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  1. Have we Reached the Point of Passive Acceptance and Disappointed Resignation with Bannerlord?

    I'm just waiting for the release, which should be done a long time ago, so that I can begin the wait for mods, which is the real reason I am still part of this community.
  2. Take your time Taleworld

    I just realized something, Witcher 1 was released in 2007 and Witcher 3 2015. That's 8 years.
  3. POLL: Are you happy with the current state of mass combat in BL?

    I think it's quite decent, by M&B standard. I never expect it to be on par with something like Total War. In Total War terms, the entire enemy army in Bannerlord is essentially just comprised of 2.5 units. Horse Archers can act as an independent unit whereas the Calvary only occasionally detach from the foot soldiers. That's why I am not so enthusiastic about the bridge battles after that terrain rework. The AI just rush to you and clash with your army at a certain point. It really doesn't matter if that point is on a bridge or a hill, the AI don't use tactics anyway.
  4. Were our expectations to high?

    If we expect it to be a better and deeper game than Warband incorporating great features from some of the most popular mods, then of course our expectations are too high.
    If we expect it to be a better and deeper version of Warband, then our expectations are apparently still too high.
    Nobody says a sequel has to be an improvement. As long as it sells, it is a success. And Bannerlord is not only a commercial success but also a user-approved product according to Steam reviews.

    Fortunately for us unhappy few on this forum, we can always expect the modders to deliver what TW could never achieve. I just hope they could wrap up this disaster and officially release the game so the real developing could comfortably begin.
  5. Is the Forum a pit of disappointment? Yes it is :]

    I would argue that the number of regular concurrent players for this game on steam is, as a matter of fact, very impressive for a (largely) SP game released more than a year ago. As previous comments suggested, forum users, especially the complainers, tend to be heavy players. When you spent too much time on something, you got to find tons of shortcomings no matter how good the stuff already is. It's like when you read from the news that gorgeous actresses' husbands still cheat on them.
    Personally, I find the complaints and criticism mostly justified albeit a little unnecessary. Because we all know, at the end of the day, it is the modders not TW that would the game epic.
  6. Some Suggestions from ItalianSpartacus

    Following a youtuber is not a replacement for critical thinking. The community here had already a comprehensive list of changes it wants (and widely agrees on) and it didn't matter much.
    If a youtuber has more say with Taleworlds, then maybe we should all just try to send our community suggestions to youtubers, instead of Taleworlds.
    Sadly, that might be a better (although not the best) solution. Remember the Pornhub purge several months ago? Peolple had been expressing their concerns for years with no success. But the moment journalists started to lobby the credit card companies, Pornhub caved. It's just a matter of who have the greater influence on the decision makers. Apparently, the community lack such influence on TW.
  7. About why lance/spear cavalry so weak in SandBox

    Hard to believe. What difficulty you play on? Soldiers die, it's their destiny. You may have very few cassualties but massive battles with zero losses are a lie as big as a castle. There is nothing you can do to avoid Mr. Imperial recruit getting a bolt in his face. Nothing new about Khan's guards. I also consider them the 1st or the 2nd best unit of the game (Fians, Khans). Another history is the amount of noble units you can have on your party. Noble recruitment has been improved, but even recent changes, it's not until leadership 150 where it becomes "free real estate".
    It's not impossible on realistic if you have the right army composition (ranged dominance). As for the noble units, yes, you can simply recruit them in the traditional way. But you can also recruit them in the prisoner pool. Watch two army clash, then attack the winner army, defeat it and recruit all the prisoners you like. If done right, you can skip the entire early game stage. Currently, the AI has insane replenish ability, this is extremely easy to do.
  8. ***Community Feedback ROADMAP - What Taleworlds still needs to fix!***

    Will take time to reply to you and others in more detail, but just to pick this one out for a quick answer - not to my knowledge. We are also discussing armor and how to improve it.
    It's good to hear. But I really hope you would instead work on things that can't be fixed by modders.
  9. Does the game actually improve?

    I think that's exactly what they've been doing over the last months. But I mostly avoid playing the game in its current state so I guess that's why I am not as frustrated as others.
    Well, given the current condition and development progress, I would say this is the best stance one can assume.
  10. strongly recommend add fortification and command building systems

    You can tell from this person's name that he is a Chinese and he can understand my reply, but he deliberately answered in English. Why do you think this is?
    I said in my Chinese reply, what basis do you have that Chinese netizens are generally rude? This is a reverse racial discrimination. (In China, some Chinese people wantonly slander the Chinese people in foreign forums because of their good English, in order to prove to foreigners that they are "international". For example, their standard sentence pattern is: "Chinese Generally XXX, typical Chinese are XXX"). If a Chinese criticizes him, he will attack you: "You are a racist". In fact, he himself is a reverse nationalist. he is a person who have been brainwashed by "Eurocentrism".
    I will stop from here. This is going no where constructive. But I have to clarify one thing: I never accuse Chinese forum users of rudeness, I only said, from my experience, they tend to be more short-tempered and agreesive when argue in online spaces (which does not speak for their actual personalities or qualities of course).
    Last word of advice, you really should abandon that antagonistic stance and stop giving people labels. This is nothing personal, and I thought I was actually helping you. By the way, we are supposed to use English in this forum so that everyone could understand. Never mind, good luck with your suggestion.
  11. strongly recommend add fortification and command building systems

    别人说我什么我都可以不在乎,但是从你的名字来看,你应该是一个中国人,作为同胞,你居然认为我的态度不礼貌,说什么中国网民普遍都是如此?我在帖子里一直发表自己的建议,没有招惹任何人。我哪里不礼貌了?那些外国人动不动就讽刺我是梦想家,你觉得他们这就是礼貌?更荒谬的事,你有什么依据认为国内论坛的中国网友都不礼貌,你做过抽样调查?外国人就都很礼貌?你觉得抹黑自己的同胞,讨好外国人是不是很有成就感?你如果认为我说的不对的话,你可以把我们的对话发到国内论坛上,你看看国内网友会如何评价你。
    Man, I can't really help you if you keep rushing into conclusions. I said seemingly arrogant and unfriendly attitude, because, I presume you are using google translate, you wording and language usage tend to give people that impression. And this is actually quite common for Chinese internet forum. When people have a disagreement, they tend to instanly turn hostile like what you are doing to me now. And don't play that nationalism card on me, I want the Chinese M&B community to integrate with the wider community. For that to happen, we need coorporation and mutual understanding, be a little diplomatic if you like. You current attitude won't help at all.
  12. strongly recommend add fortification and command building systems

    Let's not blame him for suggesting such things and actually hope they will get through. It is very typical for Chinese M&B players. We have a Chinese forum and people are spending too much time discussing stuff in that safe and isolated place to the point that many people don't really know about TW's vision of the game or their devlopment progress.
    And please don't mind his seemingly arrogant and unfriendly attitudes. This is just the normal tones for Chinese internet forum users.
    I suggest adapting to him with kindness and welcome so that more Chinese players will come here, and that one day, the Chinese community, a very large one I might add, could integrate into the larger M&B community.
  13. ***Community Feedback ROADMAP - What Taleworlds still needs to fix!***

    So maybe this kind of mindset is one of the reason the "community" doesn't receive the expected feedback.
    Negativity, agressivity and pressure do not look like a good basis for a constructive communication.
    You should know that constructive communication can only happen when the two parties involved have similar bargaining power. The history of consumers vs companies, labour vs capital, powerful country vs weak country, has proved it quite clearly.
  14. TaleWorlds Appreciation Thread

    Of course we are consumers but no need to be asshats just because we paid for something, we can all be gentlemen and appreciate people for their good work while at the same time criticizing their mistakes/bad choices.

    Say you went to a bakery to buy that cake you just love, for some reason the cake is bad this time, will you talk with them nicely to complain about it and get a new cake/money back or will you give a tantrum, scream and throw the cake in the face of the cashier?

    First case you are in your right and if they don't fix the issue they'll lose a consumer and more from word of mouth, second case you are just a stupid asshat that everyone could do without and no one will take your feedback seriously.
    I see you are starting to use extremes for cases. I doubt many people will behave like the second case you described IF what happened in the first case is available to them. You had a bad cake, and if you complain for it you can have a new cake or your money back? Why would the bakery do that? Being afraid of losing a customer? Too bad, for TW, they actuallly has the monopoly on this genre here. (I would argue that if Anthem was the only looter shooter on the market, its fate would be totally different) How about legislation? Such legislation does not come from no where, it requires constant effort from the consumers and struggle between them and the companies. If all consumers are just pushovers who like to appreciate companies for just doing their jobs (even when they are doing subpar jobs), these legislations will never be passed.

    I stand by my dictator example. If you live in a free country, you can be care free as you want, but know this, you can afford being care free because people had sacrificed their lives for your rights decades or centuries ago. So, don't take your rights as a consumer for granted, stop appreciating the companies, and start to fight for your rights. It does not have to be anything extreme, but voicing your concerns and stop taking the side of these appreciation posts would be a start.
  15. TaleWorlds Appreciation Thread

    It's strange, but whenever I go to the bakery and buy some bread I say thank you. Of course I expected that I would get some bread but I still appreciate that other people are doing their job...
    I do that too whenever I go shopping, but this is mostly due to habits thanks to my upbringing. I don't really appreciate when people are just doing their job. More than two centuries ago, Adam Smith already marked that bakery makes us bread not for good deeds but for our money. The same goes for game studios. So I will just continue to be a good consumer and play my right part in a market economy.
  16. TaleWorlds Appreciation Thread

    Gamers are a weird bunch of people. Many of us don't have the realization that we are consumers in the market. I paid a AAA price for this game and I get a product far from my expectation. I would argue that even if I get something exactly conforms to my expectation, I would not appreciate the company, because this is how it suppose to work.
    If I ever become a dictator, I hope my country is filled with people who like to appreciate things.
  17. [POLL] How do you feel about TaleWorlds starting a new SciFi game?

    I was pretty much saying your list and the glassdoor source weren't giving the same impression to me.
    I have the same impression with Stromming. Maybe it's because of cultrual background. In China and Japan, when you comment someone as 'good' or 'friendly' in a performance review without indicating they are good at jobs, you are basically calling them incompetent workers.
  18. What is the one thing you're waiting for before doing another serious playthrough of Bannerlord?

    As for the thread - the battle terrain system. This is an absolute game changer and it's crazy how little discussion this is getting.
    I don't understand why this is a game changer. Unless they will add some stratigeic properties to this system that can be realized on the campaign map such as attrition and supply line, I think this is just a expansion from what we already have - battle maps. Yeah, it will mostly likely give more varieties, but I won't call THIS a game changer.
  19. Just realized how disappointed I was in the lack of strategic gameplay.

    At any rate, the Merit scoring process isn't designed to be player-facing at all and is more designed to make sure the AI doesn't do certain things when assigning fiefs.
    It would be a problem If this is the case, why can't TW designed two separate systems, one for players and one for the AI? And I tried the revoke and expel solutions. Revoke does not work at all. Say the original candidates are A, B, C. You give the fief to A and revoke it. The new candidates will be B. C. D. If your intended receiver is not D, it's too bad, becasue no matter whom you will give the fief to this time, if you revoke it again, the new candidates will be the other two plus A. Expel works, but in a very silly way. You can expel and expel until the intended receiver shows up in the candidates, so unless you only have 3 clans in your kingdom, fief management is out of your reach.
    In my current playthrough, I have around 4,000 influence and 8 vassal clans, all at 100 relation. But these matters very little, I still have no control over fief grant unless I start to expel people, which I think is a very stupid thing to do. So I just stopped playing. I don't really need any vassals to unite Calradia, but this is not how I would like to play a medieval simuilator game.
  20. Question about this 8 years of Development thing

    How about you tell me a deeper game than Bannerlord in the same genre/setting. Does that make Bannerlord deep? The fact that PDX dominates the market for map painters does not negate the fact that their games are shallow. I would also disagree that the difference in options are that meaningful. I've played HOI4 and my Spain playthrough played roughly the same as my Yugoslavia playthrough played roughly the same as my France playthrough. The mechanics in Pdx titles are quite rigid. For example, the difference between a Muslim Caliphate and a Christian Kingdom are mostly aesthetic in CK3. They are fun games, but a studio with a less cynical business model could make a far better title. The problem is that neither Taleworlds nor PDX have heart.
    I don't think this is a fair comparision. Bannerlord is one of a kind. Althuogh there are other grand strategy games and devs, as of this moment, Paradox is the market leader of this genre. More importantly, I believe the reason they achieve this market leading status is that they decided to streamline their games: instead of increasing depth, they went for width. (Same could be said with CA and Total War series)
    The best Paradox game I have ever played is Victoria 2. VIC2 is not driven by mana system or events, it is driven by a built-in logic that, to a large extent, conforms with the real 19th century historical logic that encompasses economic, social, and political dynamism on a historical materialism foundation.
    No paradox games made afterwards had ever reached the depth of VIC2, and I don't blame them. Paradox is a business, to maximize its profit, it will try to broaden its audience, and that means 1. streamlining, make something easy to understand to underline the game logic like mana system; 2. use DLCs to add more separately functioning systems that don't really work with each other. Eventually, instead of a stew (each ingredients contribute to the flavour in a dynamic way), you have a bento box in which every small dish is in its own compartment and the flavour is largely determined by the main dish.
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