[quote author=Steve Negus]
DO COMPANIONS/HEROES HAVE AN EVEN MORE IN-DEPTH PERSONAL BACKGROUND THAN IN WARBAND?
“In Warband, we concentrated a lot of the elements of a traditional role-playing game into the companion system - they told you the lore, their preferences forced you to make choices, etc. In Bannerlord, we've spread the role-playing elements around more evenly. There are a lot more potential companions in Bannerlord, and they have backstories, but we want the companion system to feel more open-ended.
We want for it to be possible for companions to die (and give the player, say, a motivation to avenge them) or, alternately, for a player to appoint lots of companions to lordships. To that end, we've taken out some of the pre-scripted companion interactions in favor of a more dynamic system. Also, more lords have backstories and those backstories matter more in how the game unfolds.”
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I'm just gonna assume for a moment that companions can die and because of this nobles can die. If they'e gonna do a whole heir/claimant system, is the in-game time gonna be sped up? I don't think that it would maintain even a semblance of realism if it progresses day to day as Warband does. If they go this route do you think they'll make it so time progresses more quickly like maybe weeks at a time? Would that also put a more definitive end date on the sandbox since your player would die of old age? Also, side note, can the player die too, as in Viking Conquest? To combat this do you think that they'll add a whole character trait and relationship feature similar to CK2? And if they don't go the heir/claimant route and do randomly generated new lords, how do you think they'll handle the backstories and stuff that Steve is making sound totally badass? Just a few quick thoughts.