Sadly, that might be a better (although not the best) solution. Remember the Pornhub purge several months ago? Peolple had been expressing their concerns for years with no success. But the moment journalists started to lobby the credit card companies, Pornhub caved. It's just a matter of who have the greater influence on the decision makers. Apparently, the community lack such influence on TW.
It's not impossible on realistic if you have the right army composition (ranged dominance). As for the noble units, yes, you can simply recruit them in the traditional way. But you can also recruit them in the prisoner pool. Watch two army clash, then attack the winner army, defeat it and recruit all the prisoners you like. If done right, you can skip the entire early game stage. Currently, the AI has insane replenish ability, this is extremely easy to do.
It's good to hear. But I really hope you would instead work on things that can't be fixed by modders.
Well, given the current condition and development progress, I would say this is the best stance one can assume.
I will stop from here. This is going no where constructive. But I have to clarify one thing: I never accuse Chinese forum users of rudeness, I only said, from my experience, they tend to be more short-tempered and agreesive when argue in online spaces (which does not speak for their actual personalities or qualities of course).
Man, I can't really help you if you keep rushing into conclusions. I said seemingly arrogant and unfriendly attitude, because, I presume you are using google translate, you wording and language usage tend to give people that impression. And this is actually quite common for Chinese internet forum. When people have a disagreement, they tend to instanly turn hostile like what you are doing to me now. And don't play that nationalism card on me, I want the Chinese M&B community to integrate with the wider community. For that to happen, we need coorporation and mutual understanding, be a little diplomatic if you like. You current attitude won't help at all.
You should know that constructive communication can only happen when the two parties involved have similar bargaining power. The history of consumers vs companies, labour vs capital, powerful country vs weak country, has proved it quite clearly.
I see you are starting to use extremes for cases. I doubt many people will behave like the second case you described IF what happened in the first case is available to them. You had a bad cake, and if you complain for it you can have a new cake or your money back? Why would the bakery do that? Being afraid of losing a customer? Too bad, for TW, they actuallly has the monopoly on this genre here. (I would argue that if Anthem was the only looter shooter on the market, its fate would be totally different) How about legislation? Such legislation does not come from no where, it requires constant effort from the consumers and struggle between them and the companies. If all consumers are just pushovers who like to appreciate companies for just doing their jobs (even when they are doing subpar jobs), these legislations will never be passed.
I do that too whenever I go shopping, but this is mostly due to habits thanks to my upbringing. I don't really appreciate when people are just doing their job. More than two centuries ago, Adam Smith already marked that bakery makes us bread not for good deeds but for our money. The same goes for game studios. So I will just continue to be a good consumer and play my right part in a market economy.
I have the same impression with Stromming. Maybe it's because of cultrual background. In China and Japan, when you comment someone as 'good' or 'friendly' in a performance review without indicating they are good at jobs, you are basically calling them incompetent workers.
I don't understand why this is a game changer. Unless they will add some stratigeic properties to this system that can be realized on the campaign map such as attrition and supply line, I think this is just a expansion from what we already have - battle maps. Yeah, it will mostly likely give more varieties, but I won't call THIS a game changer.
It would be a problem If this is the case, why can't TW designed two separate systems, one for players and one for the AI? And I tried the revoke and expel solutions. Revoke does not work at all. Say the original candidates are A, B, C. You give the fief to A and revoke it. The new candidates will be B. C. D. If your intended receiver is not D, it's too bad, becasue no matter whom you will give the fief to this time, if you revoke it again, the new candidates will be the other two plus A. Expel works, but in a very silly way. You can expel and expel until the intended receiver shows up in the candidates, so unless you only have 3 clans in your kingdom, fief management is out of your reach.
I don't think this is a fair comparision. Bannerlord is one of a kind. Althuogh there are other grand strategy games and devs, as of this moment, Paradox is the market leader of this genre. More importantly, I believe the reason they achieve this market leading status is that they decided to streamline their games: instead of increasing depth, they went for width. (Same could be said with CA and Total War series)