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  1. Lucas_Arg

    LSP Kit Combat Project Age of Machinery [Released!]

    Hello! I added the hunt script and it works perfectly. Is there any way to make boars aggressive and attack you?

    Thanks!
  2. Lucas_Arg

    B Tutorial Other Adding things such as overhead stab, crouching, extra formations options.

    Are you sure that there is a custom formation script/trigger inside? I don't know Diplomacy very well.
    Well I have the formations mod running, but now I remember that it´s installed with modmerger. ?

    So the answer is at the formations_mission_templates_wb.

    I will try later and post the solution (if I can do it?)

    Thanks again.
  3. Lucas_Arg

    B Tutorial Other Adding things such as overhead stab, crouching, extra formations options.

    It can surely be done through the module system, you only have to search for the correct place. Check in mission_templates.py for the mission mst_lead_charge and look around there for the formation triggers which got added in your mod. And then you need to check for which keys are assigned to the commands.
    I've been trying to find that within lead charge, but didn't understand much, I'll search again.

    There is no case, I suck at this things.

    help?
    Code:
    (
        "lead_charge",mtf_battle_mode|mtf_synch_inventory,charge,
        "You lead your men to battle.",
        [
         (1,mtef_defenders|mtef_team_0,0,aif_start_alarmed,12,[]),
         (0,mtef_defenders|mtef_team_0,0,aif_start_alarmed,0,[]),
         (4,mtef_attackers|mtef_team_1,0,aif_start_alarmed,12,[]),
         (4,mtef_attackers|mtef_team_1,0,aif_start_alarmed,0,[]),
         ],
        [
          (ti_on_agent_spawn, 0, 0, [],
           [
             (store_trigger_param_1, ":agent_no"),
             (call_script, "script_agent_reassign_team", ":agent_no"),
    
    
             (assign, ":initial_courage_score", 5000),
    
    
             (agent_get_troop_id, ":troop_id", ":agent_no"),
             (store_character_level, ":troop_level", ":troop_id"),
             (val_mul, ":troop_level", 35),
             (val_add, ":initial_courage_score", ":troop_level"), #average : 20 * 35 = 700
    
    
             (store_random_in_range, ":randomized_addition_courage", 0, 3000), #average : 1500
             (val_add, ":initial_courage_score", ":randomized_addition_courage"),
    
    
             (agent_get_party_id, ":agent_party", ":agent_no"),
             (party_get_morale, ":cur_morale", ":agent_party"),
    
    
             (store_sub, ":morale_effect_on_courage", ":cur_morale", 70),
             (val_mul, ":morale_effect_on_courage", 30), #this can effect morale with -2100..900
             (val_add, ":initial_courage_score", ":morale_effect_on_courage"),
    
    
             #average = 5000 + 700 + 1500 = 7200; min : 5700, max : 8700
             #morale effect = min : -2100(party morale is 0), average : 0(party morale is 70), max : 900(party morale is 100)
             #min starting : 3600, max starting  : 9600, average starting : 7200
             (agent_set_slot, ":agent_no", slot_agent_courage_score, ":initial_courage_score"),
             ]),
    
    
          common_battle_init_banner,
    
    
          (ti_on_agent_killed_or_wounded, 0, 0, [],
           [
            (store_trigger_param_1, ":dead_agent_no"),
            (store_trigger_param_2, ":killer_agent_no"),
            (store_trigger_param_3, ":is_wounded"),
    
    
            (try_begin),
              (ge, ":dead_agent_no", 0),
              (neg|agent_is_ally, ":dead_agent_no"),
              (agent_is_human, ":dead_agent_no"),
              (agent_get_troop_id, ":dead_agent_troop_id", ":dead_agent_no"),
    ##          (str_store_troop_name, s6, ":dead_agent_troop_id"),
    ##          (assign, reg0, ":dead_agent_no"),
    ##          (assign, reg1, ":killer_agent_no"),
    ##          (assign, reg2, ":is_wounded"),
    ##          (agent_get_team, reg3, ":dead_agent_no"),
              #(display_message, "@{!}dead agent no : {reg0} ; killer agent no : {reg1} ; is_wounded : {reg2} ; dead agent team : {reg3} ; {s6} is added"),
              (party_add_members, "p_total_enemy_casualties", ":dead_agent_troop_id", 1), #addition_to_p_total_enemy_casualties
              (eq, ":is_wounded", 1),
              (party_wound_members, "p_total_enemy_casualties", ":dead_agent_troop_id", 1),
            (try_end),
    
    
            (call_script, "script_apply_death_effect_on_courage_scores", ":dead_agent_no", ":killer_agent_no"),
           ]),
    
    
          common_battle_tab_press,
    
    
          (ti_question_answered, 0, 0, [],
           [(store_trigger_param_1,":answer"),
            (eq,":answer",0),
            (assign, "$pin_player_fallen", 0),
            (try_begin),
              (store_mission_timer_a, ":elapsed_time"),
              (gt, ":elapsed_time", 20),
              (str_store_string, s5, "str_retreat"),
              (call_script, "script_simulate_retreat", 10, 20, 1),
            (try_end),
            (call_script, "script_count_mission_casualties_from_agents"),
            (finish_mission,0),]),
    
    
          (ti_before_mission_start, 0, 0, [],
           [
             (team_set_relation, 0, 2, 1),
             (team_set_relation, 1, 3, 1),
             (call_script, "script_place_player_banner_near_inventory_bms"),
    
    
             (party_clear, "p_routed_enemies"),
    
    
             (assign, "$g_latest_order_1", 1),
             (assign, "$g_latest_order_2", 1),
             (assign, "$g_latest_order_3", 1),
             (assign, "$g_latest_order_4", 1),
             ]),
    
    
    
    
          (0, 0, ti_once, [], [(assign,"$g_battle_won",0),
                               (assign,"$defender_reinforcement_stage",0),
                               (assign,"$attacker_reinforcement_stage",0),
                               (call_script, "script_place_player_banner_near_inventory"),
                               (call_script, "script_combat_music_set_situation_with_culture"),
                               (assign, "$g_defender_reinforcement_limit", 2),
                               ##diplomacy begin
                               (call_script, "script_init_death_cam"),
                               # (assign, "$g_dplmc_charge_when_dead", 0),
                               ##diplomacy end
                               ]),
    
    
          common_music_situation_update,
          common_battle_check_friendly_kills,
    
    
          (1, 0, 5, [
    
    
          #new (25.11.09) starts (sdsd = TODO : make a similar code to also helping ally encounters)
          #count all total (not dead) enemy soldiers (in battle area + not currently placed in battle area)
          (call_script, "script_party_count_members_with_full_health", "p_collective_enemy"),
          (assign, ":total_enemy_soldiers", reg0),
    
    
          #decrease number of agents already in battle area to find all number of reinforcement enemies
          (assign, ":enemy_soldiers_in_battle_area", 0),
          (try_for_agents,":cur_agent"),
            (agent_is_human, ":cur_agent"),
            (agent_get_party_id, ":agent_party", ":cur_agent"),
            (try_begin),
              (neq, ":agent_party", "p_main_party"),
              (neg|agent_is_ally, ":cur_agent"),
              (val_add, ":enemy_soldiers_in_battle_area", 1),
            (try_end),
          (try_end),
          (store_sub, ":total_enemy_reinforcements", ":total_enemy_soldiers", ":enemy_soldiers_in_battle_area"),
    
    
          (try_begin),
            (lt, ":total_enemy_reinforcements", 15),
            (ge, "$defender_reinforcement_stage", 2),
            (eq, "$defender_reinforcement_limit_increased", 0),
            (val_add, "$g_defender_reinforcement_limit", 1),
            (assign, "$defender_reinforcement_limit_increased", 1),
          (try_end),
          #new (25.11.09) ends
    
    
          (lt,"$defender_reinforcement_stage","$g_defender_reinforcement_limit"),
                     (store_mission_timer_a,":mission_time"),
                     (ge,":mission_time",10),
                     (store_normalized_team_count,":num_defenders", 0),
                     (lt,":num_defenders",6)],
               [(add_reinforcements_to_entry,0,7),(assign, "$defender_reinforcement_limit_increased", 0),(val_add,"$defender_reinforcement_stage",1)]),
    
    
          (1, 0, 5, [(lt,"$attacker_reinforcement_stage",2),
                     (store_mission_timer_a,":mission_time"),
                     (ge,":mission_time",10),
                     (store_normalized_team_count,":num_attackers", 1),
                     (lt,":num_attackers",6)],
               [(add_reinforcements_to_entry,3,7),(val_add,"$attacker_reinforcement_stage",1)]),
    
    
          common_battle_check_victory_condition,
          common_battle_victory_display,
    
    
          (1, 4,
          ##diplomacy begin
          0,
          ##diplomacy end
          [(main_hero_fallen)],
              [
                  ##diplomacy begin
                  (try_begin),
                    (call_script, "script_cf_dplmc_battle_continuation"),
                  (else_try),
                    ##diplomacy end
                    (assign, "$pin_player_fallen", 1),
                    (str_store_string, s5, "str_retreat"),
                    (call_script, "script_simulate_retreat", 10, 20, 1),
                    (assign, "$g_battle_result", -1),
                    (set_mission_result,-1),
                    (call_script, "script_count_mission_casualties_from_agents"),
                    (finish_mission,0),
                    ##diplomacy begin
                  (try_end),
                  ##diplomacy end
                ]),
    
    
          common_battle_inventory,
    
    
    
    
          #AI Triggers
          # (0, 0, ti_once, [
              # (store_mission_timer_a,":mission_time"),(ge,":mission_time",2),
              # ],
           # [(call_script, "script_select_battle_tactic"),
            # (call_script, "script_battle_tactic_init"),
            # #(call_script, "script_battle_calculate_initial_powers"), #deciding run away method changed and that line is erased
            # ]),
            
          
    
    
          (3, 0, 0, [
              (call_script, "script_apply_effect_of_other_people_on_courage_scores"),
                  ], []), #calculating and applying effect of people on others courage scores
    
    
          (3, 0, 0, [
              (try_for_agents, ":agent_no"),
                (agent_is_human, ":agent_no"),
                (agent_is_alive, ":agent_no"),
                (store_mission_timer_a,":mission_time"),
                (ge,":mission_time",3),
                (call_script, "script_decide_run_away_or_not", ":agent_no", ":mission_time"),
              (try_end),
                  ], []), #controlling courage score and if needed deciding to run away for each agent
          
        
    
    
          # (5, 0, 0, [
              # (store_mission_timer_a,":mission_time"),
    
    
              # (ge,":mission_time",3),
    
    
              # (call_script, "script_battle_tactic_apply"),
              # ], []), #applying battle tactic
              
            
    
    
          common_battle_order_panel,
          common_battle_order_panel_tick,
          
           ( 0, 2, ti_once, [],
      [
         (get_player_agent_no, ":player_agent"),
         (agent_get_team, ":agent_team", ":player_agent"),
         (team_give_order, ":agent_team", grc_everyone, mordr_hold),    ])
        
          
        
        ]
        ##diplomacy begin
        + dplmc_battle_mode_triggers + dplmc_horse_cull,  #SB : horse cull
        ##diplomacy end
         # (ti_on_agent_spawn, 0, 0,
      # [
       # (ge, "$g_ally_party", 0), # if player has joined already started battle
       # (eq, "$attacker_reinforcement_stage", 0), # and there hasn't been any reinforcements yet
       # (eq, "$defender_reinforcement_stage", 0),
      # ],
      # [
        # (store_trigger_param_1, ":agent"),
        # (assign, ":agent_to_move", -1),
        # (try_begin),
          # (agent_is_human, ":agent"),
          # (agent_get_party_id, ":a_party", ":agent"),
          # (neq, ":a_party", "p_main_party"),
          # (assign, ":agent_to_move", ":agent"),
        # (else_try), 
          # (neg|agent_is_human, ":agent"),
          # (agent_get_rider, ":rider", ":agent"),
          # (agent_get_party_id, ":r_party", ":rider"),
          # (neq, ":r_party", "p_main_party"),
          # (assign, ":agent_to_move", ":agent"),
        # (try_end),   
        # (neq, ":agent_to_move", -1),
        # (get_scene_boundaries, pos10, pos11),
        # (set_fixed_point_multiplier, 100),
        # (position_get_x, "$g_scene_max_x", pos11),
        # (position_get_y, "$g_scene_max_y", pos11),
        # (val_add, "$g_scene_max_x", 2400), # 2400 has been subtracted automatically because of barriers from outer terrain
        # (val_add, "$g_scene_max_y", 2400),
        # (store_div, ":pos_x", "$g_scene_max_x", 2),
        # (store_div, ":pos_y", "$g_scene_max_x", 2),
        # (init_position, pos22), # map center
        # (store_random_in_range, ":x_shift", -1000, 1000),
        # (store_random_in_range, ":y_shift", -1000, 1000),
        # (val_add, ":pos_x", ":x_shift"),
        # (val_add, ":pos_y", ":y_shift"),
        # (position_set_x, pos22, ":pos_x"),
        # (position_set_y, pos22, ":pos_y"),
        # (agent_set_position, ":agent_to_move", pos22),
      # ]),
    
    
          ),
  4. Lucas_Arg

    B Tutorial Other Adding things such as overhead stab, crouching, extra formations options.

    Hi, I need help with this part.

    Formation mod compatibility

    Can it be done through the module system? I tried to follow the steps but somewhere I must be wrong because it doesn't work. Also I would like to do it by module system so it is final and I don't have to redo it every time I compile.

    Thanks!
  5. Lucas_Arg

    Single character creation translation

    Hi again! I´m using mercury19 single character creation for my mod. I want to translate those options to fit the mod setup. I installed this submod with modmerger, therefore I have all the mcc ... py files. But I don't understand how I have to do to be able to translate them inside my...
  6. Lucas_Arg

    How to appear with more troops in a siege?

    Thanks for your help!!
  7. Lucas_Arg

    How to appear with more troops in a siege?

    Basically that, I would like the attackers in a siege to appear with more troops than they do by default. It's possible? Thanks in advance!
  8. Lucas_Arg

    B Tutorial Scenes Scening - a definitive guide by Veledentella

    Excellent work! Thank you! ??

    Now we need a guide that makes us want and enjoy doing scenes :mrgreen:
  9. Lucas_Arg

    [OSP] Between Empires mod

    Amazing!! Thanks!!

    I can´t unzip the sourcecode, it´s corrupt.
  10. Lucas_Arg

    Troop Items in Freelancer

    make sure the musket is itp_type_musket in module_item
    It is (y)
  11. Lucas_Arg

    Troop Items in Freelancer

    Umm more or less. Actually the problem is that it does not give me the main weapon. The script assigns me the full uniform, but not the rifle, even though I don't have any other in inventory.

    Thanks for asking.
  12. Lucas_Arg

    Renown/Controversy problem

    Sorry but it didn't work out for me. I'm still having the same problem. Now the renown is random (no problem with that), but it keeps popping up in "controversy". Maybe what's wrong is the controversy script. I will have to check that.

    Thx anyway for your help!
  13. Lucas_Arg

    Renown/Controversy problem

    Right!


    ("initialize_aristocracy",
    [

    (try_for_range, ":cur_troop", kings_begin, kings_end),
    (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_hero),

    (troop_set_slot, "trp_kingdom_1_lord", slot_troop_age, 37),
    (troop_set_slot, "trp_kingdom_2_lord", slot_troop_age, 43),
    (troop_set_slot, "trp_kingdom_3_lord", slot_troop_age, 39),
    (troop_set_slot, "trp_kingdom_4_lord", slot_troop_age, 56),
    (troop_set_slot, "trp_kingdom_5_lord", slot_troop_age, 95),
    (troop_set_slot, "trp_kingdom_6_lord", slot_troop_age, 40),

    (try_end),

    (try_for_range, ":cur_lady", kingdom_ladies_begin, kingdom_ladies_end),
    (troop_set_slot, ":cur_lady", slot_troop_occupation, slto_kingdom_lady),
    # (store_random_in_range, ":age", 20, 35),

    #-ages women
    (troop_set_slot, "trp_kingdom_1_lady_1", slot_troop_age, 32),
    (troop_set_slot, "trp_kingdom_1_lady_2", slot_troop_age, 24),
    (troop_set_slot, "trp_kingdom_1_lady_3", slot_troop_age, 51),
    (troop_set_slot, "trp_kingdom_1_lady_4", slot_troop_age, 25),
    (troop_set_slot, "trp_kingdom_1_lady_5", slot_troop_age, 17),
    (troop_set_slot, "trp_kingdom_1_lady_6", slot_troop_age, 29),
    (troop_set_slot, "trp_kingdom_1_lady_7", slot_troop_age, 33),
    (troop_set_slot, "trp_kingdom_1_lady_8", slot_troop_age, 22),
    (troop_set_slot, "trp_kingdom_1_lady_9", slot_troop_age, 20),
    (troop_set_slot, "trp_kingdom_1_lady_10", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_1_lady_11", slot_troop_age, 7:cool:,
    (troop_set_slot, "trp_kingdom_1_lady_12", slot_troop_age, 35),
    (troop_set_slot, "trp_kingdom_1_lady_13", slot_troop_age, 5:cool:,
    (troop_set_slot, "trp_kingdom_1_lady_14", slot_troop_age, 30),
    (troop_set_slot, "trp_kingdom_1_lady_15", slot_troop_age, 34),
    (troop_set_slot, "trp_kingdom_1_lady_16", slot_troop_age, 15),

    (troop_set_slot, "trp_kingdom_2_lady_1", slot_troop_age, 46), #Gyda born c852
    (troop_set_slot, "trp_kingdom_2_lady_2", slot_troop_age, 17), #Ketils wife
    (troop_set_slot, "trp_kingdom_2_lady_3", slot_troop_age, 65), #Ketilsdottir
    (troop_set_slot, "trp_kingdom_2_lady_4", slot_troop_age, 42), #Guthorm regent's wife
    (troop_set_slot, "trp_kingdom_2_lady_5", slot_troop_age, 41), #Gyda born c852
    (troop_set_slot, "trp_kingdom_2_lady_6", slot_troop_age, 14), #Ketils wife
    (troop_set_slot, "trp_kingdom_2_lady_7", slot_troop_age, 43), #Ketilsdottir
    (troop_set_slot, "trp_kingdom_2_lady_8", slot_troop_age, 45), #Guthorm regent's wife
    (troop_set_slot, "trp_kingdom_2_lady_9", slot_troop_age, 25), #Gyda born c852
    (troop_set_slot, "trp_kingdom_2_lady_10", slot_troop_age, 54), #Ketils wife
    (troop_set_slot, "trp_kingdom_2_lady_11", slot_troop_age, 22), #Ketilsdottir
    (troop_set_slot, "trp_kingdom_2_lady_12", slot_troop_age, 31), #Guthorm regent's wife
    (troop_set_slot, "trp_kingdom_2_lady_13", slot_troop_age, 29), #Gyda born c852
    (troop_set_slot, "trp_kingdom_2_lady_14", slot_troop_age, 21), #Ketils wife
    (troop_set_slot, "trp_kingdom_2_lady_15", slot_troop_age, 17), #Ketilsdottir
    (troop_set_slot, "trp_kingdom_2_lady_16", slot_troop_age, 34), #Guthorm regent's wife
    (troop_set_slot, "trp_kingdom_2_lady_17", slot_troop_age, 23), #Guthorm regent's wife
    (troop_set_slot, "trp_kingdom_2_lady_18", slot_troop_age, 1:cool:, #Guthorm regent's wife
    (troop_set_slot, "trp_kingdom_2_lady_19", slot_troop_age, 19),
    (troop_set_slot, "trp_kingdom_2_lady_20", slot_troop_age, 22),
    (troop_set_slot, "trp_kingdom_2_lady_21", slot_troop_age, 33),
    (troop_set_slot, "trp_kingdom_2_lady_22", slot_troop_age, 19),
    (troop_set_slot, "trp_kingdom_2_lady_23", slot_troop_age, 55),
    (troop_set_slot, "trp_kingdom_2_lady_24", slot_troop_age, 45),
    (troop_set_slot, "trp_kingdom_2_lady_25", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_2_lady_26", slot_troop_age, 24),

    (troop_set_slot, "trp_kingdom_3_lady_1", slot_troop_age, 42),
    (troop_set_slot, "trp_kingdom_3_lady_2", slot_troop_age, 19),
    (troop_set_slot, "trp_kingdom_3_lady_3", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_3_lady_4", slot_troop_age, 50),
    (troop_set_slot, "trp_kingdom_3_lady_5", slot_troop_age, 34),
    (troop_set_slot, "trp_kingdom_3_lady_6", slot_troop_age, 19),
    (troop_set_slot, "trp_kingdom_3_lady_7", slot_troop_age, 24),
    (troop_set_slot, "trp_kingdom_3_lady_8", slot_troop_age, 49),
    (troop_set_slot, "trp_kingdom_3_lady_9", slot_troop_age, 32),
    (troop_set_slot, "trp_kingdom_3_lady_10", slot_troop_age, 29),
    (troop_set_slot, "trp_kingdom_3_lady_11", slot_troop_age, 32),
    (troop_set_slot, "trp_kingdom_3_lady_12", slot_troop_age, 35),
    (troop_set_slot, "trp_kingdom_3_lady_13", slot_troop_age, 19),
    (troop_set_slot, "trp_kingdom_3_lady_14", slot_troop_age, 55),
    (troop_set_slot, "trp_kingdom_3_lady_15", slot_troop_age, 45),
    (troop_set_slot, "trp_kingdom_3_lady_16", slot_troop_age, 20),
    (troop_set_slot, "trp_kingdom_3_lady_17", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_3_lady_18", slot_troop_age, 40),
    (troop_set_slot, "trp_kingdom_3_lady_19", slot_troop_age, 21),
    (troop_set_slot, "trp_kingdom_3_lady_20", slot_troop_age, 20),
    (troop_set_slot, "trp_kingdom_3_lady_21", slot_troop_age, 35),
    (troop_set_slot, "trp_kingdom_3_lady_22", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_3_lady_23", slot_troop_age, 40),
    (troop_set_slot, "trp_kingdom_3_lady_24", slot_troop_age, 44),
    (troop_set_slot, "trp_kingdom_3_lady_25", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_3_lady_26", slot_troop_age, 44),

    (troop_set_slot, "trp_kingdom_4_lady_1", slot_troop_age, 40),
    (troop_set_slot, "trp_kingdom_4_lady_2", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_4_lady_3", slot_troop_age, 3:cool:,
    (troop_set_slot, "trp_kingdom_4_lady_4", slot_troop_age, 34),
    (troop_set_slot, "trp_kingdom_4_lady_5", slot_troop_age, 25),
    (troop_set_slot, "trp_kingdom_4_lady_6", slot_troop_age, 50),
    (troop_set_slot, "trp_kingdom_4_lady_7", slot_troop_age, 30),
    (troop_set_slot, "trp_kingdom_4_lady_8", slot_troop_age, 17),
    (troop_set_slot, "trp_kingdom_4_lady_9", slot_troop_age, 24),
    (troop_set_slot, "trp_kingdom_4_lady_10", slot_troop_age, 36),
    (troop_set_slot, "trp_kingdom_4_lady_11", slot_troop_age, 30),
    (troop_set_slot, "trp_kingdom_4_lady_12", slot_troop_age, 20),
    (troop_set_slot, "trp_kingdom_4_lady_13", slot_troop_age, 1:cool:,

    (troop_set_slot, "trp_kingdom_5_lady_1", slot_troop_age, 70),
    (troop_set_slot, "trp_kingdom_5_lady_2", slot_troop_age, 40),
    (troop_set_slot, "trp_kingdom_5_lady_3", slot_troop_age, 21),
    (troop_set_slot, "trp_kingdom_5_lady_4", slot_troop_age, 36),
    (troop_set_slot, "trp_kingdom_5_lady_5", slot_troop_age, 30),
    (troop_set_slot, "trp_kingdom_5_lady_6", slot_troop_age, 19),
    (troop_set_slot, "trp_kingdom_5_lady_7", slot_troop_age, 2:cool:,
    (troop_set_slot, "trp_kingdom_5_lady_8", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_5_lady_9", slot_troop_age, 32),
    (troop_set_slot, "trp_kingdom_5_lady_10", slot_troop_age, 1:cool:,

    (troop_set_slot, "trp_kingdom_6_lady_1", slot_troop_age, 35), #sister
    (troop_set_slot, "trp_kingdom_6_lady_2", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_6_lady_3", slot_troop_age, 20),
    (troop_set_slot, "trp_kingdom_6_lady_4", slot_troop_age, 42), #daughter
    (troop_set_slot, "trp_kingdom_6_lady_5", slot_troop_age, 19), #sister
    (troop_set_slot, "trp_kingdom_6_lady_6", slot_troop_age, 34),
    (troop_set_slot, "trp_kingdom_6_lady_7", slot_troop_age, 1:cool:,
    (troop_set_slot, "trp_kingdom_6_lady_8", slot_troop_age, 45), #daughter
    (troop_set_slot, "trp_kingdom_6_lady_9", slot_troop_age, 21),
    (troop_set_slot, "trp_kingdom_6_lady_10", slot_troop_age, 19), #daughter

    (store_random_in_range, ":lady_reputation", 20, 26),

    (try_begin),
    (eq, ":lady_reputation", 20),
    (assign, ":lady_reputation", lrep_moralist),
    (else_try),
    (eq, ":lady_reputation", 21),
    (assign, ":lady_reputation", lrep_ambitious),
    (else_try),
    (eq, ":lady_reputation", 22),
    (assign, ":lady_reputation", lrep_adventurous),
    (else_try),
    (eq, ":lady_reputation", 23),
    (assign, ":lady_reputation", lrep_otherworldly),
    (else_try),
    (eq, ":lady_reputation", 24),
    (assign, ":lady_reputation", lrep_ambitious),
    (else_try),

    (assign, ":lady_reputation", lrep_conventional),

    (try_end),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":lady_reputation"),

    (call_script, "script_add_lady_items", ":cur_lady"),

    (try_end),

    (try_for_range, ":cur_troop", lords_begin, lords_end),
    (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_hero),

    (troop_set_slot, "trp_knight_1_1", slot_troop_age, 70),
    (troop_set_slot, "trp_knight_1_2", slot_troop_age, 50),
    (troop_set_slot, "trp_knight_1_3", slot_troop_age, 32),
    (troop_set_slot, "trp_knight_1_4", slot_troop_age, 3:cool:,
    (troop_set_slot, "trp_knight_1_5", slot_troop_age, 32),
    (troop_set_slot, "trp_knight_1_6", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_1_7", slot_troop_age, 26),
    (troop_set_slot, "trp_knight_1_8", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_1_9", slot_troop_age, 25),
    (troop_set_slot, "trp_knight_1_10", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_1_11", slot_troop_age, 45),
    (troop_set_slot, "trp_knight_1_12", slot_troop_age, 42),
    (troop_set_slot, "trp_knight_1_13", slot_troop_age, 25),
    (troop_set_slot, "trp_knight_1_14", slot_troop_age, 37),
    (troop_set_slot, "trp_knight_1_15", slot_troop_age, 41),
    (troop_set_slot, "trp_knight_1_16", slot_troop_age, 3:cool:,
    (troop_set_slot, "trp_knight_1_17", slot_troop_age, 31),
    (troop_set_slot, "trp_knight_1_18", slot_troop_age, 37),
    (troop_set_slot, "trp_knight_1_19", slot_troop_age, 30),
    (troop_set_slot, "trp_knight_1_20", slot_troop_age, 25),
    (troop_set_slot, "trp_knight_1_21", slot_troop_age, 37),
    (troop_set_slot, "trp_knight_1_22", slot_troop_age, 2:cool:,
    (troop_set_slot, "trp_knight_1_23", slot_troop_age, 42),
    (troop_set_slot, "trp_knight_1_24", slot_troop_age, 34),
    (troop_set_slot, "trp_knight_1_25", slot_troop_age, 27),
    (troop_set_slot, "trp_knight_1_26", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_1_27", slot_troop_age, 37),
    (troop_set_slot, "trp_knight_1_28", slot_troop_age, 29),
    (troop_set_slot, "trp_knight_1_29", slot_troop_age, 55),
    (troop_set_slot, "trp_knight_1_30", slot_troop_age, 32),
    (troop_set_slot, "trp_knight_1_31", slot_troop_age, 2:cool:,
    (troop_set_slot, "trp_knight_1_32", slot_troop_age, 35),
    (troop_set_slot, "trp_knight_1_33", slot_troop_age, 46),
    (troop_set_slot, "trp_knight_1_34", slot_troop_age, 3:cool:,
    (troop_set_slot, "trp_knight_1_35", slot_troop_age, 50),

    (troop_set_slot, "trp_knight_2_1", slot_troop_age, 60),
    (troop_set_slot, "trp_knight_2_2", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_2_3", slot_troop_age, 50),
    (troop_set_slot, "trp_knight_2_4", slot_troop_age, 57),
    (troop_set_slot, "trp_knight_2_5", slot_troop_age, 23),
    (troop_set_slot, "trp_knight_2_6", slot_troop_age, 34),
    (troop_set_slot, "trp_knight_2_7", slot_troop_age, 15),
    (troop_set_slot, "trp_knight_2_8", slot_troop_age, 25),
    (troop_set_slot, "trp_knight_2_9", slot_troop_age, 27),
    (troop_set_slot, "trp_knight_2_10", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_2_11", slot_troop_age, 64),
    (troop_set_slot, "trp_knight_2_12", slot_troop_age, 44),
    (troop_set_slot, "trp_knight_2_13", slot_troop_age, 27),
    (troop_set_slot, "trp_knight_2_14", slot_troop_age, 22),
    (troop_set_slot, "trp_knight_2_15", slot_troop_age, 32),
    (troop_set_slot, "trp_knight_2_16", slot_troop_age, 24),
    (troop_set_slot, "trp_knight_2_17", slot_troop_age, 24),
    (troop_set_slot, "trp_knight_2_18", slot_troop_age, 19),
    (troop_set_slot, "trp_knight_2_19", slot_troop_age, 22),
    (troop_set_slot, "trp_knight_2_20", slot_troop_age, 23),
    (troop_set_slot, "trp_knight_2_21", slot_troop_age, 43),
    (troop_set_slot, "trp_knight_2_22", slot_troop_age, 23),
    (troop_set_slot, "trp_knight_2_23", slot_troop_age, 44),
    (troop_set_slot, "trp_knight_2_24", slot_troop_age, 25),
    (troop_set_slot, "trp_knight_2_25", slot_troop_age, 43),

    (troop_set_slot, "trp_knight_3_1", slot_troop_age, 57),
    (troop_set_slot, "trp_knight_3_2", slot_troop_age, 60),
    (troop_set_slot, "trp_knight_3_3", slot_troop_age, 61),
    (troop_set_slot, "trp_knight_3_4", slot_troop_age, 26),
    (troop_set_slot, "trp_knight_3_5", slot_troop_age, 37),
    (troop_set_slot, "trp_knight_3_6", slot_troop_age, 47),
    (troop_set_slot, "trp_knight_3_7", slot_troop_age, 29),
    (troop_set_slot, "trp_knight_3_8", slot_troop_age, 43),
    (troop_set_slot, "trp_knight_3_9", slot_troop_age, 63),
    (troop_set_slot, "trp_knight_3_10", slot_troop_age, 55),
    (troop_set_slot, "trp_knight_3_11", slot_troop_age, 62),
    (troop_set_slot, "trp_knight_3_12", slot_troop_age, 47),
    (troop_set_slot, "trp_knight_3_13", slot_troop_age, 22),
    (troop_set_slot, "trp_knight_3_14", slot_troop_age, 29),
    (troop_set_slot, "trp_knight_3_15", slot_troop_age, 41),
    (troop_set_slot, "trp_knight_3_16", slot_troop_age, 43),
    (troop_set_slot, "trp_knight_3_17", slot_troop_age, 50),
    (troop_set_slot, "trp_knight_3_18", slot_troop_age, 57),
    (troop_set_slot, "trp_knight_3_19", slot_troop_age, 17),
    (troop_set_slot, "trp_knight_3_20", slot_troop_age, 59),

    (troop_set_slot, "trp_knight_4_1", slot_troop_age, 49),
    (troop_set_slot, "trp_knight_4_2", slot_troop_age, 4:cool:,
    (troop_set_slot, "trp_knight_4_3", slot_troop_age, 35),
    (troop_set_slot, "trp_knight_4_4", slot_troop_age, 22),
    (troop_set_slot, "trp_knight_4_5", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_4_6", slot_troop_age, 55),
    (troop_set_slot, "trp_knight_4_7", slot_troop_age, 56),
    (troop_set_slot, "trp_knight_4_8", slot_troop_age, 67),
    (troop_set_slot, "trp_knight_4_9", slot_troop_age, 61),
    (troop_set_slot, "trp_knight_4_10", slot_troop_age, 52),
    (troop_set_slot, "trp_knight_4_11", slot_troop_age, 27),
    (troop_set_slot, "trp_knight_4_12", slot_troop_age, 44),
    (troop_set_slot, "trp_knight_4_13", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_4_14", slot_troop_age, 52),
    (troop_set_slot, "trp_knight_4_15", slot_troop_age, 20),

    (troop_set_slot, "trp_knight_5_1", slot_troop_age, 54),
    (troop_set_slot, "trp_knight_5_2", slot_troop_age, 45),
    (troop_set_slot, "trp_knight_5_3", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_5_4", slot_troop_age, 57),
    (troop_set_slot, "trp_knight_5_5", slot_troop_age, 50),
    (troop_set_slot, "trp_knight_5_6", slot_troop_age, 41),
    (troop_set_slot, "trp_knight_5_7", slot_troop_age, 53),
    (troop_set_slot, "trp_knight_5_8", slot_troop_age, 34),
    (troop_set_slot, "trp_knight_5_9", slot_troop_age, 37),
    (troop_set_slot, "trp_knight_5_10", slot_troop_age, 42),

    (troop_set_slot, "trp_knight_6_1", slot_troop_age, 55),
    (troop_set_slot, "trp_knight_6_2", slot_troop_age, 50),
    (troop_set_slot, "trp_knight_6_3", slot_troop_age, 4:cool:,
    (troop_set_slot, "trp_knight_6_4", slot_troop_age, 45),
    (troop_set_slot, "trp_knight_6_5", slot_troop_age, 40),
    (troop_set_slot, "trp_knight_6_6", slot_troop_age, 37),
    (troop_set_slot, "trp_knight_6_7", slot_troop_age, 35),
    (troop_set_slot, "trp_knight_6_8", slot_troop_age, 30),
    (troop_set_slot, "trp_knight_6_9", slot_troop_age, 60),
    (troop_set_slot, "trp_knight_6_10", slot_troop_age, 52),

    (store_random_in_range, ":lord_reputation", 20, 27),
    (try_begin),
    (eq, ":lord_reputation", 20),
    (assign, ":lord_reputation", lrep_martial),
    (else_try),
    (eq, ":lord_reputation", 21),
    (assign, ":lord_reputation", lrep_quarrelsome),
    (else_try),
    (eq, ":lord_reputation", 22),
    (assign, ":lord_reputation", lrep_selfrighteous),
    (else_try),
    (eq, ":lord_reputation", 23),
    (assign, ":lord_reputation", lrep_cunning),
    (else_try),
    (eq, ":lord_reputation", 24),
    (assign, ":lord_reputation", lrep_upstanding),
    (else_try),

    (assign, ":lord_reputation", lrep_debauched),

    (try_end),


    (troop_set_slot, ":cur_troop", slot_lord_reputation_type, ":lord_reputation"),

    (try_end),

    #reinos relaciones familiares
    (troop_set_slot, "trp_kingdom_1_lord", slot_troop_spouse, "trp_kingdom_1_lady_1"),
    (troop_set_slot, "trp_kingdom_1_lady_2", slot_troop_guardian, "trp_knight_1_33"),
    (troop_set_slot, "trp_kingdom_1_lady_3", slot_troop_guardian, "trp_knight_1_33"),
    (troop_set_slot, "trp_knight_1_29", slot_troop_spouse, "trp_kingdom_1_lady_4"),
    (troop_set_slot, "trp_kingdom_1_lady_5", slot_troop_mother, "trp_kingdom_1_lady_4"),
    (troop_set_slot, "trp_kingdom_1_lady_5", slot_troop_father, "trp_knight_1_29"),
    (troop_set_slot, "trp_kingdom_1_lady_6", slot_troop_spouse, "trp_knight_1_33"),
    (troop_set_slot, "trp_kingdom_1_lady_7", slot_troop_guardian, "trp_knight_1_29"),
    (troop_set_slot, "trp_kingdom_1_lady_8", slot_troop_spouse, "trp_knight_1_35"),
    (troop_set_slot, "trp_kingdom_1_lady_9", slot_troop_mother, "trp_kingdom_1_lady_8"),
    (troop_set_slot, "trp_kingdom_1_lady_10", slot_troop_mother, "trp_kingdom_1_lady_8"),
    (troop_set_slot, "trp_kingdom_1_lady_9", slot_troop_father, "trp_knight_1_35"),
    (troop_set_slot, "trp_kingdom_1_lady_10", slot_troop_father, "trp_knight_1_35"),
    (troop_set_slot, "trp_knight_1_29", slot_troop_mother, "trp_kingdom_1_lady_11"),
    (troop_set_slot, "trp_knight_1_33", slot_troop_mother, "trp_kingdom_1_lady_11"),
    (troop_set_slot, "trp_knight_1_35", slot_troop_mother, "trp_kingdom_1_lady_11"),
    (troop_set_slot, "trp_kingdom_1_lady_12", slot_troop_spouse, "trp_knight_1_32"),
    (troop_set_slot, "trp_kingdom_1_lord", slot_troop_mother, "trp_kingdom_1_lady_13"),
    (troop_set_slot, "trp_kingdom_1_lady_14", slot_troop_spouse, "trp_knight_1_21"),
    (troop_set_slot, "trp_kingdom_1_lady_15", slot_troop_mother, "trp_kingdom_1_lady_13"),
    (troop_set_slot, "trp_knight_1_2", slot_troop_spouse, "trp_kingdom_1_lady_15"),
    (troop_set_slot, "trp_kingdom_1_lady_15", slot_troop_guardian, "trp_kingdom_1_lord"),
    (troop_set_slot, "trp_kingdom_1_lady_16", slot_troop_spouse, "trp_knight_1_8"),

    (troop_set_slot, "trp_kingdom_2_lord", slot_troop_spouse, "trp_kingdom_2_lady_1"),
    (troop_set_slot, "trp_kingdom_2_lady_2", slot_troop_mother, "trp_kingdom_2_lady_1"),
    (troop_set_slot, "trp_kingdom_2_lady_2", slot_troop_father, "trp_kingdom_2_lord"),
    (troop_set_slot, "trp_kingdom_2_lord", slot_troop_mother, "trp_kingdom_2_lady_3"),
    (troop_set_slot, "trp_knight_2_2", slot_troop_mother, "trp_kingdom_2_lady_3"),
    (troop_set_slot, "trp_knight_2_21", slot_troop_mother, "trp_kingdom_2_lady_3"),
    (troop_set_slot, "trp_knight_2_21", slot_troop_spouse, "trp_kingdom_2_lady_4"),
    (troop_set_slot, "trp_knight_2_2", slot_troop_spouse, "trp_kingdom_2_lady_5"),
    (troop_set_slot, "trp_kingdom_2_lady_6", slot_troop_father, "trp_knight_2_2"),
    (troop_set_slot, "trp_kingdom_2_lady_6", slot_troop_mother, "trp_kingdom_2_lady_5"),
    (troop_set_slot, "trp_knight_2_1", slot_troop_spouse, "trp_kingdom_2_lady_7"),
    (troop_set_slot, "trp_kingdom_2_lady_8", slot_troop_mother, "trp_kingdom_2_lady_7"),
    (troop_set_slot, "trp_kingdom_2_lady_8", slot_troop_father, "trp_knight_2_1"),
    (troop_set_slot, "trp_knight_2_3", slot_troop_spouse, "trp_kingdom_2_lady_9"),
    (troop_set_slot, "trp_knight_2_4", slot_troop_spouse, "trp_kingdom_2_lady_10"),
    (troop_set_slot, "trp_kingdom_2_lady_11", slot_troop_mother, "trp_kingdom_2_lady_10"),
    (troop_set_slot, "trp_kingdom_2_lady_11", slot_troop_father, "trp_knight_2_4"),
    (troop_set_slot, "trp_knight_2_6", slot_troop_spouse, "trp_kingdom_2_lady_12"),
    (troop_set_slot, "trp_kingdom_2_lady_13", slot_troop_guardian, "trp_knight_2_6"),
    (troop_set_slot, "trp_knight_2_8", slot_troop_spouse, "trp_kingdom_2_lady_14"),
    (troop_set_slot, "trp_kingdom_2_lady_15", slot_troop_guardian, "trp_knight_2_9"),
    (troop_set_slot, "trp_knight_2_10", slot_troop_spouse, "trp_kingdom_2_lady_16"),
    (troop_set_slot, "trp_kingdom_2_lady_17", slot_troop_father, "trp_knight_2_11"),
    (troop_set_slot, "trp_kingdom_2_lady_18", slot_troop_father, "trp_knight_2_11"),
    (troop_set_slot, "trp_kingdom_2_lady_19", slot_troop_father, "trp_knight_2_11"),
    (troop_set_slot, "trp_kingdom_2_lady_20", slot_troop_guardian, "trp_knight_2_13"),
    (troop_set_slot, "trp_kingdom_2_lady_21", slot_troop_guardian, "trp_knight_2_14"),
    (troop_set_slot, "trp_kingdom_2_lady_22", slot_troop_guardian, "trp_knight_2_16"),
    (troop_set_slot, "trp_knight_2_7", slot_troop_mother, "trp_kingdom_2_lady_23"),
    (troop_set_slot, "trp_knight_2_19", slot_troop_mother, "trp_kingdom_2_lady_23"),
    (troop_set_slot, "trp_knight_2_23", slot_troop_spouse, "trp_kingdom_2_lady_24"),
    (troop_set_slot, "trp_kingdom_2_lady_25", slot_troop_mother, "trp_kingdom_2_lady_24"),
    (troop_set_slot, "trp_kingdom_2_lady_25", slot_troop_father, "trp_knight_2_23"),
    (troop_set_slot, "trp_kingdom_2_lady_26", slot_troop_guardian, "trp_knight_2_24"),

    (troop_set_slot, "trp_kingdom_3_lord", slot_troop_spouse, "trp_kingdom_3_lady_1"),
    (troop_set_slot, "trp_kingdom_3_lady_2", slot_troop_mother, "trp_kingdom_3_lady_1"),
    (troop_set_slot, "trp_kingdom_3_lady_2", slot_troop_father, "trp_kingdom_3_lord"),
    (troop_set_slot, "trp_kingdom_3_lady_3", slot_troop_mother, "trp_kingdom_3_lady_1"),
    (troop_set_slot, "trp_kingdom_3_lady_3", slot_troop_father, "trp_kingdom_3_lord"),
    (troop_set_slot, "trp_knight_3_1", slot_troop_spouse, "trp_kingdom_3_lady_4"),
    (troop_set_slot, "trp_knight_3_2", slot_troop_spouse, "trp_kingdom_3_lady_5"),
    (troop_set_slot, "trp_kingdom_3_lady_6", slot_troop_mother, "trp_kingdom_3_lady_5"),
    (troop_set_slot, "trp_kingdom_3_lady_6", slot_troop_father, "trp_knight_3_2"),
    (troop_set_slot, "trp_kingdom_3_lady_7", slot_troop_guardian, "trp_knight_3_2"),
    (troop_set_slot, "trp_knight_3_3", slot_troop_spouse, "trp_kingdom_3_lady_8"),
    (troop_set_slot, "trp_kingdom_3_lady_9", slot_troop_mother, "trp_kingdom_3_lady_8"),
    (troop_set_slot, "trp_kingdom_3_lady_9", slot_troop_father, "trp_knight_3_3"),
    (troop_set_slot, "trp_kingdom_3_lady_10", slot_troop_mother, "trp_kingdom_3_lady_8"),
    (troop_set_slot, "trp_kingdom_3_lady_10", slot_troop_father, "trp_knight_3_3"),
    (troop_set_slot, "trp_kingdom_3_lady_11", slot_troop_guardian, "trp_knight_3_4"),
    (troop_set_slot, "trp_knight_3_6", slot_troop_spouse, "trp_kingdom_3_lady_12"),
    (troop_set_slot, "trp_kingdom_3_lady_13", slot_troop_guardian, "trp_knight_3_6"),
    (troop_set_slot, "trp_knight_3_9", slot_troop_spouse, "trp_kingdom_3_lady_14"),
    (troop_set_slot, "trp_knight_3_10", slot_troop_spouse, "trp_kingdom_3_lady_15"),
    (troop_set_slot, "trp_kingdom_3_lady_16", slot_troop_mother, "trp_kingdom_3_lady_15"),
    (troop_set_slot, "trp_kingdom_3_lady_16", slot_troop_father, "trp_knight_3_10"),
    (troop_set_slot, "trp_kingdom_3_lady_17", slot_troop_mother, "trp_kingdom_3_lady_15"),
    (troop_set_slot, "trp_kingdom_3_lady_17", slot_troop_father, "trp_knight_3_10"),
    (troop_set_slot, "trp_knight_3_12", slot_troop_spouse, "trp_kingdom_3_lady_18"),
    (troop_set_slot, "trp_kingdom_3_lady_19", slot_troop_mother, "trp_kingdom_3_lady_18"),
    (troop_set_slot, "trp_kingdom_3_lady_19", slot_troop_father, "trp_knight_3_12"),
    (troop_set_slot, "trp_knight_3_14", slot_troop_spouse, "trp_kingdom_3_lady_20"),
    (troop_set_slot, "trp_knight_3_15", slot_troop_spouse, "trp_kingdom_3_lady_21"),
    (troop_set_slot, "trp_kingdom_3_lady_22", slot_troop_mother, "trp_kingdom_3_lady_21"),
    (troop_set_slot, "trp_kingdom_3_lady_22", slot_troop_father, "trp_knight_3_15"),
    (troop_set_slot, "trp_knight_3_16", slot_troop_spouse, "trp_kingdom_3_lady_23"),
    (troop_set_slot, "trp_knight_3_17", slot_troop_spouse, "trp_kingdom_3_lady_24"),
    (troop_set_slot, "trp_kingdom_3_lady_25", slot_troop_mother, "trp_kingdom_3_lady_24"),
    (troop_set_slot, "trp_kingdom_3_lady_25", slot_troop_father, "trp_knight_3_17"),
    (troop_set_slot, "trp_knight_3_18", slot_troop_spouse, "trp_kingdom_3_lady_26"),
    (troop_set_slot, "trp_knight_3_19", slot_troop_father, "trp_knight_3_18"),
    (troop_set_slot, "trp_knight_3_19", slot_troop_mother, "trp_kingdom_3_lady_26"),

    (troop_set_slot, "trp_kingdom_4_lord", slot_troop_spouse, "trp_kingdom_4_lady_1"),
    (troop_set_slot, "trp_kingdom_3_lady_25", slot_troop_mother, "trp_kingdom_4_lady_1"),
    (troop_set_slot, "trp_kingdom_4_lady_2", slot_troop_father, "trp_kingdom_4_lord"),
    (troop_set_slot, "trp_knight_4_1", slot_troop_spouse, "trp_kingdom_4_lady_3"),
    (troop_set_slot, "trp_knight_4_6", slot_troop_spouse, "trp_kingdom_4_lady_4"),
    (troop_set_slot, "trp_kingdom_4_lady_5", slot_troop_guardian, "trp_knight_4_6"),
    (troop_set_slot, "trp_knight_4_9", slot_troop_spouse, "trp_kingdom_4_lady_6"),
    (troop_set_slot, "trp_kingdom_4_lady_7", slot_troop_mother, "trp_kingdom_4_lady_6"),
    (troop_set_slot, "trp_kingdom_4_lady_7", slot_troop_father, "trp_knight_4_9"),
    (troop_set_slot, "trp_knight_4_11", slot_troop_spouse, "trp_kingdom_4_lady_8"),
    (troop_set_slot, "trp_kingdom_4_lady_8", slot_troop_guardian, "trp_knight_4_11"),
    (troop_set_slot, "trp_kingdom_4_lady_10", slot_troop_guardian, "trp_knight_4_12"),
    (troop_set_slot, "trp_knight_4_13", slot_troop_spouse, "trp_kingdom_4_lady_11"),
    (troop_set_slot, "trp_kingdom_4_lady_12", slot_troop_mother, "trp_kingdom_4_lady_11"),
    (troop_set_slot, "trp_kingdom_4_lady_12", slot_troop_father, "trp_knight_4_13"),
    (troop_set_slot, "trp_kingdom_4_lady_13", slot_troop_mother, "trp_kingdom_4_lady_11"),
    (troop_set_slot, "trp_kingdom_4_lady_13", slot_troop_father, "trp_knight_4_13"),

    (troop_set_slot, "trp_knight_5_1", slot_troop_father, "trp_kingdom_5_lord"),
    (troop_set_slot, "trp_kingdom_5_lord", slot_troop_spouse, "trp_kingdom_5_lady_1"),
    (troop_set_slot, "trp_knight_5_1", slot_troop_mother, "trp_kingdom_5_lady_1"),
    (troop_set_slot, "trp_knight_5_1", slot_troop_spouse, "trp_kingdom_5_lady_2"),
    (troop_set_slot, "trp_kingdom_5_lady_3", slot_troop_mother, "trp_kingdom_5_lady_2"),
    (troop_set_slot, "trp_kingdom_5_lady_3", slot_troop_father, "trp_knight_5_1"),
    (troop_set_slot, "trp_knight_5_2", slot_troop_spouse, "trp_kingdom_5_lady_4"),
    (troop_set_slot, "trp_knight_5_3", slot_troop_spouse, "trp_kingdom_5_lady_5"),
    (troop_set_slot, "trp_kingdom_5_lady_6", slot_troop_guardian, "trp_knight_5_4"),
    (troop_set_slot, "trp_knight_5_5", slot_troop_spouse, "trp_kingdom_5_lady_6"),
    (troop_set_slot, "trp_kingdom_5_lady_7", slot_troop_mother, "trp_kingdom_5_lady_6"),
    (troop_set_slot, "trp_kingdom_5_lady_7", slot_troop_father, "trp_knight_5_5"),
    (troop_set_slot, "trp_knight_5_6", slot_troop_spouse, "trp_kingdom_5_lady_9"),
    (troop_set_slot, "trp_kingdom_5_lady_8", slot_troop_guardian, "trp_knight_5_7"),
    (troop_set_slot, "trp_kingdom_5_lady_10", slot_troop_father, "trp_knight_5_8"),

    (troop_set_slot, "trp_kingdom_6_lord", slot_troop_spouse, "trp_kingdom_6_lady_1"),
    (troop_set_slot, "trp_kingdom_6_lady_2", slot_troop_mother, "trp_kingdom_6_lady_1"),
    (troop_set_slot, "trp_kingdom_6_lady_2", slot_troop_father, "trp_kingdom_6_lord"),
    (troop_set_slot, "trp_kingdom_6_lady_3", slot_troop_guardian, "trp_knight_6_1"),
    (troop_set_slot, "trp_knight_6_1", slot_troop_spouse, "trp_kingdom_6_lady_4"),
    (troop_set_slot, "trp_kingdom_6_lady_5", slot_troop_mother, "trp_kingdom_6_lady_4"),
    (troop_set_slot, "trp_kingdom_6_lady_5", slot_troop_father, "trp_knight_6_1"),
    (troop_set_slot, "trp_knight_6_2", slot_troop_spouse, "trp_kingdom_6_lady_6"),
    (troop_set_slot, "trp_kingdom_6_lady_7", slot_troop_guardian, "trp_knight_6_3"),
    (troop_set_slot, "trp_knight_6_4", slot_troop_spouse, "trp_kingdom_6_lady_8"),
    (troop_set_slot, "trp_kingdom_6_lady_9", slot_troop_guardian, "trp_knight_6_5"),
    (troop_set_slot, "trp_kingdom_6_lady_10", slot_troop_father, "trp_knight_6_6"),


    (try_for_range, ":cur_troop", pretenders_begin, pretenders_end),
    (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_inactive_pretender),

    (troop_set_slot, "trp_kingdom_1_pretender", slot_troop_age, 51),
    (troop_set_slot, "trp_kingdom_2_pretender", slot_troop_age, 44),
    (troop_set_slot, "trp_kingdom_3_pretender", slot_troop_age, 42),
    (troop_set_slot, "trp_kingdom_4_pretender", slot_troop_age, 64),
    (troop_set_slot, "trp_kingdom_5_pretender", slot_troop_age, 47),
    (troop_set_slot, "trp_kingdom_6_pretender", slot_troop_age, 60),

    (try_end),
    ]),
  14. Lucas_Arg

    Renown/Controversy problem

    Code:
    # Assign banners and renown.
    # We assume there are enough banners for all kingdom heroes.         # This part of the script was made by a friend who knows about this (Tocan) and I replaced
                                                                                                                   # it with the original native banner assignment because of this problem and it didn't work                                                                                                                   # either  
          #faction banners
          (faction_set_slot, "fac_kingdom_1", slot_faction_banner, "mesh_banner_kingdom_f"),
          (faction_set_slot, "fac_kingdom_2", slot_faction_banner, "mesh_banner_kingdom_b"),
          (faction_set_slot, "fac_kingdom_3", slot_faction_banner, "mesh_banner_kingdom_c"),
          (faction_set_slot, "fac_kingdom_4", slot_faction_banner, "mesh_banner_kingdom_a"),
          (faction_set_slot, "fac_kingdom_5", slot_faction_banner, "mesh_banner_kingdom_e"),
          (faction_set_slot, "fac_kingdom_6", slot_faction_banner, "mesh_banner_kingdom_d"),
    
          (try_for_range, ":cur_faction", npc_kingdoms_begin, npc_kingdoms_end),
            (faction_get_slot, ":cur_faction_king", ":cur_faction", slot_faction_leader),
            (faction_get_slot, ":cur_faction_banner", ":cur_faction", slot_faction_banner),
            (val_sub, ":cur_faction_banner", banner_meshes_begin),
            (val_add, ":cur_faction_banner", banner_scene_props_begin),
            (troop_set_slot, ":cur_faction_king", slot_troop_banner_scene_prop, ":cur_faction_banner"),
          (try_end),         
          (try_for_range, ":kingdom_hero", "trp_knight_1_1", "trp_knight_2_1"),
            (this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
            (troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
            (store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
            (neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
            (try_begin),
                (faction_get_slot, ":cur_faction_banner", ":kingdom_hero_faction", slot_faction_banner),
                (val_sub, ":cur_faction_banner", banner_meshes_begin),
                (val_add, ":cur_faction_banner", banner_scene_props_begin),
                (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
            (try_end),
          (try_end),      
          (try_for_range, ":kingdom_hero", "trp_knight_2_1", "trp_knight_3_1"),
            (this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
            (troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
            (store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
            (neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
            (try_begin),
                (faction_get_slot, ":cur_faction_banner", ":kingdom_hero_faction", slot_faction_banner),
                (val_sub, ":cur_faction_banner", banner_meshes_begin),
                (val_add, ":cur_faction_banner", banner_scene_props_begin),
                (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
            (try_end),
          (try_end),           
          (try_for_range, ":kingdom_hero", "trp_knight_3_1", "trp_knight_4_1"),
            (this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
            (troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
            (store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
            (neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
            (try_begin),
                (faction_get_slot, ":cur_faction_banner", ":kingdom_hero_faction", slot_faction_banner),
                (val_sub, ":cur_faction_banner", banner_meshes_begin),
                (val_add, ":cur_faction_banner", banner_scene_props_begin),
                (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
            (try_end),
          (try_end), 
          (try_for_range, ":kingdom_hero", "trp_knight_4_1", "trp_knight_5_1"),
            (this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
            (troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
            (store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
            (neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
            (try_begin),
                (faction_get_slot, ":cur_faction_banner", ":kingdom_hero_faction", slot_faction_banner),
                (val_sub, ":cur_faction_banner", banner_meshes_begin),
                (val_add, ":cur_faction_banner", banner_scene_props_begin),
                (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
            (try_end),
          (try_end),       
          (try_for_range, ":kingdom_hero", "trp_knight_5_1", "trp_knight_6_1"),
            (this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
            (troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
            (store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
            (neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
            (try_begin),
                (faction_get_slot, ":cur_faction_banner", ":kingdom_hero_faction", slot_faction_banner),
                (val_sub, ":cur_faction_banner", banner_meshes_begin),
                (val_add, ":cur_faction_banner", banner_scene_props_begin),
                (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
            (try_end),
          (try_end),   
          (try_for_range, ":kingdom_hero", "trp_knight_6_1", pretenders_begin),
            (this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
            (troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
            (store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
            (neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
            (try_begin),
                (faction_get_slot, ":cur_faction_banner", ":kingdom_hero_faction", slot_faction_banner),
                (val_sub, ":cur_faction_banner", banner_meshes_begin),
                (val_add, ":cur_faction_banner", banner_scene_props_begin),
                (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
            (try_end),
          (try_end),             
          (try_for_range, ":kingdom_hero", active_npcs_begin, active_npcs_end),
            (this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
            (troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
    
            (store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
            (neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
    
            (store_character_level, ":level", ":kingdom_hero"),
            (store_mul, ":renown", ":level", ":level"),
            (val_div, ":renown", 4), #for top lord, is about 400
    
            (troop_get_slot, ":age", ":kingdom_hero", slot_troop_age),
            (store_mul, ":age_addition", ":age", ":age"),
            (val_div, ":age_addition", :cool:, #for top lord, is about 400
            (val_add, ":renown", ":age_addition"),
    
            (try_begin),
              (faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
              (store_random_in_range, ":random_renown", 250, 400),
            (else_try),
              (store_random_in_range, ":random_renown", 0, 100),
            (try_end),
            (val_add, ":renown", ":random_renown"),
    
            (troop_set_slot, ":kingdom_hero", slot_troop_renown, ":renown"),
          (try_end),
    
          (try_for_range, ":troop_no", "trp_player", "trp_merchants_end"),
            (add_troop_note_tableau_mesh, ":troop_no", "tableau_troop_note_mesh"),
          (try_end),
    
          (try_for_range, ":center_no", centers_begin, centers_end),
            (add_party_note_tableau_mesh, ":center_no", "tableau_center_note_mesh"),
          (try_end),
    
          (try_for_range, ":faction_no", kingdoms_begin, kingdoms_end),
            (is_between, ":faction_no", "fac_kingdom_1", kingdoms_end), #Excluding player kingdom
            (add_faction_note_tableau_mesh, ":faction_no", "tableau_faction_note_mesh"),
          (else_try),
            (add_faction_note_tableau_mesh, ":faction_no", "tableau_faction_note_mesh_banner"),
          (try_end),
    
          (troop_set_slot, "trp_knight_1_1", slot_troop_renown, 600),      #From this to the bottom are the lines that I added.
          (troop_set_slot, "trp_knight_1_2", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_3", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_4", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_5", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_6", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_7", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_8", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_9", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_10", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_11", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_12", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_13", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_14", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_15", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_16", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_17", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_18", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_19", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_20", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_21", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_22", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_23", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_24", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_25", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_26", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_27", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_28", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_29", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_30", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_31", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_32", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_33", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_34", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_1_35", slot_troop_renown, 600),
         
          (troop_set_slot, "trp_knight_2_1", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_2", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_3", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_4", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_5", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_6", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_7", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_8", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_9", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_10", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_11", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_12", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_13", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_14", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_15", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_16", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_17", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_18", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_19", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_20", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_21", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_22", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_23", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_24", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_2_25", slot_troop_renown, 600),
         
          (troop_set_slot, "trp_knight_3_1", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_2", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_3", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_4", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_5", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_6", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_7", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_8", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_9", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_10", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_11", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_12", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_13", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_14", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_15", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_16", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_17", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_18", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_19", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_3_20", slot_troop_renown, 600),
         
          (troop_set_slot, "trp_knight_4_1", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_2", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_3", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_4", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_5", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_6", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_7", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_8", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_9", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_10", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_11", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_12", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_13", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_14", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_4_15", slot_troop_renown, 600),
         
          (troop_set_slot, "trp_knight_5_1", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_5_2", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_5_3", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_5_4", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_5_5", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_5_6", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_5_7", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_5_8", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_5_9", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_5_10", slot_troop_renown, 600),
         
          (troop_set_slot, "trp_knight_6_1", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_6_2", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_6_3", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_6_4", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_6_5", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_6_6", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_6_7", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_6_8", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_6_9", slot_troop_renown, 600),
          (troop_set_slot, "trp_knight_6_10", slot_troop_renown, 600),
         
          (troop_set_slot, "trp_kingdom_1_pretender", slot_troop_renown, 900),
          (troop_set_slot, "trp_kingdom_2_pretender", slot_troop_renown, 900),
          (troop_set_slot, "trp_kingdom_3_pretender", slot_troop_renown, 900),
          (troop_set_slot, "trp_kingdom_4_pretender", slot_troop_renown, 900),
          (troop_set_slot, "trp_kingdom_5_pretender", slot_troop_renown, 900),
          (troop_set_slot, "trp_kingdom_6_pretender", slot_troop_renown, 900),
    
         
        
          #Give centers to factions first, to ensure more equal distributions
  15. Lucas_Arg

    Renown/Controversy problem

    This is the mod:


    Any help to my trouble? :neutral:
  16. Lucas_Arg

    Renown/Controversy problem

    I have a problem with the following: I manually edited the renown of the lords in module scripts, but it happens that when I open the game that value appears to me in controversy and not in renown. I even overridden the initialize_aristocracy script (I left it commented) and the same thing...
  17. Lucas_Arg

    Changing default AI combat behaviour

    :xf-tongue: Worked, cavalry holds for an instant after they charge, I wish they wait a little bit longer, but I guess is the way the script is made (they check distance or something). But I´m happy how is it now.

    Thx again.
  18. Lucas_Arg

    Changing default AI combat behaviour

    I pasted the trigger after "common_battle_order_panel_tick" and compiled with no errors. So I guess that whas the problem. I will test it in game. Thx for your help!
  19. Lucas_Arg

    Changing default AI combat behaviour

    There is only one commented out script. (Started battle from Dalion)

    RpEA7.jpg
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