I will have to be away for maybe a week or two but before I go, an update for greeks.
As some of you know, this is actually an old mod for M&B, back when it only supported normal maps for static objects. 2006 or so if I remember correctly. My idea to get it looking as good as I wanted it to was to play around with shaders until I got nice reflections. Now, with warband, the alpha already released and all the nice system changes, I've decided to stop being lazy and work on less simple models.
I'm not going to bore you with modding terms, but basically what it does is make the cuirass model look alive, check the first pictures. You see almost no detail, depending on the angle of sight and light source, as you would if looking at a modern replica cuirass, for instance.
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Now the same model in the same scene, viewed from different angles:
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It is shining a bit more than it should, but that's a just a test. The new model, reworked, leather straps added, retextured from scrath, remapped and with new specularity and normal maps.
Now I probably wont just be changing models, because I'm worried about players who cant play under directx 9, as they'd miss all the features and actually get a worse texture than the first old ones, because of the lack of shader support. I have some plans regarding that, I'll see what I can do.
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