Is that your piece of evidence ? A freaking UI change ?
So basically your interpretation, now jump onto conclusions you want if that make you feel better, that's my whole point afterall, I'm just pointing the amount of evidences we got are iffy.
I think we all got it that you think the game is "super simplified because of consoles". Now I did gently ask you to elaborate your thoughts.
Something that you failed, color me surprised.
It's super obvious as.. for some reasons you can't even build a single solid argument past the UI change.
Like, come on, it's literally everywhere.
For probably months you denied the idea that game mechanics were being simplified due to consoles. People pointed out the UI changes, but you (rightfully so) didn't believe it to be evidence enough (I came to a conclusion you were right with this).
With the resurfacing of a post that specifically says that improvements/additions cannot be made because of console limitations, all of a sudden it is no longer "you don't have enough evidence to prove this", but now "I see no issues with this". To that, I suggest you look over some old gameplay content/interviews where Armagan specifically said the plan of this game was a full solid release on PC and then ported to consoles, not developed at the same time taking into account both hardware and potential restrictions.
While I agree with you that some or many people may not have optimal hardware, you must realize that is the beauty of PC gaming. To generalize that everyone cannot appreciate the changes is an absurd comment, system requirements/recommendations exist for this exact purpose.
Furthermore, your comment is implying that mexxico is wrong when saying:
Actually there are people who want us to change AI to make less calculations than now (even they say AI can randomly can give up evaluation of some targets - which can result in total disaster) because it seems we need to get 30 fps at consoles.
because according to you it should be the other way around:
Actually there are people who want us to change AI to make less calculations than now (even they say AI can randomly can give up evaluation of some targets - which can result in total disaster) because it seems we need to get 30 fps at laptops.
Anyway, for whatever strange reason you seem content on simplified AI, despite the people coding the game wanting the exact opposite. Still, I agree with Apocal where simple and complex aren't black and white concepts, but if a change to dumb down AI is ever confirmed that would be a loss for the M&B franchise as a whole.
Edit:
How does that follow? He spent months tinkering on a system and that proves it does nothing?
The problem with the economy is that it is really easy to blow up in various ways that affect the gameworld and most players don't care about it, not that it was somehow simplified. It definitely isn't vestigial. It is functioning and tied into the
mechanic mexxico talked about in his first devblog, where players have the option to do economic damage rather than being forced to assault settlements to impact the enemy.
I personally think it is interesting and fairly unique but I'm on a somewhat lonely island with that one. Most players -- even on this forum -- would have found it preferable to just have a static system where workshops spit out a fixed income, where garrisons didn't eat and caravans existed "off-map." It is hard to disagree based on the massive threadnaughts this forum has seen due to workshops paying peanuts, garrisons starving off, and caravans dying to bandits.
That's why I said if they were deliberately aiming to dumb the game down they wouldn't have bothered.
edit: Although in the interest of full disclosure, I don't find complexity an inherent virtue or simplicity an inherent vice when it comes to game design.
The economy in M&B has always been a staple of the series imo. The loot is good, the trading, especially in BL is fantastic and rewarding. The dynamic income also serves it well, similar to when the Guild Master in WB would guarantee how the price of goods would fluctuate when buying an enterprise.
I guess the only issue I have is how there are certain mechanics that don't harmonize well with the economy.
Take for example garrisons. I don't think people would have an issue with garrisons consuming food if 1. The overall prosperity to the food situation was a lot more fleshed out and less of a soft cap, and 2. there were supporting mechanics that allowed you to feed larger garrisons without jumping through hoops or conquering the adjacent castle for the grain village. If you are a financial superpower, the concept of supply trains travelling from one well off settlement to another with the aid of local notables could do wonders. Of course, the implementation might be genuinely complex, especially for the AI.