I am opening this thread to gauge the general interest regarding the opinion of you players concerning the fallback command.
We come from here, when I decided some time ago to create a ticket believing that it must be a bug but unfortunately we got the information that this behaviour was...
At this point I don't know if this is a bug or more of an oversight... I would honestly say the latter :iamamoron:.
The point,
The sound of a camel's footstep is very different from a horse's; with a quick search on youtube you'll notice the difference. In the game, the camel model uses the...
Basically a request for the rest of the animal skeletons to be released and added to the modding resources folder.
Imagination has no limits, but I think fantasy mods like KoA and having the dog skeleton at hand for warg models would be interesting... Dinosaur mods and making use of the chicken...
I know that most of you have definitely thrown in the towel regarding MP or are just waiting for the modding tools to be released for custom servers. However, I would like to " measure" the general interest by means of a poll regarding the issue of attacking/shooting while crouching/squating...
As many veteran players as well as new players who have recently joined the franchise, a real root problem with the damage/protection formula in Bannerlord has become evident to many of us.
I'm talkng about this:
Since players have been able to experience the game first hand, a long list of...
Maybe some of you have wondered... maybe in the period in which Bannerlord takes place feasts have not yet been invented? If so, then Taleworlds' decision not to implement them yet (after all this time of development) into the base game makes sense.
For whom it is important to bring back this...
Since the tools were released I have not had any severe problems beyond generalised crashes due to instability of the system under construction.
Previously I ran the game and the tools on W10, however after a recent formatting and due to a weird error in the installation of the OS I have had...
Everybody I guess knew it... some of us wrote it down a while ago...
It's happening...Well, once again Bloc brings us a little clip demonstrating the impossible in this wip project. Enjoy it.
The 2h axes swing animations from the first time I saw them in Bannerlord, gave me the impression that it was not an axe but a baseball bat that was being wielded. In my opinion the current native animations for this type of weapon converge towards a grip more suitable for a 2h sword and it...
I am forced to bring to the attention of the support crew an old feedback of mine that has been dragging on since 2019; tired of seeing it malfunction I expose it here as a bug.
In Warband the Fallback order is performed infinitely better than in Bannerlord.
Pretty much everyone expects the...
As you may know, your arena entry scenes keep the player in a raised fenced enclosure completely separate from the fighting pit.
It is only in the Khuzait arena where the player has the possibility to jumping into the pit illegitimately. By doing so, the player can hinder the fighting bots by...
In this thread I would like to bring to the table for discussion some suggestions that stem from this old comment of mine; restrictions about the use of horseback weapons and restrictions on use by skill.
In Warband you could expect a totally different wielding of the same weapon if your avatar...
Applicable to both MP and SP
Since we were able to test the game first hand, I always noticed a issue with one particular animation on horseback; the right one-handed slash.
As you may know, M&B's directional attacks have positional triggers, i.e. on horseback with a one-handed attack held...
Fairly since the game was released, players have been suffering from what I call wild jittering.
We have discussed this problem in the suggestions section (here), however due to the lack of action from Taleworlds I feel the need and obligation (along with a large majority of players) to come to...
Here the intention of this little mod is to give some love™ to the mounts, especially the horses. More coat colour has been added, more vivid eyes, hair and scale details have been reworked for horses, camels and mules.
Also available to the player are some optional but highly...
I don't know what you guys think but don't you think the bots look listless when in formation; I mean without a proper combat attitude?
If we look back to Warband or VC we see that the units maintain a proactive combat pose while waiting for an order, many with the shield in guard mode...
This discussion thread and suggestion platform is very much inspired by Silen's combat parameters tweak and the other Betalords, thanks for making it happen.
I have to start by saying that no, I was not a prominent player in the competitive warband scene, but I have played extensively in...
I have been noticing during the patching process that on the campaign map there is a bleached out effect too far above the close-up view, in my eyes, resulting in a detrimental effect to the beauty of the landscape.
I've fiddled with the values of <interpolation_element...
I open this thread only to quantify the players' interest in a simple question
Who should decide which weapon the bots use, the player or the AI?
For those who are familiar with the previous installments, you will know that there were commands for the purpose of exclusive use of weapons in SP...
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