_gaolu
    so, it crashes later, at "loading game" phase, with log
    Code:
    [02:07:22] Initializing lua...
    [02:07:22] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
    [02:07:22] Loading time: 26694
    [02:07:25] Creating game...
    [02:07:25] Loading setting data...
    [02:07:26] Loading game...
    [02:07:26] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000001, 0x1C53A000)
    [02:07:26] Dumping call stack...
    [02:07:26] - 0x0160F21E mb_warband_wse2.exe+0x79F21E (luaG_todeep+0x1209FE)
    [02:07:26] - 0x013AFAE8 mb_warband_wse2.exe+0x53FAE8 (??+0x0)
    [02:07:26] - 0x012FBF4D mb_warband_wse2.exe+0x48BF4D (??+0x0)
    [02:07:26] - 0x012FB389 mb_warband_wse2.exe+0x48B389 (??+0x0)
    [02:07:26] - 0x013303CD mb_warband_wse2.exe+0x4C03CD (??+0x0)
    [02:07:26] - 0x01330063 mb_warband_wse2.exe+0x4C0063 (??+0x0)
    [02:07:26] - 0x012D417E mb_warband_wse2.exe+0x46417E (??+0x0)
    [02:07:26] - 0x012DBDCE mb_warband_wse2.exe+0x46BDCE (??+0x0)
    [02:07:26] - 0x012DC84C mb_warband_wse2.exe+0x46C84C (??+0x0)
    [02:07:26] - 0x0145C499 mb_warband_wse2.exe+0x5EC499 (??+0x0)
    [02:07:26] - 0x0160EAFA mb_warband_wse2.exe+0x79EAFA (luaG_todeep+0x1202DA)
    [02:07:26] - 0x771C33AA kernel32.dll+0x133AA (BaseThreadInitThunk+0x12)
    [02:07:26] - 0x778D9EF2 ntdll.dll+0x39EF2 (RtlInitializeExceptionChain+0x63)
    [02:07:26] - 0x778D9EC5 ntdll.dll+0x39EC5 (RtlInitializeExceptionChain+0x36)
    [02:07:26] - 0x778D9EC5 ntdll.dll+0x39EC5 (RtlInitializeExceptionChain+0x36)
    [02:07:26] Dumping memory status...
    [02:07:26] Commit size: 1513 MB
    [02:07:26] Working set size: 1427 MB
    [02:07:26] Available size: 1901 MB
    [02:07:26] Heap #0 (process): 1122 MB
    [02:07:26] Heap #1: 2 MB
    [02:07:26] Heap #2: 0 MB
    [02:07:26] Heap #3: 2 MB
    [02:07:26] Heap #4: 8 MB
    [02:07:26] Heap #5: 275 MB
    [02:07:26] Heap #6: 0 MB
    [02:07:26] Closing log file...
    Starting perisno without these shaders on vanilla exe is normal, but with warnings. Dunno what this error mean
    p.s.: it looks like wse2 reduce input lag (very significantly, 20-40 fps is playable with it - no microfreezes and input bugs/lags), and boosts fps, so I can play with 400+ battlesize instead of ~200
  4. To get a Dragon..

    Necropost
    you can catch Hivaches and give to her order "demount" at start of battle. It flawlessly legal. So you can catch troop with dreaded wolf and that knight of faith's order.
    I did that in other mods and... it's legal, you know
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