I am having a blast with the steam DF myself, I had tried playing it in the past but just couldn't get past the awful UI. A couple of comments on the discussion:
1) There are significant design advantages in choosing the ASCII approach over full UI/graphics when you are developing something and making a lot of changes on the fly. Trying out something fundamentally new is a lot easier if you have ASCII based graphics than if you have to redesign animations for the feature that you have in mind. Using ASCII also allows you more freedom and creativity. Overall it's faster and sleeker and I think it's a big reason for why DF became so complex over time.
2) I played both DF and RimWorld, I enjoyed both but honestly RimWorld did not keep my interest. It felt shallow. With DF I can still see the randomization under the hood but it's complex enough that it feels less noticeable.
3) You actually can not be neurodivergent and home and "professional" at work. That is not at all how that works. If you are neurodivergent you should play to your strengths and create weird and fantastic things that no one else would have been able to produce, like say a really quirky ASCII based dorf simulator that paves the way for multiple game genres
4) I don't really know much about the people who made the game so I am not sure if 3) applies at all here. However, to that I would add that all mathematicians I met in my life (and I know a decent number because of my job) think and act in a way that is fundamentally different from what most people do. And by that I don't mean better, or even smarter, just different. It's a completely different way of thinking so honestly when I found out that a math PhD was involved in this I was like "ah yes that checks out".